
moafnsteel |
I am currently working on making a slayer for a Kingmaker game. I should say that I am running the Kingmaker game myself, because I have no local group and am too busy to commit to PbP and they just havnt worked for me. My slayer has a specific build idea in mind. He is a character I have used in stories in the past for about 9 years and want to bring him into a game and see how he works. I am running all the characters on PbP so I can get into each character. My Slayer is focusing on STR but I want a good Dex for stealth as that is a huge part of his character. He will eventually get a ring of invisibility, as that is part of his backstory, but that is probably later. He is human and I am using a 25 point buy because I can lol. He has to be TWF and I am thinking about using Sawtooth Sabre but am not completely sold on it. He is loosely base off of Luscious (not sure of spelling) from the Dark Brotherhood in Elder Scrolls Oblivion as well as of of Artemis Entreri.
My main question is, can I focus mostly on STR and still use TWF. I know I can get the TWF through Slayer talent. Any help with feat selection and possibly traits would be helpful.
Any questions let me know.

lemeres |

Well, with the slayer talent that gives you ranger style feats, you can just grab TWF, Improved TWF, and Two weapon rend (better than the BAB-12 hit given by greater TWF). That covers most of what you need.
I am not going to speak against the choice of weapon (it is all about your tastes), but I will advocate the cestus, mostly because you never have to draw them and they hardly interfere with most actions. But this is just me and my preferences.
A nice basic set of stats on a 25 pt buy would look like this:
STR: 18 (16) DEX: 16 CON: 14 INT: 10 WIS: 12 CHA: 8
Decent strength, decent dex, and a bit of wisdom to cover your will save.
Any particular focus on race? If not, I always like half elves or half orcs for martial characters like this. Half elves have a racial trait that gives +2 to will saves (and another +2 vs enchantment effects, which are the major will saves) and half orcs have the tattoo trait that gives +1 luck bonus to all saves (and that can be boosted further with the fate's favored trait). With either of those, it would not be too hard to shore up your weak will save.

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You won't need a 16 Dex if you're making use of the ranger feats. Starting as low as 13 means that a +2 Dexterity enhancement bonus qualifies you for Double Slice, and you can grab Two-Weapon Fighting and Improved Two-Weapon Fighting, along with Two-Weapon Rend. Greater Two-Weapon Fighting is not really worth it.

lemeres |

You won't need a 16 Dex if you're making use of the ranger feats. Starting as low as 13 means that a +2 Dexterity enhancement bonus qualifies you for Double Slice, and you can grab Two-Weapon Fighting and Improved Two-Weapon Fighting, along with Two-Weapon Rend. Greater Two-Weapon Fighting is not really worth it.
Well, I only suggested 16 because it was a 25 pt buy, moafnsteel wanted high dex for stealth, and there were enough tangential benefits (more AC, which is nice for the light/medium armored slayer)
I would hold off on grabbing double slice, since it only adds 1/2 strength to offhand attacks. Maybe later levels after grabbing improved TWF and you have a nice +X STR belt to get enough strength to justify the feat.

Claxon |

Combat Expertise is useful for being able to pickup Greater Two Weapon Feint, which you will probably be interested in to make Sneak Attack happen more often.
You don't need 16 dex, start with 15 and raise int to at least 11. Then an ioun stone or headband can get you up to the 13 int you need for combat expertise.

lemeres |

And certainly a fair argument for stats, since I was kind of worried about will saves...
Oh, and thinking about AC... dodge might not be a terrible feat for you. It doesn't add too much, but hey, it is a prerequisite for a lot of other things. Mobility isn't terrible either since you may wish to move into flanking position for sneak attack damage (mostly so you don't have to take acrobatics though, since you probably want to load up on all the skills that get studied target bonuses)

scootalol |

Do also keep in mind the differences between the Ranger Combat Style Slayer talent, and the class feature for ranger.
1) Rangers get theirs as a "bonus feat" at 2nd, 6th, 10th, 14th, and 18th levels. Slayers get one bonus feat the first time they take the talent, but not if they take the talent again at 6th or 10th levels.
2) Rangers can only ignore prerequisites when taking these feats at the prescribed levels. The slayer, on the other hand, gets to ignore prerequisites for feats on these lists, any time he would take a feat.
Basically a Ranger gets 5 extra feats over their career that they cn ignore prerequisites for. Slayers get one bonus feat, but can ignore prerequisites for up to nine feats over their career (more, if they take levels in classes with extra feats after 6th / 10th slayer level)

