Animal Companion INT 3 + Linguistics?


Pathfinder Society

The Exchange 5/5

I have seen the FAQ item regarding animal companions and intelligence:
Improving Animal Companion's Intelligence to 3 or Higher

Unfortunately, the FAQ is not very clear on the specific point of INT 3 + a rank in Linguistics. I have also seen what looks like related house rule/opinion on this issue in various posts.

But - per the rules, what is the exact benefit of boosting the animal companion to INT 3 combined with taking a rank in linguistics? The FAQ text indicates that the companion will then understand a language. So, where/what is the corresponding impact on getting the animal to perform special actions or reductions in push DC's, etc.?

For example, with INT 3 and linguistics, can a druid:
- command an animal to fight defensively or use total defense?
- command an animal companion to charge a target?
- give the animal companion compound commands for tricks it already knows?
- reduce the DC of pushed actions?
- be able to tell it to do other complex things that are not on the trick list?
- teach it new tricks more easily in shorter time?

Also, why can't an animal companion speak a language like Fey or Draconic or something appropriate to their type if, for example, they are a dinosaur/reptilian, even if they were to speak it in a halting/rasping manner reflecting their minimal intelligence and physiological limits?

Something more concrete in the domain of linguistics would be great so that PFS players and GMs might better understand how to modify the behavior of the companion once it can understand a specific language at INT 3. Learning 3 new tricks per point of intelligence doesn't adequately explain the language/linguistics benefit.

If there are any clear rulings on these issues other than the FAQ I have already indicated above, please let me know! Thx.

Edit: Also - the other obvious point of collision is with the Speak with Animals spell, where an animal will do a favor or service if it is friendly towards you (no tricks required). So, with INT 3 + Linguistics, isn't that like a permanent Speak with Animals? (where no tricks would be required, possibly counter to what the above FAQ states)

Scarab Sages 5/5 5/55/55/5

Most of that has been answered in the monkey see monkey do blog and the PFS FAQ on critter (which you've already found)

Quote:
But - per the rules, what is the exact benefit of boosting the animal companion to INT 3 combined with taking a rank in linguistics? The FAQ text indicates that the companion will then understand a language. So, where/what is the corresponding impact on getting the animal to perform special actions or reductions in push DC's, etc.?

From the monkey see monkey do blog

The Handle Animal skill functions similarly no matter how intelligent an animal becomes. A character must still make Handle Animal checks to train his animal and get him to perform the appropriate tasks. A GM should, however, make exceptions in the case of how such an intelligent animal might react in absence of instructions. It might not know to unlock a door to escape a burning building—as that's a fact that's learned over time and experience—but a smart animal might have a better chance of finding a way out.

Most of these are subject to DM variation but...

Quote:

For example, with INT 3 and linguistics, can a druid:

- command an animal to fight defensively or use total defense?

Sounds like the "down" command. If the little bundle of fluff has been ordered not to attack and something comes near it anyway thats the action I would say they take.

- command an animal companion to charge a target?

This is covered by the attack command. Animals use their abilities, including pounce, without needing a separate command for it.

- give the animal companion compound commands for tricks it already knows?

Probably, since its a free action to do so.

- reduce the DC of pushed actions?

The dm can be nice and throw you a +2 circumstance bonus. Or really nice and make it higher.

- be able to tell it to do other complex things that are not on the trick list?

Possibly.

- teach it new tricks more easily in shorter time?

In PFS animal companions train you in between sessions at a rate of 1 trick per point of handle animal in the nebulous time between sessions. There's really not a lot of leeway to speed it up, but if taking 10 isn't sufficient for the trick you might get a bonus on the roll.

Quote:
Also, why can't an animal companion speak a language like Fey or Draconic or something appropriate to their type if, for example, they are a dinosaur/reptilian, even if they were to speak it in a halting/rasping manner reflecting their minimal intelligence and physiological limits?

