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I need 6 builds that are all 20th and limited complexity with good survivability.
I'm thinking these basic roles:
Ranged combatant (Zen Archer/Fighter, Ranger)
Healer (Life oracle, Cleric)
Melee (Fighter, Barbarian)
Buffer (Bard, Sorcerer)
Arcane (Sorcerer)
Wild Shape (Druid, Dark Tapestry Oracle)
Primary goal is that these builds be simple enough that a good player can look at a one page character sheet and play it without prep.
Does anyone have advice on how to make simple characters, what would be good builds, etc.

swifthunter420 |
Ranged- ranger straight no archetype switch hitter great sword and bow take archery combat style and take power attack for great sword higher str for more close range needs or high dex for more bow want some str for complete bow feats point blank shot rapid shot many shot precise shot etc.
Healer-warpriest or cleric healing domain swrd and board for survival high wisdom
Melee - fighter-two handed warrior or two weapon fighting thunder and fang style barb-invincible rager
Buffer- shaman very versatile wis based or go wizard
Arcane-simple arcanist best of both worlds from both
Druid simple best wild shaper in the game choose one natural weapons build

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for melee I suggest taking swashbuckler or paladin.
ranged- Zen archer monk is probably the strongest, but as the most to remember and probably most complicated
Ranger- I hate going pure ranged here, I feel a fighter does it slightly better for damage, but if you must go pure ranged go ranged combat style, 16 str or +. Focus on being a toolkit, have a +5 seeking haste,w/e composite bow of +(insert strength mod here) then have the endless quiver item + every kind of arrow you can think of (get past DR), several 3rd level pearls of power, (for constant instant enemy for +10/+10) boon companion-> any large animal so you can ride it if need be, I suggest bodyguard archetype for animal. snap shot/greater snap shot are great. deadly aim-rapidfire-manyshot-clustered shots and you are golden (ofc pickking up PBS, precise shot)
also a shout out to improved precise shot if you have the feat space.
Armor-+5 ring of prot, +5 mith chainmail (or the chainmail mithirl Item, I forgot what it was called)
Bump Str, Dex, Wis up to max possible. If you can swing it, give him a flying mount for super fun. (DM allowed me to get a flying eagle as an archer ranger as my animal companion once... hehe)
healer- I actually like the healing domain cleric here as well.

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I built Zen Archer, Ranger, Fighter (Archer), and multiclassed iterations of them all. The fighter had the best attack bonus, but in the end I went with Zen Archer multi class. I think I'll simplify the Zen Archer by only building with only the +1 attack or Unarmed dice for Bow attacks ki pool options.
9 levels of Monk -> 10 levels of Evangelist -> 1 level of Fighter
STR 25, DEX 25, CON 24, INT 12, WIS 36, CHA 10
Feats: Toughness, Deific Obedience, Deadly Aim, Defensive Combat Training, Vital Strike, Snap Shot, Improved Snap Shot, Clustered Shot, Greater Snap Shot, Improved Vital Strike
Monk: Point Blank Shot, Rapid Shot, Weapon Focus Longbow, Point Blank Master, Precise Shot, Weapon Specialization Longbow,
Evangelist: Disable Device/Fly, Monk(Improved Precise Shot, Pinpoint Targeting, Combat Reflexes), Wings/Wisdom
Fighter: Devastating Strike
Deific Obedience: Prayer, Twin Fang, Faithful Archer
Traits: Reactionary, Adopted->Zest for Battle
Equipment: +5 adaptive impervious STR+7 Longbow with 100x +1 seeking durable arrows, Amulet of Natural +5, Belt of Physical Perfection +6, Boots of Escape, Bracers of Falcon's Aim, Cloak of Resistance +5, 2x Efficient Quiver, Headband of Inspired Wisdom +6, Ioun Stone (Dusty Rose, Cracked Dusty Rose, Pale Green Prism, Cracked Pale Green Prism Saves, Flawed Pale Green Prism, Jingasa of the Fortunate Soldier, Manual of Bodily Health +4, Manual of Gainful Exercise +5, Monk's Robes, Ring of Evasion, Ring of Protection +4, Snakeskin Tunic, Stone of Good Luck, Stonefist Gloves, Tome of Understanding +5, Masterwork Thieves Tools
Point Blank with Spiritual Form with swift for Unarmed->Arrow damage:
+40/+40/+35/+35/+30/+30/+25/+20/+15 4d8+40
HP 331 (max), AC 54 Touch 47 Flat 42, Fort +26, Ref +26, Will +32 Speed 90/Fly 40 Good, CMB +24 CMD +75 Flat 64

