Warpriest of Lamashtu Question / Concern


Rules Questions


I got myself the Advanced Class Guide yesterday for Herolab and I found that for some strange reason, when attempting to make a Warpriest (Cult Leader) of Lamashtu that for some strange reason Kukri was not the deity's favoured weapon, even though I swear it was all the time in the past and instead it's just the Falchion.

I remember seeing it as Kukri and Falchion when I made an Inquisitor, but now Kukri appears to be just missing. Is this a herolab issue or has Kukri been removed on the warprist?

Edit: I found this being the only source to suggest Kukri in a seporation next to Falchion, but still.

Also it appears she is depicted with Kukris as her weapon of choice AND her faithful in art appear to wield them so am I missing something?


Inner sea gods says falchion, it's probably the most recent rules source. In fact, I don't see any god with more than one in that book. Perhaps it was a recent change? The only thing I found that has Lamashtu with Kukris is the pathfinderwiki.


I took a quick peek in the Inner Sea Gods. In the summary at the start of each major deity the ISG only lists Falchion as her favored weapon. Reading on, I found this:

ISG, p. 94 wrote:
Though her favored weapon is the falchion, the kukri, with its murderous implications, is also valued and used by those of her faith.

As far as I can tell Hero Lab seems to be correct, Lamashtu only has the falchion as her favored weapon.


Thanks for the input, damn that's a real pain.

My concept was going to be a human warpriest (cult leader) who disguises himself as a rogue or common bandit due to the various bonuses he'd get to disguise and so on and in combat to use two Kukris in TWF.

This would mean as the Kukris would be the special weapon, they deal 1d6 instead of 1d4. I was also considering cross-classing into Rogue (Knife Master) to gain a extra 1d8 sneak attack damage with his blades, creating quite a massive damage output in combat that he'd hardly need to use spells and can keep up the pretense of being a cuthroat instead of a cult leader.

It's also for pfs, so sources are restricted and he'd be joining the society to recruit disturbed, vulnerable and misguided people to the cult of Lamashtu.

Problem here seems to be the amount of feats as the only way to be proficent will be to spend a feat on it or choose some other class that is proficent or something.


A Warpriest can take any weapon as his divine weapon
Kukris are martial Weapons, so the Warpriest is progicent


I'm not that up on the Warpriest but don't you just need Weapon Focus? Yep, "In addition to the favored weapon of his deity, the warpriest can designate a weapon as a sacred weapon by selecting that weapon with the Weapon Focus feat". So just do that. And like sylvansteel said, kukri is martial so a Warpriest is proficient.

Scarab Sages

You can make any weapon a sacred weapon by taking weapon focus with it, and you can apply your free weapon focus to any weapon. The only caveat is any feat that requires a favored weapon such as weapon of the chosen or guided hand, requires the actual favored weapon. But just don't take those feats.


There must be something up with my herolab then cause whenever I tried to select it, it was grayed out (showing not proficient) so for some reason I was unable to choose it, unless it's the Cultist Leader Archetype that replaces this proficiency. I'll double check again when I get home in about 4 hours.


Yep, I just checked and taking the archetype removes Martial weapons and heavy and medium armour.

-d20pfsrd wrote:


Weapon and Armor Proficiency

Cult leaders are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword, as well as the favored weapon of their deity. They are proficient with light armor and light shields. The cult leader does not gain Improved Unarmed Strike as a bonus feat as a warpriest normally would. This replaces the warpriest's weapon and armor proficiencies.

This causes a real pain with the character creation, however I could probably go normal warprist and get disguise as a class skill with a trait and keep the general idea of him being light armoured and attempting to rremain as a bandit.

Scarab Sages

You could just take a specific kukri via heirloom weapon, or spend the feat on martial proficiency for it. Cult Leader is unique enough that a regular warpriest doesn't fit the role well with less skills per level and the loss of sneak attack/enthrall.

The heirloom weapon angle works very well if you put into your backstory as belonging to the previous leader of the lamashtu cult. If you are the one that killed said previous owner, all the better.


Imbicatus wrote:

You could just take a specific kukri via heirloom weapon, or spend the feat on martial proficiency for it. Cult Leader is unique enough that a regular warpriest doesn't fit the role well with less skills per level and the loss of sneak attack/enthrall.

The heirloom weapon angle works very well if you put into your backstory as belonging to the previous leader of the lamashtu cult. If you are the one that killed said previous owner, all the better.

That's really a good idea. I was thinking Heirloom for proficiency and I did find a way around his (adopted alternative racial trait and put the weapon teaching to Vislankaya, or whatever the name is) however this is much better and I get to keep extra skill points.

Only thing I'd disagree is killing the previous owner. Lamashtu's strict orders are to NEVER kill another member of the faithful, however a cult leader could take him under his wing and gift him the two weapons (of course, only 1 would be considered for the trait) when setting him out into the world.

Grand Lodge

You are putting way too much trust in Herolab. Use herolab as a guide, but don't let it lock you in. It sometimes has errors.

Grand Lodge

Dennis Deadsky wrote:
You are putting way too much trust in Herolab. Use herolab as a guide, but don't let it lock you in. It sometimes has errors.

Not this time. Herolab is correct.


Heirloom Weapon would only give you proficiency with that one specific kukri - that works for the storyline, but you wouldn't be able to TWF with two different kukris. I'm not sure how the adopted trait would let you pick up kukri proficiency?

You could take a one-level dip for proficiency - not really an attractive option for warpriests, but it is doable. Pureblade Slayer makes an oddly twisted amount of sense for a cult leader of Lamashtu, for example.


If you are not opposed to using another race other than Human, you can roll Hobgoblin. Pick the Unfit racial trait to get proficiency with Kukri and a good bonus to two class skills.

Plus, you get a boost to DEX to qualify for TWF.


Secret Wizard wrote:

If you are not opposed to using another race other than Human, you can roll Hobgoblin. Pick the Unfit racial trait to get proficiency with Kukri and a good bonus to two class skills.

Plus, you get a boost to DEX to qualify for TWF.

Sadly this looks like it would be a PFS character, thus hobgoblin not likely. On a similar vein though, a half elf with the ancestral arms racial trait might work. You would get a couple of bonuses that might be worth trading skilled for (notably low-light vision).

Scarab Sages

Low-light vision is mostly useless in PFS though. It's usually darkvision or bust.


Yeah I'm unable to choose Hobgoblin as I don't have any of the special boons and such for choosing other races.

Scarab Sages

You could be Tengu. Swordtrained would give you proficiency, you would have a bite attack, and there is a thematic plus for a humanoid bird to follow the mother of monsters.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Warpriest of Lamashtu Question / Concern All Messageboards

Want to post a reply? Sign in.