Stacking Panache, Luck, Grit and...Panache again?!


Rules Questions


Hey guys.
I've tried searching for threads that answer this question, but I've found none, so I'm making my own. It's rather a simple query I have.

If I have a character with one level each in Swashbuckler, Sleuth Investigator and Mysterious Stranger Gunslinger I should get a combined Panache-Luck-Grit pool equal in size to 3x my Charisma mod, right?

If this is so, what would then taking a level of Kata Master Monk mean? Would I get to add my Charisma a 4th time, or would the Kata Master's Panache ability give me nothing?

I hope this doesn't seem redundant, but I've just not been able to make heads or tails of the rules text regarding this.

Cheers,
- Gears


I'm pretty sure that they said you can't get Luck, Grit and Panache to stack.


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I've been playing around with some panache builds and I'm pretty sure some of the non-swashbuckler archetypes that add panache mechanics specifically call out how/if it stacks with other ways of receiving panache/grit/luck/eldritch pool etc.

If I have some time, I'll do some digging for a specific example.


Since Panache is Panache wouldn't it not stack but increase level of it. (same as Sneak Attack doesn't stack more [no 1 Alchemist/1 Rogue = 2d6] just increases level of Sneak Attack [2 Alchemist/1 Rogue = 2d6])


Flamboyant Arcana wrote:
A magus gains the derring-do and opportune parry and riposte deeds from the swashbuckler's list of deeds. The magus can spend points from his arcane pool as panache points to use these deeds and any other deeds he gains from the deed arcana, but he cannot use points from his arcane pool to use deeds from other classes or those gained by feats, nor can he regain points to his arcane pool as a swashbuckler would regain panache points. Effects that add to, reduce the cost of, or otherwise affect panache or grit don't affect the arcane pool of a magus with this arcana

Found one.

I've been messing around with a Mouser Swashbuckler/Eldritch Scion Magus build.

Flamboyant Arcana, a Magus Arcana that grants swashbuckler-y mechanics, pretty specifically lays out how the different pools of panache / eldritch pool would interact.

Is this what you meant, OP?


Starbuck_II wrote:
Since Panache is Panache wouldn't it not stack but increase level of it. (same as Sneak Attack doesn't stack more [no 1 Alchemist/1 Rogue = 2d6] just increases level of Sneak Attack [2 Alchemist/1 Rogue = 2d6])

Your example is off, the Vivisectionist is the only class to work this way. If you had rogue1/Snakebite brawler you'd have 2d6 sneak attack.

panache, grit and luck stacking wrote:
Grit, luck, and panache represent three different means by which heroes can gain access to the same heroic pool, using it to accomplish fantastic feats. For characters with a mix of grit, luck, and panache, they pool the resources together into a combined pool. (Those who use panache and luck gain twice their Charisma bonus in their pool.) For feats, magic items, and other effects, a panache user can spend and gain luck points in place of grit or panache points, and vice versa.

So I'd say that you add it again, I don't see a reason to treat it differently.

Silver Crusade

Ethereal Gears wrote:

Hey guys.

I've tried searching for threads that answer this question, but I've found none, so I'm making my own. It's rather a simple query I have.

If I have a character with one level each in Swashbuckler, Sleuth Investigator and Mysterious Stranger Gunslinger I should get a combined Panache-Luck-Grit pool equal in size to 3x my Charisma mod, right?

If this is so, what would then taking a level of Kata Master Monk mean? Would I get to add my Charisma a 4th time, or would the Kata Master's Panache ability give me nothing?

I hope this doesn't seem redundant, but I've just not been able to make heads or tails of the rules text regarding this.

Cheers,
- Gears

I think it is burried somewhere in the ACG, but if you get a panache pool from two different sources, it does not increase the pool, but it might give you more ways to spend the panache and regain it (look at that one ranger archetype in the ACG).

As is you are already triplle dipping, and while it is completely legal, the fact that using sleuth investigator, you can essentially never run out of them... is is pretty broken, and I would not be surprised to learn, that this will not survive the errata.


Well, I think you guys seem bang on the money. Luck, Grit and Panache stack 'cause it explicitly says so in the little info box, but arguably Panache doesn't stack with Panache. Seems totally reasonable.

I fail to see how getting triple Cha to Panache is broken though. You can't do anything amazing with Panache or Sleuth Luck anyway. Yeah, you'd be able to get Cha to damage from your Mysterious Stranger pretty much at will, but that don't seem too crazy.


Panache stacks with Grit stacks with Luck.

Grit doesn't stack with Grist, nor Panache with Panache, nor Luck with Luck.

I can't remember where, exactly, but at least one archetype (a Cavalier one, at that, so probably Daring Champion) explicitly says that Panache doesn't stack with itself.

However, throughout the ACG it mentions again and again that Panache, Grit, and Luck all stack with EACH OTHER.

So you have more incentive to go Mysterious Stranger Gunslinger / Swashbuckler than you do Daring Champion Cavalier / Swashbuckler if you really want to get oodles and oodles of Grit/Panache/Luck.


Ethereal Gears wrote:
I fail to see how getting triple Cha to Panache is broken though. You can't do anything amazing with Panache or Sleuth Luck anyway. Yeah, you'd be able to get Cha to damage from your Mysterious Stranger pretty much at will, but that don't seem too crazy.

Opportune Parry & Riposte, for free, with guns, multiple times a round.

I've done it, and it is FAN-TASTIC.

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