| aldlv13 |
so the campaign i am about to join soon will be my first time playing as a paladin. i decided sarenrae would be my patron for this character. i have read through her paladin code and read up on some of her general lore and i am kind of looking for a little advice.
first off i want to mention i am not going to be lawful stupid. i intend to think before swinging a blade at anything with an evil alignment.
that said one of the other players that is in the party is planning on taking levels into diabolith at some point.
so my question is this:
since the dawn flower is the goddess of redemption among other things and she wants to turn everything from evil, how should i handle travelling with such a character?
i am thinking as a player that doesn't want to ruin another person's fun that i should just bide my time and carefully watch him and only say something or act if he starts to do something that would harm innocents or something along those lines.
however as a paladin i feel like i should be trying fairly often to try and turn him from his dark and damning path to redeem his soul and lead him into the light of the dawn flower.
any advice from seasoned champions of the light?
| BigP4nda |
This should be under advice.
Anywho, the character I am playing in a IRL game is NG and agnostic, his outlook on evil is that there is good in everybody, and everybody should have a chance to repent and change their ways. He has actually seen it happen first hand quite a few times, almost all of which he caused.
It is simple just show mercy. Don't go around slaughtering everything that threatens you, try to understand them. Put some ranks into Diplomacy or Intimidate and try to get them to tell you about themselves. IF worse case scenario occurs you have insulted them by trying to befriend them, which is a plus either way (Either you turn them away from evil, or you make them sick because they're evil and won't turn)
Another thing you might want to talk to your GM about, get a cohort or NPC that is Evil, someone who may perhaps raise to power later on in your game, and let the GM know you wish to turn him from evil by influencing him. As you two journey together your GM should start making him into one of the good guys and he can further influence his baddy friends to change their ways as well.
Just some ideas.
EDIT: As for the other PC, there isn't much you can do, it might be fun for you two to act like an old bickering couple, and funny that you can work so well together while arguing the entire time. (Not necessarily as a couple just as partners) You can see good in them and allow yourself to become companions with them in the hopes of influence them away from their path. It doesn't actually HAVE to happen though.
| Kjeldor |
Well for the other PC, I am assuming they are playing a diabolist, not diabolith, they aren't necessarily evil. They could be Lawful Neutral....
If they are evil, well its up to you. If your group is really into heavy RP then RP it really hard if you want. Constantly try to show him the error of his ways. I once played a paladin and did some interrogation of a fellow player for nearly 30 minutes in real time using zone of truth scrolls. The whole group had a blast listening to us. I knew someone spoiled the holy water ;)
If your group is not that into heavy RP, especially to alignment, then make a few comments here and there.
In the end, play how you want to the first few sessions and see how it turns out. If your bugging him then change. Just make sure he knows you are making these in game/as character calls for RP reasons.
Murdock Mudeater
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since the dawn flower is the goddess of redemption among other things and she wants to turn everything from evil, how should i handle travelling with such a character?
i am thinking as a player that doesn't want to ruin another person's fun that i should just bide my time and carefully watch him and only say something or act if he starts to do something that would harm innocents or something along those lines.
however as a paladin i feel like i should be trying fairly often to try and turn him from his dark and damning path to redeem his soul and lead him into the light of the dawn flower.
any advice from seasoned champions of the light?
How did your paladin determine such a PC was evil? Did you observe their evil actions? Did you observe their lack of remorse?
Or did you peek at their character sheet? Or detect evil?
If you, as the lawful good paladin, observe evil in action, you should detain them. Report them to the proper authorities (at the proper time, don't do it when it does more harm than good). Remember, you are lawful, but you are also good. Don't be more lawful than good, or more good than lawful.
Non-lethal solutions to enemies gives them more time to convert to good. Look into manacles and rope, plus a few non-lethal weapons/feats.
If peeking at the character sheet or observing out of game discussions, you can't use this information. Role playing is key. Only use the info your Paladin is privy to. You can't even be paranoid, you need to assume the best in others until their characters give you reason to doubt them.