Because then they have a tendency to interrupt mission briefings and form unions demanding more armor and better protective magics. (and thats my job)

More seriously, if they can talk they can activate magic items, which gets problematic for action economy, and talking animals tend to be associated with a tone less serious than PFS strives for.

Please take a card for links

The Exchange 5/5

Flutter - thanks for the additional animal companion links.

I have reviewed the "Monkey See Monkey Do" post - it does not appear to answer my main question and side-steps the issue and detail of INT 3 + linguistics.

I always thought the point of putting a rank in linguistics was that it reflected the cumulative effort to learn a language (like gaining a new level after 3 XP) and, in this case, includes the requirement of applying an ability point to the animal companion's INT after 4 class levels of progress. So, when the linguistics rank subsequently goes into place, the language should be known at that point. Also, the rules state that at INT 3, animal companions can put ranks in any skill. So, the mechanic should work in a consistent manner. When a PC puts a rank in linguistics, it doesn't take years to learn the language - they know it.

In the context of Pathfinder Society Organized Play, I was hoping for a specific reference for how to handle this issue. I don't think there's any functional difference between INT 3 + Linguistics and Speak with Animals (at least on the animal receiving end), where the latter carries no restrictions on the task or favor that is being performed by the animal. All Speak with Animals does is ensure a common language. So, the obvious out on this one would be to draw the line and say it's magic vs. non-magic, which would be a fair distinction that would protect the spell's integrity. A narrow escape! :)

You sound like a good reference for druids/companions, so I guess there's currently no clear rulings on these issues. Unfortunately, it's going to be left in the realm of GM and table variation, which seems unnecessary.

Here is what I suggest (to paizo):
1. If animal companions always require handle animal checks and cannot speak (and are not supposed to be able to speak or benefit from a learned language outside the Handle Animal skill), then ranks in linguistics should be prohibited. Very simple. There's no explanation required, INT points just add to the number of tricks and the integrity of Handle Animal is retained.

OR

2. Each rank in linguistics counts as a +X reduction in the push DC (very reasonable application of non-magical common language). In addition, a known language should permit standard combat actions (with a clear indication in the rules) like fight defensively, total defense, or flank without having to interpret existing tricks, providing that the animal has the Attack trick (or maybe they take it a 3rd time for these advanced maneuvers - 1 for attack, 1 for attack anything, 1 for advanced attacks). And, further, each rank in linguistics might indicate the number of commands the animal can understand in sequence. So, 2 ranks would give +(2*X) bonus to the push check and would allow a druid to say (for example): Seek and Attack, acting as a practical measure of command complexity that is possible because of the now shared language (although it would be a translation from the mechanic of knowing additional languages to understanding a string of tricks -- but maybe not a huge leap, albeit inconsistent). Maybe there's some other cleaner way to handle this kind of effect with advancement? It's worth considering.

I appreciated your remarks above and hope my additional comments are useful in any related discussion, especially if it helps address these gray areas with animal companions. Thanks!

Scarab Sages 5/5 5/55/55/5

Since monkey see monkey do assumes that the intelligence bonus grants a language (eventually), it answers the question about getting a language. Getting a language isn't the only obstacle to overcome. While your kitty may understand that you want him to attack the orc, you're still going to have to ask him nicely.

Animal companions are always going to be subject to some table variation. There are simply too many different, wonderful animals in far too many bizarre situations to adjudicate from anywhere but the dms chair.

The Exchange 5/5

I'd like you to meet Libi, a fairly bright mammoth (Int 4) and my companion.
She's been trained to understand my native language, Hallit.

I like to talk to her in that language and issue my commands to her in that language. She currently knows 16 tricks (12 from 4 int, 4 from being the companion of a level 8 hunter (3 from animal companion progression and 1 bonus trick from level 7 hunter), and thanks to my affinity with mammoths I have no issues with having her perform those tricks.

Pushing her to do tricks she doesn't know is still a bit risky while under duress (I only have a +21 handle animal for her), but when I have time it's easy to do.

