GM baby - PFS build (start lvl 6)


Advice


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I have a GM baby (destiny of sands series) and played sanctioned dragons demand. As it stands, I the character is lvl 6 and hasn't played a single PFS scenario. Looking for some slow to put together builds that I could use for this character. Off the wall suggestions welcomed.

Grand Lodge

The first things to come to mind are any slower spell casting classes (sorc) or any fighting type that needs an agile weapon.


I just retired my Sorc (going to play eyes of ten soon). I was thinking wizard or other squishy low level builds or maybe an ACG build (haven't played really any of those wit exception of lvl 2 investigator.


How about a Whirlwind Whip Warpriest? Attacking everything in a 15 foot radius (or bigger if you have natural reach) sounds like a lot of fun to me.

Six is a great level for Warpriest, because you can get two bonus feats if you use human FCBs.


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I would think something that doesn't work well at low levels like an Arcane Trickster or Mystic Theurge.

Starting say Rogue 1/Sorcerer 4/Sleepless Detective 1 lets you take your next 5 levels in Arcane Trickster making a viable touch/ranged touch sneak attack build.

Cleric 1/ Sorcerer 1/ Wizard 1/ Mystic Theurge 3 is one level away from glory. The idea here is to make a blockbuster wizard with a crossblooded dip for extra damage and add cleric for bonus fun. You need the Trickery domain and you need a 2nd level arcane SLA so you might get stuck being a Tengu with Long Nose Form or something but it is doable and PFS legal.

Can you afford a Blinkback Belt? It might make a throwing build viable. Whirling Dervish Swashbuckler can get dex to damage with daggers without the Agile enchantment, so this might be worth looking into.


Ive thought about theurge since its probably painful at lower levels. As far as gold goes, I have about 20k to spend. I already have dawnflower dervish and mouser swashbuckler so i dont thinking making another dex/finesse swordsman is where id want to go.


What do you think about the Whirlwind Whipper?


I've seen it used effectively. Could make a half Orc one but not sure how to build exactly.

Scarab Sages

Anything with a long feat chain that wouldn't really be fun to play before getting to the end of the chain. Or a prestige class build that wouldn't come together until you can take the prestige class at 6. Mystic Theurge was a good suggestion. Maybe a Living Monolith, though you'd have to go with a full-BAB martial entry class if you want the first level at 6.

Scarab Sages

Following up, a Dwarven Fighter (not sure which archetype would be best) would get 6 feats by level 5. That's enough for:

G1) Endurance
F1) Power Attack
F2) Cleave
G3) Iron Will
F4) Great Cleave
G5) Goblin Cleaver

Then go into Living Monolith Ka Stone. You can swift action Enlarge Person 3/day and make a full-BAB attack against everything within reach, even when they aren't adjacent to each other, as long as they are medium or smaller. At 7th, you can take Orc Hewer, and Great Cleave large or smaller creatures. It costs you one BAB, but getting multiple attacks with no penalty should make up for that. As a fighter, you will need all of your skill points to qualify for Living Monolith (unless you go Lore Warden), so you may want a 12 int just to be able to put points into Perception or something else useful.


Duncan7291 wrote:
I've seen it used effectively. Could make a half Orc one but not sure how to build exactly.

Well if you choose a deity whose favored weapon is whip (like Calistria) you get free whip proficiency. Then you can build something like this:

1: Power Attack (or other feat of choice)
1 Human: Dodge
1 Warpriest: Weapon Focus (whip)
3: Whip Mastery
3 Warpriest: Mobility
5: Combat Expertise
6 Warpriest: Spring Attack
6 Warpriest Human FCB: Whirlwind Attack
7: Improved Whip Mastery

With 20 Str (including belt and 4th level increase) and Weapon of Awe and Divine Favor (cast as a swift actions with Fervor), you're attacking everyone within 15 feet for 1d8 + 5 (Str) + 6 (Power Attack) + 2 (magic weapon) + 2 (Weapon of Awe) + 2 (Divine Favor) = 1d8 + 17 = 21.5

If you can enlarged and also cast Bull's Strength, you're hitting everyone in 30 feet for 26 damage.

And at 7 you threaten at reach for great battlefield control.


Thanks for all the great suggestions. Ill do some reading into each and see which route I decide to take.


With Dragon's Demand on the character, I personally think it's almost criminal to not use the Keen Longbow since it's the only way to get one. I had a character in the same situation. I went with a Tiefling grenadier. I was tempted to go with a Zen Archer.

Dark Archive

Cleric of Lamashtu, alternate Madness channeling. Level 6 should be enough for a Human to start with Selective Channeling, Improved Channeling, Weapon Focus and Dazzling Display. Key traits are Sacred Conduit and anything that grants Intimidate as a class skill. ISG even has one just for Lamashtu worshippers.

The idea is moving close, dropping a key buff, then intimidating groups of enemies to lower their saves versus channeling the Confusion status. Parties ensue.

It's fairly MAD but you can get by with low strength and decent wisdom if you focus on support spells.


Drogos wrote:
With Dragon's Demand on the character, I personally think it's almost criminal to not use the Keen Longbow since it's the only way to get one. I had a character in the same situation. I went with a Tiefling grenadier. I was tempted to go with a Zen Archer.

I've never played a ranged character so I didn't even notice this. It brings up a fair point. As I GM more and more (will be gming at two conventions this spring), I'll have more opportunities to create gm babies. Not sure if ill ever gm dragons demand. Thoughts on build built around this +1 keen composite longbow?


Inquisitor's make pretty strong Ranged characters, especially from level 5+. It really just saves a feat for Improved Critical, but I certainly think it's great, especially at 5 or 6 when no one else can crit on a 19 with a bow (in PFS at least).

If you decide on the whip build, I'd be tempted to pick up Wyrmsmite from the chronicle. But I also have a soft spot for unique weapons, don't I Glorymane & Gamin.

Scarab Sages

Drogos wrote:
With Dragon's Demand on the character, I personally think it's almost criminal to not use the Keen Longbow since it's the only way to get one. I had a character in the same situation. I went with a Tiefling grenadier. I was tempted to go with a Zen Archer.

That's a good point. I haven't played Dragon's Demand, so I didn't know what's on the chronicle. There are lots of good archer builds, and starting at 6 you can skip the pain of slowing building up feats.

I wholeheartedly endorse using one of the unique items mentioned. Either the bow or the whip(assuming that's what Wyrmsmite is). I'm a fan of unique items as well, even when it leads to a slightly suboptimal build (Braid of a Hundred Masters). A Keen Longbow certainly doesn't sound suboptimal.


For full disclosure, Wyrmsmite is a +2 Dragonsbane Transformative Longsword. Transformative being the key to that whole thing.

Silver Crusade

Maybe something built around the Combat Patrol feat?

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