Advice on Building a Gorumite Deliverer (Slayer)


Advice


Greetings fellow Gamers,

You know those times where you come up with a great character concept, so you wanna flesh it out, write it out, and save it for use later? Well, I had one of those moments when i was reading the Deliverer archetype for the slayer class. I will post a link below for convenience.

Anyway, the advice i require is thus: Feats. I am having this character wield a great-sword, so two handed feats, but at the same time I am looking to apply sneak attack when possible in combat. Not being entirely familiar with all the feats available, I thought I'd ask for some general ideas.
Some feats that come to mind are power attack, maybe cleave, and perhaps the dazzling display line, though that is somewhat feat intensive. I am open to any racial feats, though try to limit on third party stuff.

Any advice would be appreciated! Happy Gaming!

Sovereign Court

You mean beside power attack and a greatsword?

Let see:

-To the Last is a gorum specific feat, requires die hard and endurance.
-Charge Through , kinda goes with the theme of Gorumite being forceful.

Not much else to say really.


Eltacolibre wrote:

You mean beside power attack and a greatsword?

Let see:

-To the Last is a gorum specific feat, requires die hard and endurance.
-Charge Through , kinda goes with the theme of Gorumite being forceful.

Not much else to say really.

To the Last seems kind of silly, because if you are that low by the time you have the feat, you're probably one roll away from dying.

Charge through sounds neat though. Thanks for the input!!


Any else have crazy feat/build ideas for this character?


I would consider Cornugon smash and Hurtful. It's nice to have extra attack - especially with a greatsword.


TheTheos wrote:
I would consider Cornugon smash and Hurtful. It's nice to have extra attack - especially with a greatsword.

I have never seen this combo before. By Asmodeus's goatee, this is incredibly nasty with a great-sword.


Cornugon Smash and Hurtful is about as good a combo as there is for hacking away with a two-hander. Works great with Shatter Defenses but that's quite intensive, and Deliverer eats your bonus feats.

For ideal Gorum flavor, consider a level of Armored Hulk Barbarian with a couple grabs of Extra Rage. +4 Strength and Constitution, +2 to Will saves, a Furious weapon, and heavy armor. You can't use Ranger Style Feats in heavy armor, but they're less important for two-handers - and you already traded most of 'em away for Deliverer anyhow.


Interesting idea. I was hoping to not go barbarian with this character, only because I play a lot of barbarians. Also, this character is a bit of a heretic, exploiting enemy weakness to kill quickly instead of glorious battle. Maybe a 1 lvl dip of fighter instead for the armor and bonus feat?

In any other circumstance I would totally jump on this multi-class combo and go Gorum berserker.

Liberty's Edge

A one level dip into Fighter with the Unbreakable archetype will get you the Armor as well as Endurance and Diehard in place of that single bonus feat.


Fomsie wrote:
A one level dip into Fighter with the Unbreakable archetype will get you the Armor as well as Endurance and Diehard in place of that single bonus feat.

Brilliant! But the archetype gives me Diehard while fighting. I need the bonus feat for the dazzling display chain more than anything.

All these ideas are brilliant so far guys. Thanks so much!!


Well, for a more unique option there's a level of Cleric of Gorum to grab the incredibly bad-ass Touch of Chaos power. You can do it as a Crusader to grab a free feat, or you can pair the Chaos domain with the Heresy inquisition to be scary as hell. Losing a point of BAB is annoying, but on the other hand you can take the Fate's Favored trait and cast +2/+2 Divine Favor.

Also, Touch of Chaos gives you the feat-intensive but really flavorful option of picking up Domain Strike and punching Touch of Chaos into foes with an armored fist, either as a charge or in place of one of your Greatsword attacks (just take a hand off the greatsword long enough to punch once). When crossed with Cornugon Smash, you can inflict a truly horrible double debuff in a single strike.

EDIT: Actually Heresy Inquisition isn't quite so good at only level 1 - nice but not amazing. With Separatist Cleric level you could branch out and grab the Travel Domain or the Repose Domain, which both have really potent 1st level abilities.