Your first proposal sounds a bit harsh to me, completely removing options is something that I don't condone unless it's gamebreaking, which I don't think this is. More table variance than some people would like maybe, but not gamebreaking.

Your second proposal, however sounds at least partially interesting. The +X should be a flat +2 to handle animal in my opinion, similar to an aid another or masterwork tool (but stacking with those), and not go up with more ranks.

The rest I'm not so sure about tying it into linguistics. Making it an extra attack trick option sounds interesting, but there is already a trick for maneuvers, and I think a case could be made that fight defensively/total defence could be shoveled among the maneuvers.
Flank is already a trick and with several feats which animals know how to use they'll try to get into flanking positions to benefit from their feats anyway.

As Flutter already mentioned, there will always be bizarre situations that will get table variance. I've had to make Libi understand that a flag while carried by a certain person is a friend ("swear allegiance" for the Flagbearer feat), and GM's have ruled that it works because of her brightness and my high handle animal coupled with her understanding a language.

The Exchange 5/5

Flutter wrote:
Since monkey see monkey do assumes that the intelligence bonus grants a language (eventually), it answers the question about getting a language. Getting a language isn't the only obstacle to overcome. While your kitty may understand that you want him to attack the orc, you're still going to have to ask him nicely.

My post relates to the specific case of adding a rank in linguistics, so it doesn't answer the question. In particular, it lacks resolution of the rules for the linguistics skill which confers skilled training in an ability vs. untrained "smart enough to know but hasn't learned yet" context.

Linguistics wrote:
Learn a Language: Whenever you put a rank into this skill, you learn to speak and read a new language.

In linguistics, there is absolutely no restriction on intelligence level or creature type and animal companion INT 3 allows a rank in linguistics. So, by RAW, the animal knows the language and the blog post's implied qualifier of years to learn offers no help.

The following paragraph from the blog says nothing about how this skill should interact with Handle Animal. It just refers to speaking and learning the language and refers to an untrained process that does not consider the rules for linguistics:

Monkey See, Monkey Do wrote:
Gaining a language does not necessarily grant the ability to speak. Most animals do not possess the correct anatomy for speech. While a very intelligent dolphin might be taught to understand Common, there's no way for him speak it. There is also the issue of learning the language. The rules are mostly silent on this front, due to ease of play for PCs, but a GM should feel safe in assuming that it might take years to actually teach Common to an intelligent animal. All of this, of course, assumes that the animal even bothers to fill that language slot. Possessing the ability to use a language does not necessarily mean that such an ability is utilized.

I see no reason for table variation. All that's required is a basic ruling for how linguistics is supposed to work with respect to Handle Animal, tricks, etc. and also vs. Speak with Animals (to help maintain coherence).

An animal companion has high loyalty for its master. There should be no requirement to ask nicely - there is shared will/affinity. All that is required is the trained attack command. If this were on a Diplomacy table, the animal would be DC0 (helpful) to do most things. DC25 for push equates to hostile diplomacy and makes sense for animals the druid does not know. So, there may be poor coherence between Diplomacy and Handle Animal, except for the inclusion of Wild Empathy as a circumstance bonus. For a random wild animal, the druid gets charisma+level bonuses on the check. The animal companion should be orders of magnitude better than wild DCs as a known, bonded, personal, trained pet.

Also, I found an old 2011 thread on this issue and the question remained unanswered (but just closed the window by accident and am out of time). So, it looks like this issue has been broken/unaddressed for a long time (4 years). I'll search for it again later.

Shamira: The SRD & CORE support the following tricks: Attack, Come, Defend, Down, Fetch, Guard, Heel, Perform, Seek, Stay, Track, Work, along with training packages.

Is there a list of supported/PFS-sanctioned tricks somewhere else? I don't see any reference to flanking, maneuver or any other exotic tricks (that may be 3rd-party content and not PFS legal), except on d20pfsrd.

