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I am getting quit a few of these and had not seen them before, since I have not been playing much at the end of alpha.
I love them though, this is the sort of detail that brightens up a MMO-world imo. Reading the little snippets, or the silly chants of Goblins really adds some color. Makes me happy every time I find a new one in my Inventory. Kudos to the devs for this feature.
I notice that they are often part of a series. Will there ever be a reward for completing these? Or maybe an achievement?
I noticed they are made from wood: are they usable by a Sawyer? :D

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Building the very first library of the River Kingdoms
Bounty: 1 copper piece for each new snippet of text. 10 copper pieces if it is one of the last 10% of a book - 100 copper pieces if it is the last fragment.
Redeemable at Emerald Lodge every day at nightfall
20:00 GMT apart of Wednesdays - my tabletop day. No clue if they will have any value apart of collecting them for fun. But as a former librarian Theodum HAS to collect them.

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Yeah, I am not really expecting a cool item or such, but I could see some of these series be made into achievements for a certain Knowledgeskill maybe. Maybe opening up a feat that gives a small boost to something.
Something for the far future. I think they could become part of a thriving collectors economy. Most of the current progressions is pretty straightforward all the way up to level 20, but I could see them adding small perks for the high level players, as long as it is nothing overpowering, or nullifies other parts of the Economy.
Right now they will do fine for adding Lore to the game. I think it is a great way to do it.

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Something for the far future. I think they could become part of a thriving collectors economy. Most of the current progressions is pretty straightforward all the way up to level 20, but I could see them adding small perks for the high level players, as long as it is nothing overpowering, or nullifies other parts of the Economy.
There was something like that in the original Baldurs Gate series.
In Baldur's Gate I you got Golden Pantaloons which seemed to have no real point. Most people got rid of them,
In Baldur's Gate II you got Silver Pantaloons which meant if you had imported your char from Baldur's gate and kept the Gold you now had Gold and Silver. Still seemed no point to them and most people threw them out but there was one cryptic message hinting you should keep them.
In the Throne Of Bhaal expansion if you imported both sets you got to chase down a set of Brass Pantaloons and then the combined Gold/Silver/Brass pantaloons from the three games were turned by a Gnome Smith into The Big Metal Unit (a suit of power armour) the Big Metal Rod (some sort of missile launcher) and finally Scorcher, Pulse and Frag Grenade ammunition for the Big Metal Rod.
More here - http://www.baldurdash.org/pantaloons.html

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Are they the items that if you complete a stack, can be used as a paper resource for a crafting skill? I believe one of the devs mentioned an item that was unique in having 2 purposes - lore and potential resource.
Edit: hmm it might have been a conversation about drops of already refined materials and their rarity/absence making these a special case. Or I'm wrong and it's the product of a fevered brain from reading too many threads to recall correctly...

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Are they the items that if you complete a stack, can be used as a paper resource for a crafting skill? I believe one of the devs mentioned an item that was unique in having 2 purposes - lore and potential resource.
There is a Tier2 Sawyer recipe for recycled paper sheets. It uses 80 of the scrap paper (and some medium acidic) to make 50 Paper Sheets +0.

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Tyncale wrote:
Something for the far future. I think they could become part of a thriving collectors economy. Most of the current progressions is pretty straightforward all the way up to level 20, but I could see them adding small perks for the high level players, as long as it is nothing overpowering, or nullifies other parts of the Economy.
There was something like that in the original Baldurs Gate series.
In Baldur's Gate I you got Golden Pantaloons which seemed to have no real point. Most people got rid of them,
In Baldur's Gate II you got Silver Pantaloons which meant if you had imported your char from Baldur's gate and kept the Gold you now had Gold and Silver. Still seemed no point to them and most people threw them out but there was one cryptic message hinting you should keep them.
In the Throne Of Bhaal expansion if you imported both sets you got to chase down a set of Brass Pantaloons and then the combined Gold/Silver/Brass pantaloons from the three games were turned by a Gnome Smith into The Big Metal Unit (a suit of power armour) the Big Metal Rod (some sort of missile launcher) and finally Scorcher, Pulse and Frag Grenade ammunition for the Big Metal Rod.
More here - http://www.baldurdash.org/pantaloons.html
Wow, I never knew that and we are talking some of my most favorite games here. I recently started a new game and I think i still have those Golden Pantaloons.. no time now though.

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be cool if multiple fragments can be crafted into a complete booklet
I'm pretty sure that is the intention.
I believe there was a hint somewhere that finding and combining them will make the appropriate tomes, which may end up serving some purpose towards the Knowledge skills. I'd imagine they could fill some paper doll slot to give a bonus to the books keyed Knowledge, or something like that.

Bob Settles Goblinworks Game Designer |

I notice that they are often part of a series. Will there ever be a reward for completing these? Or maybe an achievement?
We've talked over several ways to extend their usefulness and make them more interesting. For now, they're just something we realized would be a good way to add some more lore into the game without requiring any new code.

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Tyncale wrote:I notice that they are often part of a series. Will there ever be a reward for completing these? Or maybe an achievement?We've talked over several ways to extend their usefulness and make them more interesting. For now, they're just something we realized would be a good way to add some more lore into the game without requiring any new code.
They could of course give us access to the Secret Cow Level :D

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We were talking about this, and I believe Dogan came up with a good idea.
It would be cool if you want to have certain training in your settlement, like Barbarians, Paladins, Druids, and Monks that you use them. You collect these and use them to get the trainer to come to your town.
Excellent idea!
And perhaps an greater library will rise their training caps. I see plenty of opportunity for interaction here ... and filching books from libraries for thieves <hint, hint> 8See my self released of my vow to not harp about rogues as Ryan didn't deliver the improvement that was promised. On Friday I threatens to resurrect those threads, using foil necromancy or even summon new threads using blasphemous demon magic).

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List of unwanted characters in Emerald Lodge:
Schedim - book thief
There is no more heinous crime possible in the eyes of Theodum as being a book thief. The Emerald Lodge tends to be open to everyone - but you have to draw the line somewhere.
I have some books here... very cheap ... I heard you was just missing this page, I may get just that page ... good price, only for you ... special price ...

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Foxglove innocently wipes her ink-stained fingers on her footpad's leathers:
"Theodum, I hear you are interested in.. um.. mysterious scribbled scrolls. I mean book fragments. Lost pages and stuff. Anyway: I got some here I can absolutely guarantee nobody else has in their collections yet. Unknown origin but remarkably good condition - almost as new. Amazing what tricks the ancient mages knew, really."
"Could be yours for the right price. I might even know where to get more. Interested?"