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Ok, looked Healing domain and the empowered is better on 4th level cures and only slightly better on 3rd level cures.
20 levels of Oracle (Life)
STR 10 DEX 14 CON 30 INT 11 WIS 20 CHA 30
Feats: Selective Channel, Reach Spell, Quick Channel, Angelic Blood, Toughness, Angelic Wings, Spontaneous Metafocus Heal, Quicken Spell, Channel Ray, Spontaneous Metafocus Breath of Life
Oracle: Life mystery, Wrecker cure, Channel (+14 FCB), Life Link, Combat Healer (+6 FCB), Enhanced Cures, Safe Curing, Spirit Boost
Traits: Blessed Touch, Magical Lineage Heal
Equipment: Rod of Alertness, Celestial Armor, Belt of Mighty Constitution +6, Cloak of Resistance +5, Gloves of Storing, Ioun Stone Incandescent Blue Sphere, Mantle of Faithful Vessel, Manual of Bodily Health +5, Phylactery of Positive Channeling, Greater Quicken Metamagic Rod, Ring of Freedom of Movement, Ring of Protected Life, Rod of Splendor, Tome of Leadership and Influence +5, Tome of Understanding +5, Wayfinder, Diamond Dust (5,000 gp), Gold Reagent (50x)
Channel (11/day 16d6+1 healing and Bless for 1 minute, ray up to 480 ft, 1/day Swift, 2 uses for Move; Exclude up to 10 targets for burst)
Variant Channel Disease Heal 5 ability damage per channel.
Life Bond (20 bonds max 100 ft) and Safe Cures (Cures don't provoke)
Enhanced Cures (Always +20 ignore spell Max)
Combat Healer (5/day Quicken for two spell slots instead of higher spell slot; Example two 4th level slots to Quicken Reach Cure Serious Wounds for 3d8+21)
Spirit Boost (excess healing is converted into Temporary Hit Points)
Notable Spells: Debilatating Portent, Freedom of Movement, Break Enchantment, Major Curse, Hunter's Blessing, Cold Ice Strike, Heroes Feast, Destruction, Fire Storm, Soulreaver, Implosion
HP 380 (max), AC 21 Touch 12 Flat 19, Fort +21, Ref +13, Will +22, Speed 20 Fly 20 Poor, CMB +15 CMD 27 Flat 25
Looking at Shaman and Sorcerer for Buffer role next.

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Ok, on buff role. Most of my buff concept is the 10 minutes per level and longer range. I'll make due with what I have in the 1 minute or short of what spell list I have. I'm looking at these spells:
- Imbue with Flight (Sorcerer 4)
- Magic Vestment (Oracle 3, Inquisitor 3, Shaman 3)
- Mage Armor (Sorcerer 1, Witch 1)
- Telepathic Bond (Sorcerer 5, Witch 5, Inquisitor 5)
- Heroic Invocation (Sorcerer 9, Witch 9)
- Protection from Spells (Sorcerer 8)
- Fly Mass (Sorcerer 7)
- Stoneskin Communal (Druid 6, Inquisitor 5, Sorcerer 5)
- Protection from Energy Communal (Cleric 4, Druid 4, Inquisitor 4, Sorcerer 4)
- Resist Energy Communal (Cleric 3, Druid 3, Inquisitor 3, Sorcerer 3)
So that looks like I need something Arcane, because Page of Spell Knowledge only works for Arcane casters.
So I don't think I can do Shaman. Anyone have insight into what the Shaman could do similar to above or do better?
I'm leaning toward Witch for Fortune hex with Scar, but is there some similar power ability you can do with Sorcerer?