I appreciate the discussion and would like to see this issue show up in the official PFS FAQs with explicit reference to the role of linguistics, tricks and handle animal.

Silver Crusade 2/5

The Animal Archive has additional tricks legal for PFS play, including Flank and others.

Edit:

Additional Resources wrote:
Tricks: All tricks on pages 8-9 are legal.

Scarab Sages 5/5 5/55/55/5

Zan Greenshadow wrote:

My post relates to the specific case of adding a rank in linguistics, so it doesn't answer the question.

It does. There is no difference between acquiring a language through the int raise and acquiring the language from the point in linguistics (a pfs house rule). If the animal speaks common then it speaks common. The fact is you need to use handle animal on a critter even though it understands your language.

So what you have is

Monkey see monkey do: 'If you raise your animals intelligence to 3 (and thus they gains a language)'

vs your

"If you raise your animals intelligence to 3, and it puts a point in linguistics to learn a language"

There is no functional difference between those two. They've said explicitly that the animal knowing a language doesn't mean you don't need to handle animal.

Quote:
The following paragraph from the blog

... Ok, you can't say that the answer doesn't exist in that paragraph therefore it doesn't exist.

Quote:
Is there a list of supported/PFS-sanctioned tricks somewhere else? I don't see any reference to flanking, maneuver or any other exotic tricks (that may be 3rd-party content and not PFS legal), except on d20pfsrd.

The animal archives have more tricks, and airwalk from the airwalk spell in the core rulebook.

Quote:
I see no reason for table variation. All that's required...

Is a house rule. SOmething PFS doesn't like to make more of.

Sovereign Court 5/5 *

Pathfinder Rulebook Subscriber

Yeah, I think you need to use handle animal in pfs even for a worg monstrous mount that not only understands but can speak a language. I still follow all of the rules of handle animal on my character that has a Griffon Mount (comes with Int 5, and understanding common).

Scarab Sages 5/5 5/55/55/5

A warg is a magical beast and thus probably not subject to the handle animal restrictions. Still adorable though

5/5 5/5 *

I think this discussion of minutiae is making people forget the best thing that can be done with a rank in linguistics for an animal companion:

Gorilla using sign language

Silver Crusade 3/5

Fun fact about the "actually speaking the language" part.

You know how some apes have been taught sign language, right? (Google Koko the Gorilla if you don't). Well, before that, there were some attempts to teach apes to actually vocalize words. Even chimps, the ones closest to humans, proved to be physically incapable of getting almost anything resembling words out. Then sign language was tried, and voila, worked much better.

So even though the animal might have to intelligence to understand a language, raised intelligence does not change its physical characteristics, and won't make it able to actually speak.

1/5

Zan Greenshadow wrote:
An animal companion has high loyalty for its master. There should be no requirement to ask nicely - there is shared will/affinity. All that is required is the trained attack command. If this were on a Diplomacy table, the animal would be DC0 (helpful) to do most things. DC25 for push equates to hostile diplomacy and makes sense for animals the druid does not know. So, there may be poor coherence between Diplomacy and Handle Animal, except for the inclusion of Wild Empathy as a circumstance bonus. For a random wild animal, the druid gets charisma+level bonuses on the check. The animal companion should be orders of magnitude better than wild DCs as a known, bonded, personal, trained pet.

I have Ranger with a 3 INT ACom. Let me see if I can offer a helpful perspective.

1. As Flutter says, you're going to get a tremendous amount of table variation with animals because the rules surrounding AComs are not robust. There a tons of gaps in how things are handled and a lot of it is counter-intuitive.

2. The main issue that PFS has to address is fairness. In a non-PFS game, the GM can make any kind of allowances that seem appropriate based on the animal e.g. parrots can speak the language, but snakes cannot. In PFS, we can't do that. Unless called out by RAW, there has to be one rule for the animals, regardless of what species of animal it is. If Snakes can't talk, neither can monkeys or parrots. That's the nature of PFS. They aren't going to make allowances because a Youtube video shows a horse actually speaking.

