| Ed Reppert |
An Arcanist's Arcane Reservoir is replenished daily, but not completely. He can add arcane points to his pool by consuming spells he's memorized, or by consuming spells from magic items (scrolls, staves, etc.)
This gave me an idea: how about a magic item, a rod or staff or wand or ring perhaps, of power? A device that is designed to hold magical energy until the arcanist consumes it.
Several questions arise:
1. Is such a thing even possible, RAW?
2. for items with charges, how would it work? I would think that a staff would be more powerful than a wand, but a staff has only 10 charges, and a wand has 50. So a staff's charge should be more powerful than a wand's.
3. Could another arcane magic user use this thing to power a spell? A magus has an arcane pool, but it is fully charged when he prepares his spells, and he has no other way, afaik, to replenish it. What about other arcane spellcasters with a pool or equivalent? What if they have no equivalent (wizard or sorcerer)?
LazarX
|
1. Many things are possible via RAW. Including items that break the game entirely, so that's not really a useful question. The real question is what form should such an item take that's properly balanced for it's desired power level.
At best I would favor an item of the following forms.
A ring which can hold 1-3 points price of the ring scaling with capacity.
A bead which can hold one charge released when it's crushed.
I think that neither wands nor staves are appropriate, nor needed Arcanists can consume charges off wands and staves, so they already fill the purpose.
LazarX
|
I take your points, although I disagree that consuming spells off a wand or staff is quite the same thing as I'm proposing. I suppose it might well be too powerful, though, in such an item.)
I didn't say it was the same thing that you were proposing. I'd just never allow a wand or staff of "Recharge my Arcane Pool".
| kestral287 |
There's a magic item called the Ring of Arcane Mastery that, among more useless abilities, allows a Magus to store up to four points in their pool. There's a start.
As pricing goes, keep in mind that, roughly speaking, a first-level spell is equal to one point, and a Runestone of Power (1st level) is 2000 gp for one first-level spell slot (half that if you let Arcanists use Pearls).