Grimtooth's Ultimate Traps Collection


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Shadow Lodge

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Grimtooth's Ultimate Traps Collection

How have I only found out about this today???


Because you don't read the Store Blog? They had a link to it on January 8th. Either way, hop on board! It looks to be a fun book for DMs!

Scarab Sages

It looks like it has content from the original 5 books (Flying Buffalo, I think), plus some new material for DCC. Wondering how it compares to "The Wurst of Grimtooth's Traps" that Necromancer Games did back in 2005?


I didn't realize this was live. Need to fund. When does this end?


Here you are Mark,

"This project will be funded on Wed, Jan 28 2015 1:59 AM CST."


The Wurst of Grimtooth's Traps is 224 pages, per Liz Courts' comment in the comments.

Grimtooth's Ultimate Traps Collection is going to be ~460 pages long. If you want to spend more and stretch goals are met, some versions will be ~600 pages long.

Shadow Lodge

Grimtooth's Ultimate Traps Collection will be stat-less. I'm hoping the stretch goal is met to expand the book to include Grimtooth's Traps Bazaar and Grimtooth's Dungeon of Doom.

Verdant Wheel

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Stat-less...

What about a stretch goal to assemble a guideline on how to Stat (some of) these?


I donated to this Kickstarter.

I love Grimtooth's stuff. He's the hardest trap designer in RPG's.


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I have some of the older Grimtooth's books but it would be nice to have them all in one spot!

I agree with the stretch goal. A nice PF version of stats would make this shine! However, the Grimtooth's book have always been system neutral, so it's not hard to add your own DC and damage.

Shadow Lodge

Pathfinder stats seem very unlikely, for a number of reasons:

1. It's apparently going to be a page-for-page reproduction of each of the five books.
2. If they were going to throw in stats, it seems more likely they would go with Dungeon Crawl Classics RPG than Pathfinder.
3. Part of the appeal is that the traps are easily adaptable to ANY system. adding stats for one particular system would kind of vaguely send the message that the books is meant for the ____ system.


Kthulhu wrote:

Pathfinder stats seem very unlikely, for a number of reasons:

1. It's apparently going to be a page-for-page reproduction of each of the five books.
2. If they were going to throw in stats, it seems more likely they would go with Dungeon Crawl Classics RPG than Pathfinder.
3. Part of the appeal is that the traps are easily adaptable to ANY system. adding stats for one particular system would kind of vaguely send the message that the books is meant for the ____ system.

I'd also add that a) it's not hard to stat out a set of numbers for a trap, and b) the traps for the most part are level agnostic and so you want to pick whatever stats are appropriate for your group and campaign.

Example: (Not technically a Grimtooth, but it's in the spirit of some of his simpler traps) While climbing a wall, there's a point where you need to attach a grappling hook to an overhang in order to continue. However, the overhang is deliberately loose and as soon as you put any weight on it, you fall (Wile E. Coyote style) and the overhang comes down and lands on you (also Wile E. Coyote style).

This could be a 1d6 annoyance when you fall ten feet and the overhang turns out to be made of styrofoam. Or it could be instant death when you fall from orbit, and the overhang turns out to be made of a black pudding in stasis and it engulfs you on impact. Depending on whether you want a CR 1 or CR 11 trap.


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Sigh. Sucked in yet again.

Personally I think I'm actually glad these aren't statted out. I disagree* with the whole 3.Xe trap system in general, so if anything, this will encourage me to just wing it.

* Specifically the system is binary in nature. Either you spot a trap or you don't. If you don't spot it, it's just random results in which case why do you even have a rogue? If you do spot it, either you disarm it or you don't. If you succeed, there's zero result, so the entire cool factor of the trap is invisible. It's sort of like being at the top of initiative and one-shotting a BBEG before he gets to act. You literally never get to see WHY the monster is a badass. Personally I think I'd prefer a system where trapfinding is more about getting OUT of traps after they're triggered, or reducing their impact if detected before triggered, never negating them. Shrug.

Verdant Wheel

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Anguish,
3.5/PF is flexible enough that you can run trap encounters like haunts or otherwise increase interactivity outside of raw dice rolls.

I'm not proposing that these traps all be statted out. Just maybe a page-long guide on suggestions for doing so yourself, like a CR by Perception/Damage/Disable table so when I run a trap encounter I can just have this single book open (behind my DM screen of course), run the trap encounter, and if i need stats, stick my finger at the appropriate row and apply.