3. The rules regarding a point in Linguistics are fairly straight forward. Your animal understand the language but cannot speak or write the language. It seems the core issue for you is what does that mean in terms of game play?

Nothing and everything.

3.1. It's clear form the FAQs that you can't use the Linguistics route as an end-around on Handle Animal. It would seem much of your post is devoted to exploring that aspect. The reason for this is fairness. It would seem that Paizo (not PFS) does not want low Charisma Druids using Speak with Animals as a way to avoid having to ever make a Handle Animal check. This restriction encompasses the 3 INT animals who know languages outright.

Why are HA checks still required? Because the HA mechanic and resulting limitations are one thing that helps separate an ACom from a cohort, familiar, or eidolon. An animal that can follow instructions without needing to be "handled" blurs the line between the other companions and quickly becomes a second PC, much like an eidolon. Paizo doesn't want that.

3.2 While there are no formal rules on what a 3 INT animal can do, the source books make it clear the animal is a smart animal and not a dumb human. That means that even though the animal may understand the words, it may not understand the significance of what you're saying. A 3 or 4 INT animal is not going to be able to debate politics with you if you cast Speak w Animals on yourself.

3.3. So what's the advantage? The advantages have been tremendous for my PC and his ACom. Most of it is tactical options that open up when I can tell the animal where and how to get there. I can also direct the animal to trigger AoO's i.e. not use Acrobatics to avoid them, and use non-lethal attacks. More examples include instructing the animal so it use a Ready action or Delay, something not technically possible under strict HA tricks.All of this is subject to table variation, but you'll find that most GMs are going to be a lot more open to more intricate actions form the animal if you can actually tell it what you want.

If you're looking for codified benefits from a 3 INT, you're not going to find them. But think of it is as opening up a third axis on the creative solution graph. For me, the extra point in INT was far more valuable than getting another +1 on STR or CON or DEX, but I play a more tactical character. If I were a Mad Dog Barbarian, I'd probably just go with a physical boost.

Silver Crusade 5/5 5/5 **

N N 959 wrote:
. If you're looking for codified benefits from a 3 INT, you're not going to find them.

In addition to the benefits you've pointed out, there are some very major codified benefits

1) 3 extra tricks per point of Int
2) access to lots of feats when Int reaches 3. Note that there is a little bit of table variation in what feats are allowed.

Getting to Int 3 is generally a VERY good idea

5/5

TheFlyingPhoton wrote:

I think this discussion of minutiae is making people forget the best thing that can be done with a rank in linguistics for an animal companion:

Gorilla using sign language

That would be fantastic if there were a pfs-legal sign language.

The Exchange 5/5

N N 959 wrote:
<snip> For me, the extra point in INT was far more valuable than getting another +1 on STR or CON or DEX, but I play a more tactical character. If I were a Mad Dog Barbarian, I'd probably just go with a physical boost.

And that's why I went with +2 int at level 1 from the human racial alternate Eye for talent. I also like to have an animal companion with lots of tricks, especially being a hunter with those skirmisher tricks available.

The Exchange 5/5 RPG Superstar 2010 Top 16

Plus, if your skink has a rank in Linguistics, it can create forged documents. That's not to be underestimated.

The Exchange 5/5

I tend to joke about having Libi help out with ancient language translation if no-one in the group has the language learned or comprehend languages. The odds of assisting aren't even that bad (4 int so a -3 stat modifier, since it's not a class skill I end up at -2 with 1 rank, and I can cast Guidance for a +1 to raise it to -1.) 45% chance to be able to aid. =]

I'm at the moment contemplating on teaching her the skirmisher trick

Ranger’s Counsel (Ex):
As a swift action, the ranger can grant all allies within 30 feet that are within line of sight and can hear him a +2 bonus on skill checks with a single skill of his choice. The ranger must have at least one rank in the chosen skill. This bonus lasts for 1 round.