If detecting evil, recall that the detect evil spell is not absolute. There are many ways to evade or falsify this spell's results, and as a paladin you've likely been trained to know Detect Evil is not proof by itself. Detect evil is like using wikipedia, it can help point you in the right direction, but you can't use it as your sole reference point.
| DominusMegadeus |
He's a Diabolist. He has an imp on his shoulder, specializes in calling devils, and his soul is signed over to Hell, literally. I'm not saying he can't be redeemed, but he presumably did this of his own free will, for the strength to... probably kill stuff with devils and take their things. I get the distinct feeling the player won't retrain those levels once he takes them and the infernal bureaucracy won't let him.
The problem is that, by the code, you can only work with Evil people to fight a greater Evil. For example, Iomedae working with Asmodeus against Demons. Unless the overarching plot of the campaign is a very big Evil threat, the Paladin is aware of the greater Evil and there's no non-Evil magic users around to help out, then you should not be partying with the Diabolist.
I would ask the player to not take the PrC if he can help it, or somehow fool the Paladin every single time you call a devil into thinking that it's not a devil. Fool the professional evil-slayer for long periods of time, when a devil regularly rides on your shoulders. Good luck with that.
| justaworm |
I am playing a Paladin of Sarenrae currently traveling with some "less than reputable" characters trying to prevent Runelord Karzoug's return to power. None of them are quite as difficult the prospects of traveling with a Diablolist, mind you, but their behavior often leaves less than to be desired.
In character, my perspective is that Sarenrae has seen fit to bring me together with this group, for better or worse, with the knowledge of certain members dispositions. There is probably a good mix of a desire to keep that member in check, show them the light of the Dawnflower, and utilize their unique gifts for whatever is set before us. Since she has brought us together as allies, even the diabolist falls under her 1st tenet for her Paladins: "I will protect my allies with my life. They are my light and my strength, as I am their light and their strength. We rise together."
I will not tolerate evil actions, I will not tolerate carelessly disposing of evil magical items (even for great profit), I will not participate in any outright unlawful activity, and I will cheerfully expend my share of resources (all the way down to my armor and weapon) to make amends for any negative actions by my allies. That is not to say that my allies cannot follow their own desires and paths and codes, but there is a level of expectation for behavior that is set.
Out of character, this is a game and there isn't any reason that each player shouldn't play what they want (within GM bounds). If what your "character would do" starts to become an issue, then you need to back off "what your character would do".
You can look to some pretty good stories to see how characters of these types might interact.
| aldlv13 |
thanks for all the help guys some really good insight here. to clarify a little bit. we have not actually started playing yet but will be soon. he doesnt have levels in that class yet but will be taking it soon and my character, in character, has no knowledge of his alignment yet. from what we have talked about so far he intends to try hiding as much of his stuff from my character as he can which i think will be kind of fun honestly.
and someone mentioned me using nonlethal damage. i had already planned for that actually. i currently have a trait called blade of mercy that allows me to use slashing weapons to deal nonlethal without the standard penalty
Murdock Mudeater
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He's a Diabolist. He has an imp on his shoulder, specializes in calling devils, and his soul is signed over to Hell, literally. I'm not saying he can't be redeemed, but he presumably did this of his own free will, for the strength to... probably kill stuff with devils and take their things. I get the distinct feeling the player won't retrain those levels once he takes them and the infernal bureaucracy won't let him.
The problem is that, by the code, you can only work with Evil people to fight a greater Evil. For example, Iomedae working with Asmodeus against Demons. Unless the overarching plot of the campaign is a very big Evil threat, the Paladin is aware of the greater Evil and there's no non-Evil magic users around to help out, then you should not be partying with the Diabolist.
I would ask the player to not take the PrC if he can help it, or somehow fool the Paladin every single time you call a devil into thinking that it's not a devil. Fool the professional evil-slayer for long periods of time, when a devil regularly rides on your shoulders. Good luck with that.
Wow.
