Every Legal CMB Move


Advice


I am currently GM'ing for a Monk that is specializing in Maneuvers, and would like to know not only what to expect, but cool suggestions for moves for him to pull off. What are the coolest actual rules-legal CMB moves that can be performed? And do you have any advice for determining CMB stuff that isn't in the book?


I don't really understand the question? Combat maneuvers are all pretty straightforward in how they're performed fluff wise other than dirty tricks.

Sczarni

Just ask your player what feats they're taking and it should be clear cut.

Liberty's Edge

Agreed with above, but here's a list:

  • Bull Rush
  • Dirty Trick
  • Disarm
  • Drag
  • Grapple
  • Overrun
  • Reposition
  • Steal
  • Sunder
  • Trip
Taken straight from here.


I thought there were more than that! So the second part of my question is, are there any guidelines for performing maneuvers that are not on that list? Such as throwing one enemy into another, or using an enemy as a weapon?


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A monk, who has trip, if possible should look at Dirty trick, Ki throw and Improved Ki Throw and be a manouver master. Nothing like giving your fighter a full attack on a prone and flat-footed opponent. I used it all the way through PFS and it is amazing.


Arturus Caeldhon wrote:
I thought there were more than that! So the second part of my question is, are there any guidelines for performing maneuvers that are not on that list? Such as throwing one enemy into another, or using an enemy as a weapon?

There are some feats like binding throw which allow you to trip, ki throw and then grapple. There is one which when combined with Ki throw allows you to throw them in ot other people or walls. Can't remember the name of it though.


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Arturus Caeldhon wrote:
I thought there were more than that! So the second part of my question is, are there any guidelines for performing maneuvers that are not on that list? Such as throwing one enemy into another, or using an enemy as a weapon?

Beating a mother****er with another mother****er is firmly within Barbarian territory.

The maneuver system is fairly limited in scope; if you want to expand the sort of things your player can do with a CMB roll then you'll have to put together a lot of house rules (not a bad thing to do; the fact that Weapon Focus (Another Mother****er) is not a valid feat selection is one of the great weaknesses of this system).


Ki Throw is of critical importance. It is less restricted than the Reposition maneuver and piggybacks off of Trip, which is highly effective for debuffing many opponents. Of critical importance, Ki Throw lets you throw people off cliffs or into other hazards that Reposition does not allow and also is not dependent on particularly high CMB results to move them. You merely have to succeed at the Trip attempt to move them anywhere that you threaten with unarmed attacks.

Grand Lodge

There is a lot of stuff covered in Dirty Trick.

Pull down their pants? Fart in their face? Smack to the groin?

That, and many others, are all covered by Dirty Trick.


Use the rules for the already existing combat maneuvers as guide lines for the other things you want to do.

I would check the description of all monk weapons on ultimate combat and ultimate equipment, they'll probably have a few different moves there as well.


Quote:
Beating a mother****er with another mother****er is firmly within Barbarian territory.

I suddenly want to build an Abyssal Bloodrager whose entire premise is that now. Perhaps one whose size is already large before Enlarge Person is cast...


I'm trying to do something similar in a gestalt game with a monk//inquisitor.

It sounds like you're going to want to look at Ki throw and improved ki throw, so your player will need Improved Trip and Improved Bull Rush to score those.

Its hard to get a monk going who can do all the crazy stuff people want want them to due to the sheer amount of feats that will get gobbled up. Grabbing a level in Brawler to score martial flexibility can help mitigate that, though.

While I like the barbarian ability, it takes 10 levels to do that. The Monk is doable at much lower levels, especially if you go human for the bonus feat. Grab Improved Trip and Improved Bull Rush with your 1st 2 bonus feats as a Maneuver Master monk, and Ki Throw as one of your 1st level human feats (Combat Reflexes is good for the other, or Improved Grapple, or maybe even the awful-yet-necessary-for-many-feat-chains Combat Expertise). At 3rd level you can grab Improved Ki Throw.


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Arturus Caeldhon wrote:
I thought there were more than that!

It SEEMS like there's more because there are a number of subdivisions under Grapple.

Once you've Grappled and Maintain the Grapple, you can:

• Move
• Deal Damage
• Pin
• Tie-Up

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