lemeres |

Oh, I noticed that there are some interesting slayer exclusive feats
Killing Flourish is basically the same as dreadful carnage, only you get it WAY earlier (4-5th level vs 11). It lets you try to demoralize all enemies in a 30' radius after you get an enemy below 0 hp. There is a prerequisite feat (intimidating prowess)...but that is a nice feat to have for an intimidate build anyway (both STR and CHA on that skill? Cool).
Gruesome Finish builds on Killing Flourish. With all the enemies you demoralize with that feat, you also force them to make a fort save (10+1/2 your level+strength or dex; pretty nice number) or they get sickened. Since this requires the enemy to already be shaken, that means a total of -4 to attack, saves, and skills that can happen to anything in a 60' wide circle.
So overall, these are pretty good. It lets you do a major AoE debuff while you are going about your normal business (and since the second feat comes after you get the assassinate ability....imagine that as a way to open a fight, just taking someone's head off)

scootalol |

Selecting it again only has the effect that it says selecting it again has - expanding the lists of feats you can ignore prereq's for. Now if you want to read it as giving you a feat each time, it'll only grant you one from the first list, as the talent says; "The slayer selects a ranger combat style (such as archery or two-weapon combat) and gains a combat feat from the first feat list of that style."
Still, either way it has the odd effect of making the slayer better at ranger combat styles than rangers are.

Chess Pwn |
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Do also keep in mind the differences between the Ranger Combat Style Slayer talent, and the class feature for ranger.
1) Rangers get theirs as a "bonus feat" at 2nd, 6th, 10th, 14th, and 18th levels. Slayers get one bonus feat the first time they take the talent, but not if they take the talent again at 6th or 10th levels.
2) Rangers can only ignore prerequisites when taking these feats at the prescribed levels. The slayer, on the other hand, gets to ignore prerequisites for feats on these lists, any time he would take a feat.
Basically a Ranger gets 5 extra feats over their career that they cn ignore prerequisites for. Slayers get one bonus feat, but can ignore prerequisites for up to nine feats over their career (more, if they take levels in classes with extra feats after 6th / 10th slayer level)
You have this wrong, the slayers can get three feats by selecting the ability three times. And it only ignores the requirements for those times, not all times.
The slayer selects a ranger combat style (such as archery or two-weapon combat) and gains a combat feat from the first feat list of that style. He can choose feats from his selected combat style, even if he does not have the normal prerequisites. At 6th level, he may select this talent again and add the 6th-level ranger combat feats from his chosen style to the list. At 10th level, he may select this talent again and add the 10th-level ranger combat feats from his chosen style to the list.
so you select this and gain a combat feat from a list, the list grows each time but each time you get one feat.

plaidwandering |
you select it again you choose a bonus feat from the style list, you add the 6th level ranger feats to the list you are choosing it from
this works just like for rangers, except you can only do it three times total, no 4th and 5th times at 14/18
the slayer does have the flexibility of not having to take it right at 2/6/10 if they wanted to, they could delay

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Well, you also have access to Combat Trick, so that is 4 bonus feats total compared to the rangers 5. It's equal if you go dex based as you can take finesse rogue too.
Slayers are not as good at combat styles as rangers. But they have sneak attack, and Studied Target is much better than Favored Enemy.

Godwyn |
Just did a similar build myself, only at 20 point buy. Got lots of good ideas from the forum.
Str 16 (18 with racial)
Dex 15 (16 at level 4)
Con 14
Int 10
Wis 12
Cha 7
BH: Power Attack
1: Improved Initiative
Talent 2: Ranger Style, 2 weapon fighting
3: Two-weapon Defense or Iron Will
Talent 4: Weapon Training
5: Dazzling Display
Talent 6: Improved Two Weapon Fighting
Plan for me was to go into Cornugon smash, shatter defenses.
Will work even better with the ring of invisibility. Makes me think I should get one. First attack gets sneak attack from invisible against Flatfooted ac, free intimidate, and then shatter defenses. He will get sneak attack on every attack with that opening.