So first up, that diabolist familar can totally disguise it's shape to no appear as an imp. If it isn't disguised, you should attack it. Don't even question it, just attack. Imps are Evil outsiders, enough said. Unlike other companions/familiars, the Imp from the diabolist is specifically lawful evil and specifically under direct orders from hell. It is not a pet of the diabolist, it is merely a evil outsider that happens to be working alongside the diabolist. Kill it.
If possible, kill it without the diabolist noticing. He can certainly summon another (24 hour ritual), but hopefully, after losing a few, he'll catch on that you don't like evil outsiders and at least disguise the darn thing.
As for the Diabolist, those don't have to be evil. He's allowed to be Lawful Neutral and still level up that class. The "Damned" thing isn't really something your paladin can detect until the diabolist dies. Not being willing to raise dead on that character is very reasonable and in character.
That said, er on the side of good. Pretend stupidity to a point. You're a good, stalwart example of what to be and do. If that evil imp shows up, *clearly* it is unrelated to your PC buddy. Kill the imp. Feign ignorance regarding that diabolist's connection to the imp.
The above is the classic way to see it. Below is an alternative.
All the paladin abilities come from your god. If you continue getting paladin abilities, than the diabolist is clearly part of your god's grand plan, or otherwise not an issue to your purity. This approach may result in needing atonement or geas, but it remains an alternate approach that can be used.
| BigP4nda |
DominusMegadeus wrote:He's a Diabolist. He has an imp on his shoulder, specializes in calling devils, and his soul is signed over to Hell, literally. I'm not saying he can't be redeemed, but he presumably did this of his own free will, for the strength to... probably kill stuff with devils and take their things. I get the distinct feeling the player won't retrain those levels once he takes them and the infernal bureaucracy won't let him.
The problem is that, by the code, you can only work with Evil people to fight a greater Evil. For example, Iomedae working with Asmodeus against Demons. Unless the overarching plot of the campaign is a very big Evil threat, the Paladin is aware of the greater Evil and there's no non-Evil magic users around to help out, then you should not be partying with the Diabolist.
I would ask the player to not take the PrC if he can help it, or somehow fool the Paladin every single time you call a devil into thinking that it's not a devil. Fool the professional evil-slayer for long periods of time, when a devil regularly rides on your shoulders. Good luck with that.
Wow.
So first up, that diabolist familar can totally disguise it's shape to no appear as an imp. If it isn't disguised, you should attack it. Don't even question it, just attack. Imps are Evil outsiders, enough said. Unlike other companions/familiars, the Imp from the diabolist is specifically lawful evil and specifically under direct orders from hell. It is not a pet of the diabolist, it is merely a evil outsider that happens to be working alongside the diabolist. Kill it.
If possible, kill it without the diabolist noticing. He can certainly summon another (24 hour ritual), but hopefully, after losing a few, he'll catch on that you don't like evil outsiders and at least disguise the darn thing.
As for the Diabolist, those don't have to be evil. He's allowed to be Lawful Neutral and still level up that class. The "Damned" thing isn't really something your paladin can detect until the...
By this interpretation of how paladins are supposed to play:
If you are level 1 and the GM decides to foreshadow a future enemy in disguise, who happens to roll low on his disguise check and the paladin's perception check sees through it and recognizes that he is a demon lord, so he should just immediately attack it on sight.Because that's what Paladins do right? Rush headfirst into a fight with evildoers before thinking? No, I believe if they did that there would be a lot fewer paladins in the world.
Just because they see an Imp doesn't mean they have to hack away at it on first sight. They can put there guard up and confront the Imp, or threaten it, but they do not know what the Imp's business is or what it is capable of. If that Imp is a loyal servant of a Demon who is operating rather close to where they are, it would not be wise to slay that Imp. Same concept as "Don't shoot the messenger."
