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I am in the process of building a Warpriest of Asmodeus for society play. For flavor reasons, I would really like to use torches as my focused weapon.
There are, however, a few obvious problems.
1) It is improvised, so I'll need to take a feat. Not a huge deal, I'm going human. But, can you Weapon Focus items that are not designed as weapons?
2) Can one buy a MW torch, and subsequently enchant it?
3) Once lit, the torch will presumably burn itself out and be consumed. I could use an everburning torch instead, but then I'm even more worried about enchantment concerns down the line.
Does anyone have advice/relevant rulings on these concerns? Are there other concerns I haven't thought of?

DominusMegadeus |

This is probably a good idea, unless that's the feat you were talking about.
It'd be great if you could wield an everburning torch as an enchanted light mace, both for mechanics and flavor, but I don't think PFS will be too forgiving on the rules involved. Good luck.

LoneKnave |
You want Torch Fighter or Torch Handling.
While torches usually don't come in masterwork/enchanted varieties, you could get one as your bonded item with Eldritch heritage. Torch handling makes it count as a simple weapon, so you could actually take weapon focus for it.
EDIT: Firebrand also works

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This is probably a good idea, unless that's the feat you were talking about.
It'd be great if you could wield an everburning torch as an enchanted light mace, both for mechanics and flavor, but I don't think PFS will be too forgiving on the rules involved. Good luck.
Actually, I was thinking there was a general 'you can use improvised weapons at no penalty' feat. That is even nicer.
EDIT:
Also, if I can get a MW or enchanted torch (or even a mace) I can have continual flame cast on it, then I don't have to worry.

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A continual flame spell would give you the look of a torch, but won't give you the fire damage of one (torches deal 1 point of fire damage). Continual flame spells don't give off heat.
Which is more important, the look of a torch or the flame damage of one?
The look. 1 point of fire damage doesn't thrill me, I just want to look really Asmodean.
So, I still don't have a clear answer, can MW and enchanted versions of torches be purchased? If not, does having a feat allowing me to treat it as within a weapon category change things?

Valdimarian |
There's a trait that lets you wield any object related to your work as a weapon: Rough and Ready
It doesn't say if it's a Simple or Martial weapon, but it's NOT an Improvised weapon.

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Torches aren't weapons, though they can be used like one (improvised weapon). As such, they most likely could not be made masterwork (which is just a really well made weapon). And if they can't be masterwork, they can't be enchanted.
Shame, that. I'll probably go with maces then, and get continual flame cast on it as soon as possible.

Ipslore the Red |

There's also this:
Light Generation: Fully 30% of magic weapons shed light equivalent to a light spell. These glowing weapons are quite obviously magical. Such a weapon can't be concealed when drawn, nor can its light be shut off. Some of the specific weapons detailed below always or never glow, as defined in their descriptions.
You could just get a normal magical mace and get it to glow like a flame.

ohako |
I think you can buy masterwork torches. They'd be, you know, masterwork. +2 to Profession (lamplighter) checks or similar. They'd still burn if you lit one on fire, though. It's a consumable melee weapon.
So, sure, I think you can buy a masterwork torch. And if it's a weapon, then you can enchant it (I remember there was some debate about this point: enchanting improvised weapons). But once you light it on fire, you've got an hour to enjoy it, I think. Kinda rough when it comes to magic items.
You know, a way around that would be to play an Asmodean magus, and enchant your torch with arcane pool points. That's halfway decent.
Perhaps you could convince a GM to let you put a burning coal into a battle aspergillum, and then you could barbecue bad guys with it...

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There is also a hugely awesome trait, Rough and Ready, that lets you not take the improvised weapon penalty and gain a +1 bonus to attack rolls for one improvised weapon that you have at least one rank in Craft or Profession for. (craft [torch] or profession [torchbearer] can be your day job)
It is hugely awesome for any improvised weapon build.

graystone |

There is also a hugely awesome trait, Rough and Ready, that lets you not take the improvised weapon penalty and gain a +1 bonus to attack rolls for one improvised weapon that you have at least one rank in Craft or Profession for. (craft [torch] or profession [torchbearer] can be your day job)
It is hugely awesome for any improvised weapon build.
Take that feat, Fire Hand and Burn! Burn! Burn!. You get +2 to hit and damage is 1d2 dam + (1d4+1) fire.
Another option for the OP is the battle poi. Two torches attached by a chain! Get the exotic weapon proficiency and you can two weapon fight for free! And as an actual weapon, you avoid all the improvised weapon issues.

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Covert Operator wrote:There is also a hugely awesome trait, Rough and Ready, that lets you not take the improvised weapon penalty and gain a +1 bonus to attack rolls for one improvised weapon that you have at least one rank in Craft or Profession for. (craft [torch] or profession [torchbearer] can be your day job)
It is hugely awesome for any improvised weapon build.Take that feat, Fire Hand and Burn! Burn! Burn!. You get +2 to hit and damage is 1d2 dam + (1d4+1) fire.
Another option for the OP is the battle poi. Two torches attached by a chain! Get the exotic weapon proficiency and you can two weapon fight for free! And as an actual weapon, you avoid all the improvised weapon issues.
Battle Poi it is! As it deals energy damage, does this get through DR?
I'll need a backup weapon for fire resistance/immunity, of course. I'll probably go with my Alchemist Silver spade/Cold-Iron blade Monk's Spade.
EDIT: Just realized, the Fire blessing actually stacks with the battle poi. I'll probably start battles by lighting the poi with this ability. Oh man, I'm getting excited about this character.

graystone |

graystone wrote:Covert Operator wrote:There is also a hugely awesome trait, Rough and Ready, that lets you not take the improvised weapon penalty and gain a +1 bonus to attack rolls for one improvised weapon that you have at least one rank in Craft or Profession for. (craft [torch] or profession [torchbearer] can be your day job)
It is hugely awesome for any improvised weapon build.Take that feat, Fire Hand and Burn! Burn! Burn!. You get +2 to hit and damage is 1d2 dam + (1d4+1) fire.
Another option for the OP is the battle poi. Two torches attached by a chain! Get the exotic weapon proficiency and you can two weapon fight for free! And as an actual weapon, you avoid all the improvised weapon issues.
Battle Poi it is! As it deals energy damage, does this get through DR?
I'll need a backup weapon for fire resistance/immunity, of course. I'll probably go with my Alchemist Silver spade/Cold-Iron blade Monk's Spade.
Yes, no DR just fire resistance.
If this wasn't PFS, I'd suggest Weapon Versatility and that could allow you to do bludgeoning, piercing, or slashing damage with your poi. It'd be a feat that might encounter table variance though, so it might be best to avoid it.

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The favored weapon of Asmodeus is the heavy mace. The Fire blessing allows one to make a weapon basically flaming for 1 minute at a time. When you can afford it, get a +1 flaming heavy mace. That about does what you want.
I think Battle Poi wins on sheer coolness factor. I like using weapons that don't see much play anyhow, like my Brawler of the Monk's Spade.