| Phil-D-fferent |
I'm currently pondering the viability of these two (well-known as high-powered) classes/archetypes for starting a new campaign with only two players.
Caveat: some of you will be quick to (kindfully) suggest Druid or other "pet classes" to make up for the small number of players, but one of my players played an optimized (though Core-only) Druid just 4 months ago and is in for something different.
| LoneKnave |
A normal summoner would be better than the Synth for this same reason... Not that it's not better in general. In fact, a witch archetype with a familiar would, again, be better for this. Especially since now not INT based anymore, the witch won't have that many skill points either.
The witch is a bit less good about handling multiple opponents and battlefield control stuff than a wizard. The Summoner can help on that front tho. Really, the only real problem I see is skills at low levels (when they still mean something).