BadBird wrote:

Well, for a more unique option there's a level of Cleric of Gorum to grab the incredibly bad-ass Touch of Chaos power. You can do it as a Crusader to grab a free feat, or you can pair the Chaos domain with the Heresy inquisition to be scary as hell. Losing a point of BAB is annoying, but on the other hand you can take the Fate's Favored trait and cast +2/+2 Divine Favor.

Also, Touch of Chaos gives you the feat-intensive but really flavorful option of picking up Domain Strike and punching Touch of Chaos into foes with an armored fist, either as a charge or in place of one of your Greatsword attacks (just take a hand off the greatsword long enough to punch once). When crossed with Cornugon Smash, you can inflict a truly horrible double debuff in a single strike.

EDIT: Actually Heresy Inquisition isn't quite so good at only level 1 - nice but not amazing. With Separatist Cleric level you could branch out and grab the Travel Domain or the Repose Domain, which both have really potent 1st level abilities.

All this divine power... Mwhahahaha

That being said, do Crusader and Separatist archetypes stack?

EDIT: In the likely event that they do not stack, the separatist option is stronger if I do the feat crunching/leveling correctly. If not, the Chaos Domain and the bonus feat are much better combo.

DOUBLE EDIT: It sadly does not stack.


No, two separate options. Choices anyhow. The thing about feats is that since the Slayer can grab Slayer Talent: Rogue Talent: Combat Trick: Feat X, they're not too bad off for feats even if not using conventional Ranger Style stuff. Travel Domain is nice just for the ability to move normally in heavy armor alone, but they're all good options.


BadBird wrote:
No, two separate options. Choices anyhow. The thing about feats is that since the Slayer can grab Slayer Talent: Rogue Talent: Combat Trick: Feat X, they're not too bad off for feats even if not using conventional Ranger Style stuff. Travel Domain is nice just for the ability to move normally in heavy armor alone, but they're all good options.

Thanks for the ideas BadBird. This will be a slaughter, once this character is in use.


You could do a mix of the two and go warpriest of gorum. You could also get conductive trait on your sword and put your touch of chaos though your sword.


Bahamutkotd wrote:
You could do a mix of the two and go warpriest of gorum. You could also get conductive trait on your sword and put your touch of chaos though your sword.

Always a good plan (last character was a warpriest), but I am focusing more on a character who is a chosen warrior of Gorum without as much spellcasting. Which is why I will probably take the Crusader Cleric dip to emphasize this is a very limited casting character. Otherwise Warpriest would have been my first choice.

Conductive trait on my sword on the otherhand sounds like a brilliant plan.


Earl of the Malebolge wrote:
Conductive trait on my sword on the otherhand sounds like a brilliant plan.

Conductive is a good alternate to Domain Strike, though it's a trade-off in that you're burning through your rather limited uses of the daily power very quickly and it's an enhancement that could have been something else instead, like having a Cruel weapon to play off of your Cornugon Smash; or just having a more dangerous weapon, and putting Cruel on your secondary-weapon Gauntlet for that matter.


Not sure what deliverer gives up but if you can, I'd say go for shatter defenses and the feint tree to get your sneak attack off as much as possible. Maybe some stuff that let's you exchange sneak attack die for critical feats, that sort of thing.


Major_Blackhart wrote:
Not sure what deliverer gives up but if you can, I'd say go for shatter defenses and the feint tree to get your sneak attack off as much as possible. Maybe some stuff that let's you exchange sneak attack die for critical feats, that sort of thing.

Basically the archetype gives up some slayer talents for specific powers. I will definitely go shatter defenses (unless someone else in the party does), but the feint tree is probably gonna be too much. Also doesn't fit the Gorumite teachings, since feinting can be seen as trickery.

I never heard of these sneak attack feats. Those sound kind of nifty. Definitely for higher lvls of the build though.


Feint is trickery O ly if you don't get the feat that replaces bluff with intimdate.


Major_Blackhart wrote:
Feint is trickery O ly if you don't get the feat that replaces bluff with intimdate.

Touche my friend. The only issue with that is this build has no feats to spare.

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