The paladin's main stat is Wisdom, they should be wise, making wise decisions, not hastily slashing their swords at anything with a taint.
| DominusMegadeus |
Murdock Mudeater wrote:...DominusMegadeus wrote:He's a Diabolist. He has an imp on his shoulder, specializes in calling devils, and his soul is signed over to Hell, literally. I'm not saying he can't be redeemed, but he presumably did this of his own free will, for the strength to... probably kill stuff with devils and take their things. I get the distinct feeling the player won't retrain those levels once he takes them and the infernal bureaucracy won't let him.
The problem is that, by the code, you can only work with Evil people to fight a greater Evil. For example, Iomedae working with Asmodeus against Demons. Unless the overarching plot of the campaign is a very big Evil threat, the Paladin is aware of the greater Evil and there's no non-Evil magic users around to help out, then you should not be partying with the Diabolist.
I would ask the player to not take the PrC if he can help it, or somehow fool the Paladin every single time you call a devil into thinking that it's not a devil. Fool the professional evil-slayer for long periods of time, when a devil regularly rides on your shoulders. Good luck with that.
Wow.
So first up, that diabolist familar can totally disguise it's shape to no appear as an imp. If it isn't disguised, you should attack it. Don't even question it, just attack. Imps are Evil outsiders, enough said. Unlike other companions/familiars, the Imp from the diabolist is specifically lawful evil and specifically under direct orders from hell. It is not a pet of the diabolist, it is merely a evil outsider that happens to be working alongside the diabolist. Kill it.
If possible, kill it without the diabolist noticing. He can certainly summon another (24 hour ritual), but hopefully, after losing a few, he'll catch on that you don't like evil outsiders and at least disguise the darn thing.
As for the Diabolist, those don't have to be evil. He's allowed to be Lawful Neutral and still level up that class. The "Damned" thing isn't really something
Charisma, actually.
| aldlv13 |
update:
we played our first session the other day. so far as my character can tell so far he is just a stuck up nobleman with a spellbook.
and to reply to the person that said just smash the imp on sight:
i feel like that would classify as a lawful stupid action. there is a time and place to put demons down and i wouldn't hesitate if it were actively or passively harming someone, but i don't feel like a paladin of sarenrae, the goddess of mercy and redemption among other things, should just go around immediately smiting anything with an evil alignment. after all when a creature dies so does its chance for redemption
rorek55
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rorek55 wrote:It does to Me. In pathfinder evil is evil good is good. Objectional view be damned. Paladins smash evil face in. If evils face would smash paladin paladin goes get bigger and stronger paladin to help smash evils face.You're beginning to talk like Hulk...
or Patrick...
WHY DON'T WE TAKE THE IMP, AND PUSH IT SOMEWHERE ELSE!?
that aside if I am playing a paladin, specifically of Iomeade I see an imp and a man.
detect evil, he pings evil? I confront him, doesn't ping evil? I confront him and the imp.
not saying I swing the sword, but if the imp is clearly with a person it would give my character cause for alarm. even my nicer, non-lethal damage redemption paladin.
LazarX
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I think anyone playing a paladin should read the Cold fire trilogy to see how a paladin can be in the same party as an evil character.
Perhaps that advisory should go to the player of the evil character as well. It really shouldn't be up to the paladin player to do all the heavy lifting of adaptation.
| cnetarian |
Edymnion wrote:I think anyone playing a paladin should read the Cold fire trilogy to see how a paladin can be in the same party as an evil character.Perhaps that advisory should go to the player of the evil character as well. It really shouldn't be up to the paladin player to do all the heavy lifting of adaptation.
Cannot be stressed enough. Most of the problems with paladins that I've seen come from other characters making a point to commit evil in front of the paladin.
rorek55
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LazarX wrote:Cannot be stressed enough. Most of the problems with paladins that I've seen come from other characters making a point to commit evil in front of the paladin.Edymnion wrote:I think anyone playing a paladin should read the Cold fire trilogy to see how a paladin can be in the same party as an evil character.Perhaps that advisory should go to the player of the evil character as well. It really shouldn't be up to the paladin player to do all the heavy lifting of adaptation.
which leads the the paladin having to do something about it. Which will eventually lead to someone having a smashed face.