| Gregory Connolly |
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I would think something that doesn't work well at low levels like an Arcane Trickster or Mystic Theurge.
Starting say Rogue 1/Sorcerer 4/Sleepless Detective 1 lets you take your next 5 levels in Arcane Trickster making a viable touch/ranged touch sneak attack build.
Cleric 1/ Sorcerer 1/ Wizard 1/ Mystic Theurge 3 is one level away from glory. The idea here is to make a blockbuster wizard with a crossblooded dip for extra damage and add cleric for bonus fun. You need the Trickery domain and you need a 2nd level arcane SLA so you might get stuck being a Tengu with Long Nose Form or something but it is doable and PFS legal.
Can you afford a Blinkback Belt? It might make a throwing build viable. Whirling Dervish Swashbuckler can get dex to damage with daggers without the Agile enchantment, so this might be worth looking into.
Ferious Thune
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Anything with a long feat chain that wouldn't really be fun to play before getting to the end of the chain. Or a prestige class build that wouldn't come together until you can take the prestige class at 6. Mystic Theurge was a good suggestion. Maybe a Living Monolith, though you'd have to go with a full-BAB martial entry class if you want the first level at 6.
Ferious Thune
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Following up, a Dwarven Fighter (not sure which archetype would be best) would get 6 feats by level 5. That's enough for:
G1) Endurance
F1) Power Attack
F2) Cleave
G3) Iron Will
F4) Great Cleave
G5) Goblin Cleaver
Then go into Living Monolith Ka Stone. You can swift action Enlarge Person 3/day and make a full-BAB attack against everything within reach, even when they aren't adjacent to each other, as long as they are medium or smaller. At 7th, you can take Orc Hewer, and Great Cleave large or smaller creatures. It costs you one BAB, but getting multiple attacks with no penalty should make up for that. As a fighter, you will need all of your skill points to qualify for Living Monolith (unless you go Lore Warden), so you may want a 12 int just to be able to put points into Perception or something else useful.
| RumpinRufus |
I've seen it used effectively. Could make a half Orc one but not sure how to build exactly.
Well if you choose a deity whose favored weapon is whip (like Calistria) you get free whip proficiency. Then you can build something like this:
1: Power Attack (or other feat of choice)
1 Human: Dodge
1 Warpriest: Weapon Focus (whip)
3: Whip Mastery
3 Warpriest: Mobility
5: Combat Expertise
6 Warpriest: Spring Attack
6 Warpriest Human FCB: Whirlwind Attack
7: Improved Whip Mastery
With 20 Str (including belt and 4th level increase) and Weapon of Awe and Divine Favor (cast as a swift actions with Fervor), you're attacking everyone within 15 feet for 1d8 + 5 (Str) + 6 (Power Attack) + 2 (magic weapon) + 2 (Weapon of Awe) + 2 (Divine Favor) = 1d8 + 17 = 21.5
If you can enlarged and also cast Bull's Strength, you're hitting everyone in 30 feet for 26 damage.
And at 7 you threaten at reach for great battlefield control.
Rosc
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Cleric of Lamashtu, alternate Madness channeling. Level 6 should be enough for a Human to start with Selective Channeling, Improved Channeling, Weapon Focus and Dazzling Display. Key traits are Sacred Conduit and anything that grants Intimidate as a class skill. ISG even has one just for Lamashtu worshippers.
The idea is moving close, dropping a key buff, then intimidating groups of enemies to lower their saves versus channeling the Confusion status. Parties ensue.
It's fairly MAD but you can get by with low strength and decent wisdom if you focus on support spells.
| Duncan7291 |
With Dragon's Demand on the character, I personally think it's almost criminal to not use the Keen Longbow since it's the only way to get one. I had a character in the same situation. I went with a Tiefling grenadier. I was tempted to go with a Zen Archer.
I've never played a ranged character so I didn't even notice this. It brings up a fair point. As I GM more and more (will be gming at two conventions this spring), I'll have more opportunities to create gm babies. Not sure if ill ever gm dragons demand. Thoughts on build built around this +1 keen composite longbow?
| Drogos |
Inquisitor's make pretty strong Ranged characters, especially from level 5+. It really just saves a feat for Improved Critical, but I certainly think it's great, especially at 5 or 6 when no one else can crit on a 19 with a bow (in PFS at least).
If you decide on the whip build, I'd be tempted to pick up Wyrmsmite from the chronicle. But I also have a soft spot for unique weapons, don't I Glorymane & Gamin.
Ferious Thune
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With Dragon's Demand on the character, I personally think it's almost criminal to not use the Keen Longbow since it's the only way to get one. I had a character in the same situation. I went with a Tiefling grenadier. I was tempted to go with a Zen Archer.
That's a good point. I haven't played Dragon's Demand, so I didn't know what's on the chronicle. There are lots of good archer builds, and starting at 6 you can skip the pain of slowing building up feats.
I wholeheartedly endorse using one of the unique items mentioned. Either the bow or the whip(assuming that's what Wyrmsmite is). I'm a fan of unique items as well, even when it leads to a slightly suboptimal build (Braid of a Hundred Masters). A Keen Longbow certainly doesn't sound suboptimal.