It doesn't specify that the allies need to understand her, just hear her trumpetting or something. :P

1/5

Chris Mortika wrote:
Plus, if your skink has a rank in Linguistics, it can create forged documents. That's not to be underestimated.

Do you mean skunk? I am under the impression that animals without hands cannot write. There's s specific example in one fo the books about animals without hands not being able to use keys or something.

Scarab Sages 5/5 5/55/55/5

5 lined skink

Sovereign Court 5/5

N N 959 wrote:
Chris Mortika wrote:
Plus, if your skink has a rank in Linguistics, it can create forged documents. That's not to be underestimated.
Do you mean skunk? I am under the impression that animals without hands cannot write. There's s specific example in one fo the books about animals without hands not being able to use keys or something.

That was surely sarcasm on Chris Mortika's part.

If he was actually serious, he forgot that even if an animal comapnion's intelligence goes to 3+ it's still of "animal" intelligence. To expound upon the implications of the FAQ cited upthread: A fighter with 2 intelligence is still smarter than an Animal Companion with 3 or 4 intelligence, since he's still a sentient being. A really stupid one, granted, but as a humanoid he's still smarter than an animal irrespective of intelligence values.

1/5

deusvult wrote:
N N 959 wrote:
Chris Mortika wrote:
Plus, if your skink has a rank in Linguistics, it can create forged documents. That's not to be underestimated.
Do you mean skunk? I am under the impression that animals without hands cannot write. There's s specific example in one fo the books about animals without hands not being able to use keys or something.
That was surely sarcasm on Chris Mortika's part.

That's what I thought, but then Shamira's talking about her animal making Linguistics checks, so I took it at face value.

The Exchange 5/5 RPG Superstar 2010 Top 16

Not entirely specious.

I mean, with an INT of 3, an animal with a single rank in Linguistics has a modifier of -3, not considering other modifiers, such as whether the document has identifiable handwriting.

Animals use camouflage all the time. They disguise themselves, they hide their nests, and they imitate the calls of other animals. Surely it's not that much of a stretch to have an animal disguise one piece of paper to look like another. Surely.

Now, imagine what an animal could do with a rank of Appraise...

1/5

Technically, you are correct. An animal with a rank in Linguistics gets to use the skill as anyone else would. Of course the animal still could not communicate what it finds without a Speak with Animals type of action.

I still believe animals are restricted by their physical limitations. A skink or any animal lacking true hands could not manipulate a pen/quill and thus could not forge documents in your earlier example.

Here's the quote from Ultimate Campaign,

Quote:
An intelligent animal is smart enough to use tools, but might lack the ability to manipulate them. A crow could be able to use simple lockpicks, but a dog can't.

So this is going to be subject to a lot of table variation. I would not expect a GM to let any paw/clawed animal write documents.

The other problem I think that will crop up is the propensity of GMs to arbitrarily impose reality constraints. Despite the fact that the game uses magic, I've noticed that people/GMs will decide that something isn't plausible. An animal making Linguistics checks is probably going to trip many GMs' BS-meter.

Silver Crusade 5/5 5/5 **

Chris Mortika wrote:


Now, imagine what an animal could do with a rank of Appraise...

The good news is they could figure out the value of an item.

The bad news is that the feline/human or canid/human value translation table hasn't been written. and items only have 2 values "MINE" or "useless"

Kinda depends on animal

Cat: "hmm. Makes me look pretty AND my person is looking at it. MINE"
Dog : " smelly and I can roll around in it. MINE"
Raven : " Shiney. MINE"

The Exchange 5/5

Thanks to all for the replies and perspectives - great, including the jokes which were highly amusing. Also, I picked up a copy of Animal Archive today to check it out. Thanks for the reference. d20pfsrd should really cite the source for the extra tricks - would have made it easier to find and p8-9 will help me in STANDARD, no doubt.

