Syringe spear+ potion or infusion of cure light wounds?


Rules Questions


Is this a thing?

Could I use this and throw anything with a low str to simply deal 1 damage and heal effectively?


You are trying too hard. Oil of cure light wounds.


It occurs to me that oils aren't applied as poisons, I was hoping to throw spears at people until they're full healed using twf and whatnot

Grand Lodge

Using Oils provoke, just like Potions.

Using a Potion on someone else, is a Full Round Action.

Syringe Spears can be thrown without penalty, as they have a range of 20ft. You don't need the Throw Anything feat to avoid penalties.

I suggest a tiny Syringe Spear. 1d4 Light weapon for a medium PC.

Grand Lodge

blackbloodtroll wrote:

Using Oils provoke, just like Potions.

Using a Potion on someone else, is a Full Round Action.

Syringe Spears can be thrown without penalty, as they have a range of 20ft. You don't need the Throw Anything feat to avoid penalties.

I suggest a tiny Syringe Spear. 1d4 Light weapon for a medium PC.

-4 for cumulative size penalties however.

Dark Archive

Where do you find the Syringe Spear?

Grand Lodge

If you are using them on allies, it's not that big a deal.

You could get a Conductive Syringe Spear, and with the Healing Bomb Discovery, double up on healing.

Also, you could two weapon fight with smaller ones, and hit your ally for multiple doses.


I really want to do it with xbows or firearms but the spear seems to be the only viable option

Does it work with a spear thrower?


I keep picturing a combat with this going on in it.

Frontline fighter says, "Ouch. Thanks."

Over, and over, and over again.


Merciful Syringe Spear. The damage is non-leathal, and the healing heals an equal ammount of lethal and non-lethal damage. You never risk doing any lasting harm on the target.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
TwoWolves wrote:


Merciful Syringe Spear. The damage is non-leathal, and the healing heals an equal ammount of lethal and non-lethal damage. You never risk doing any lasting harm on the target.

Yeah, but if you're doing it for the extra attacks, than a dozen or so tiny +1 merciful syringe spears can prove to be quite costly.


RAW this doesn't work any way. It clearly states that potions have to be swallowed.


Someone I know does this in pfs, and we worked out -4 penalty for nonlethal damage, and players willing to take the got from the smaller sized spear.

Grand Lodge

Dave Justus wrote:
RAW this doesn't work any way. It clearly states that potions have to be swallowed.

Well, then how do you suppose it works?

Adventurer's Armory pg. 5, Classic Horrors Revisited pg. 8 wrote:

[/b]Syringe Spear[/b]

Statistics
Cost: 100 gp Weight: 6 lbs.
Damage: 1d6 (small), 1d8 (medium); Critical: x3; Range: 20 ft.; Type: P; Special: brace, see text
Description
The blade of this weapon, which is also called an injection spear, contains a thin tube or bore that connects to a hollow container just beneath the crosspiece. A successful hit with the spear injects the liquid contents of the container (typically poison or a potion) into the target. Refilling a syringe spear takes 1 minute.


It does what it says. You have injected someone with a potion, and they have a potion in their body. It doesn't say that this activates the potion, and the RAW says you have to swallow the potion to activate it.

Now, I probably wouldn't run a game this way, but that is what the rules say.


1 person marked this as a favorite.

When a new item is added to the game, it sometimes causes an alteration of older, pr-existing rules. The older rules cannot reasonably be expected to have any consideration for something that didn't exist at the time they are written. This does not mean the new item doesn't work the way that the new rule says it does.

A potion being inside the body but somehow not activated is pure RAW insanity, Dave Justus. What is the purpose of the item if it works the way you say? Inconvenient storage from which the potion may never be retrieved but may also never be used? "Thanks Alchemist guy, I'll just hold onto this potion with my ass flesh for you"?? Ridiculous!


born_of_fire wrote:

When a new item is added to the game, it sometimes causes an alteration of older, pr-existing rules. The older rules cannot reasonably be expected to have any consideration for something that didn't exist at the time they are written. This does not mean the new item doesn't work the way that the new rule says it does.

A potion being inside the body but somehow not activated is pure RAW insanity, Dave Justus. What is the purpose of the item if it works the way you say? Inconvenient storage from which the potion may never be retrieved but may also never be used? "Thanks Alchemist guy, I'll just hold onto this potion with my ass flesh for you"?? Ridiculous!

Devils advocate: swallow whole

The spear was clearly designed with potions in mind, specifically offensive potion use. It's very thematic for an alchemist so if assume infusions are also ok


The thing is, potions don't have anything to do with being inside the body. They just have to be swallowed by a corporeal creature. As long as the thing is corporeal and has a mouth and probably a throat, it can benefit from a potion. Golems and undead for example could drink from and benefit from a potion just fine. A severed head, for example, can benefit from drinking a potion even though the potion would just drain onto the ground.

Now, I'll grant you that whoever designed the syringe spear probably thought that a potion being inside someone was what was important, but according to the rules on activating a potion that isn't the case.


Offensive potions..? Huh. I'd never thought ot potion a shocking grasp or osmething.


The rules for how a potion works were written before the spear existed! What you are saying is akin to declaring that an I phone can't possibly operate with a touch screen because Apple IIE's didn't.


Even using Enlarge potion offensively has uses, by reducing AC.

Invisibility on a gaze monster for example. The list isn't very short for the application of such, and I feel like an alchemist would consider this.


Oh I just realized the fighter archetype that let's you use a spear one handed with a shield,

If a buckler counts as a shield then I can use it off the bat, if not then I can take vestigial arms


Dustyboy wrote:

Oh I just realized the fighter archetype that let's you use a spear one handed with a shield,

If a buckler counts as a shield then I can use it off the bat, if not then I can take vestigial arms

Yes, a buckler counts as a shield. You just can't shield bash with it.


I know I'm necroing but Specific Trumps General. The spear says it injects potions, it's not going to inject potions for no benefit.


You'd be better served throwing healing bombs anyways. Unless you want to spend thousands on a blinkback belted merciful spear +1.


well the blinkback still doesn't reload the potion.. which takes a while.

granted when this all started healing bombs weren't a thing.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Syringe spear+ potion or infusion of cure light wounds? All Messageboards

Want to post a reply? Sign in.