PF has a large audience and doing something might even be considered a good business move.

maybe a special DM Trap Screen with stats? wouldn't that be cool?


rainzax wrote:

Anguish,

3.5/PF is flexible enough that you can run trap encounters like haunts or otherwise increase interactivity outside of raw dice rolls.

I'll take a look at that tomorrow. Thanks for the link. It happens I'm not hugely a fan of haunts either though. I can't think of a better way to do what they are, but they've always felt kind of "WTF just happened" to me, both as a player and a DM.

Quote:

I'm not proposing that these traps all be statted out. Just maybe a page-long guide on suggestions for doing so yourself, like a CR by Perception/Damage/Disable table so when I run a trap encounter I can just have this single book open (behind my DM screen of course), run the trap encounter, and if i need stats, stick my finger at the appropriate row and apply.

PF has a large audience and doing something might even be considered a good business move.

maybe a special DM Trap Screen with stats? wouldn't that be cool?

If that's useful to you, great... wish for it. But personally, no, I wouldn't want any of that. Part of the statless, guide-less, DIY approach here is that I can take almost any trap and use it at any level I want. High CR, low CR, just assign values for the stats as is appropriate*.

*Disclosure: I can, and do lightly alter things on the fly as necessary to present challenges to my players. Not every encounter, I admit, but on average if my players are max-min system masters, I will deliberately do things like apply the Advanced template to monsters, without increasing CR and XP payout (which would result in further runaway PC stats). So I'm comfortable measuring CR as a challenge-to-MY-players rating, not an absolute. CR as printed is only a starting point.

But I am not you. If something is useful to you, I am not opposed to it. I'm just explaining why it'd not be useful to me.

Verdant Wheel

Like you didn't actually read my post.

But you got to admit that a DM Trap Screen would be totally friggin' cool. No?


rainzax wrote:

Like you didn't actually read my post.

But you got to admit that a DM Trap Screen would be totally friggin' cool. No?

Friend, I read it and replied to it. I (as in me, specifically) don't have any use for what you describe. You do, and I support that because not everything has to be about me and my needs.

Honestly, I don't use DM screens, ever. One: I've been playing this for so bloody long that I've got most of the stuff that goes on a DM screen memorized. Two: I don't like to put barriers between me and my players. I roll in the open, and any minis or props I want to hide I just leave on the shelf or in a box, or in my pocket until reveal time. I honestly want less stuff on the table, not more.

I'm not trying to be contrary... I just have different needs than you. But that doesn't make either of us wrong. It's better to have things and not use them, so once again, I support your wishes... they're just not mine.

Shadow Lodge

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I prefer statless. Its not like assigning stats is difficult to do. Just give a trap you want to be very challenging a DC that is about 50-50 for the highest Perception to find, with an equivalent disarm DC. Maybe give it 2d8 damage per skull rating. There you go...no need to confine the book just to Pathfinder when something is that easy.

Shadow Lodge

52 hours go go, and the Kickstarter is at $123,906. If you are a GM, or you just like traps, and you haven't supported this yet, please do so. All GMs should own a copy of this. If it reaches $130K, the faux-leather edition will include ALL SEVEN of the Grimtooth's Traps books. For somewhat less, the regular hardcover or softcover versions will include the first five Grimtooth's Traps books. And the PDF version will include all seven.

Please support this.


*sigh* I'm in....

Shadow Lodge

Woo hoo! It's pushed past the $130K goal! (actually, it's passed $140K now. :)


I'm really looking forward to getting this book. I backed for the Gold Foil edition and, well, it's going to be a REALLY BIG book!


Yup, somewhere approaching .75 Slumbering Tsars.


Anguish wrote:
Yup, somewhere approaching .75 Slumbering Tsars.

Haha, 1ST a standard of measurement that has taken over from 1Pt* in the Pathfinder era

*1 Ptolus


mach1.9pants wrote:
*1 Ptolus

Funny thing is I actually got that.


Anguish wrote:
mach1.9pants wrote:
*1 Ptolus
Funny thing is I actually got that.

Me too :D


For those interested in products like this one, they have another Kickstarter going.
Monster Alphabet with GM Gems.

The Monster Alphabet is a book of tables that give ideas to modify monsters.

GM Gems is filled with little GM advice on lots of subjects. Some of it is written by Elizabeth Courts and others that you see on Paizo Products.

Both are ostensibly systemless, though they will be defaulting to DCC for the very few statblocks in The Monster Alphabet.

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