I still feel there is a fundamental problem with the lack of necessary definition in animal companions with respect to Linguistics, Tricks, and Handle Animal that the comments above do not address, and I stand by my assessment of the blog post. Also, it is broken for CORE, which has no access to the Animal Archive. But, I have already explained very clearly above, so I will leave it in the hands of Nethys and all of you fine OPs...and maybe the skinks. ;-)

The only true sadness is a Roc with no Craft Alchemy ranks.

1/5

Zan Greenshadow wrote:
I still feel there is a fundamental problem with the lack of necessary definition in animal companions with respect to Linguistics, Tricks, and Handle Animal that the comments above do not address...

That's because the game is trying to codify how animals behave/interact in a fantasy game world. There's no way for the designers to test assumptions and these authors are not zoologists/veterinarians. It's not possible to build a robust system given the underlying game framework.

Truthfully, animals companions are a mess. When D&D went to 3.x and started hard coding things, something as broad as animal behavior was not well suited for such a transition.

As others have stated, expect table variation. Make an effort to talk to you GM about the basics and any specific things you'd like to do or think should be part of experience. Expect pushback. Expect GMs to have inconsistent views and contradictory rulings. Expect GMs to treat one player's animal one way and the next player's a different way. Most won't even check to see what Tricks you've named and some won't even require you to make a Handle Animal check. There's going to be some arbitrary line that each GM will have and suddenly they'll talk about plausibility or realism.

Scarab Sages 5/5 5/55/55/5

Zan Greenshadow wrote:
I still feel there is a fundamental problem with the lack of necessary definition in animal companions with respect to Linguistics, Tricks, and Handle Animal that the comments above do not address, and I stand by my assessment of the blog post

You will still need handle animal even when talking to your animal companions. Thats as clear cut and crystal a ruling as the developers can make.

The Exchange 5/5 RPG Superstar 2010 Top 16

1 person marked this as a favorite.

Of course skinks would not wield a pen to forge documents. They would fingerpaint.

Everybody knows that.

5/5 5/55/55/5

I once broke a 30 dollar ruby tipped technical pen the night before a project was due and replaced it with a piece of yellow birch carved to a very fine point with an ink groove in it.

Got my highest grade on any of the projects i did with that pen

I pictured a skink taking his tail off and using the tip in a similar fashion.

1/5

BigNorseWolf wrote:

I once broke a 30 dollar ruby tipped technical pen the night before a project was due and replaced it with a piece of yellow birch carved to a very fine point with an ink groove in it.

Got my highest grade on any of the projects i did with that pen

I pictured a skink taking his tail off and using the tip in a similar fashion.

Except you weren't trying to forge a document to make it look like it was written with a certain flair by quill pen. The ability to mark a piece of paper with something covered in ink is probably not sufficient for forging documents if a dog holding lock picks in its teeth is not sufficient to pick a lock. A lizard's tail would lack the necessary fine motor skills.

The Exchange 5/5

Wait, me joking about having my companion make linguistics checks sparked a serious debate -_- I really should have bolded the joke part I guess?

I'm so going to teach Libi the skirmisher trick:
Cunning Pantomime (Ex): As a standard action, the ranger can communicate with a single creature as if using the tongues spell for 10 minutes. Because the communication is slow and lacks subtlety, the ranger suffers a –4 penalty on all Bluff and Diplomacy checks relating to the creature he is communicating with when using this trick.

What's a mere -6 penalty for bluff/diplomacy when you can have a mammoth do the talking :P

The Exchange 5/5

N N 959 wrote:
Truthfully, animals companions are a mess.

Yes.

This thread may explain the classic book Why Cats Paint

And, I'm not sure I want to meet Ginger, the Neo-Synthesist in a dark alley.

Chris: Technically speaking, I don't think skinks have fingers. They only have toes, but still wondering if they could hold a brush a la "My Left Foot".

1/5

Shamira wrote:
Wait, me joking about having my companion make linguistics checks sparked a serious debate -_- I really should have bolded the joke part I guess?

But technically, the rules would allow the animal to make a check. Whether it could communicate what it found is another matter.

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