A DragonLance adventure path


Conversions


Has anyone used any Dungeon and/or Pathfinder modules and created an adventure path for DragonLance?


I can't say I have. I suppose one could see DL as the original AP though....

Grand Lodge

Use and adapt t he original modules.

GreyWoflLord is right. It is the original 12 module adventure path.


I don't have any interest in rehashing storylines folks know already from the novels. What I should have asked in the original post was what Dungeon modules (from 3.5) and Pathfinder modules would folks suggest that would be a good fit for a DL campaign?


There was a Dragonlance adventure path put out for 3.5 D&D. The first and third books are kind of hard to find in print, but the second book is usually really cheap on EBay. First book was called Key of Destiny. It seemed really good, but I never got to play any of it.


wally.west wrote:
There was a Dragonlance adventure path put out for 3.5 D&D. The first and third books are kind of hard to find in print, but the second book is usually really cheap on EBay. First book was called Key of Destiny. It seemed really good, but I never got to play any of it.

I just acquired book two for really cheap. I do hope to run that some day. I'll be altering a lot of it though, primarily the Big Bads of the storylines. There are also two adventures in the DL campaign setting book, as well as one in the War of the Lance supplement.


The World of Krynn module has four adventures (in 1st ed.) that can run as kind of an adventure path, starting at medium levels and going to high levels.


Problem I always have with Dragonlance is the rubber-band power scheme. You've got hypothetically "low magic, low-power" everything then you're constantly slaughtering dragons. And beyond turning dragons into corpses and their eggs into monsters I'm not sure what plot is particularly "Dragonlance."

Admittedly, this is at least in part because I didn't read that many of the early novels.

Actually one of the things that springs to mind is the Minotaur pirates and the penchant for Krynn adventurers to step on a boat more than once in their lives. More than half the short stories in one particular book were set on islands or beaches or oceans. Skull and shackles would likely require SEVERE re-working to make it all more Krynnish, but I am told it has some sandbox elements that would make such a thing easier.


I have toyed with the idea of starting a DL campaign with The Dragon's Demand, and then moving on from there. I know there are some Pathfinder modules that deal with dragons: Guardians of Dragonfall and Blood of Dragonscar. Maybe it would be fun to put together an all-dragon AP from those. Has anyone run these modules?

Liberty's Edge

In the spirit of the original Dragonlance modules, just make sure you use HO scale for the railroad.

Liberty's Edge

GreyWolfLord wrote:
I can't say I have. I suppose one could see DL as the original AP though....

And it makes Second Darkness look like a sandbox. Seriously, though, use anything other than the original twelve adventures. They're only "good" though rose colored nostalgia lenses.


Pathfinder Adventure Path Subscriber

I don't know how closely Takhisis is associated with dragons, but it was always my understanding that she's associated with Tiamat. If so, you might be able to run Red Hand of Doom (3.5) and make the goblinoids worshipers of Takhisis.


Dreaming Psion wrote:
I don't know how closely Takhisis is associated with dragons, but it was always my understanding that she's associated with Tiamat. If so, you might be able to run Red Hand of Doom (3.5) and make the goblinoids worshipers of Takhisis.

Takhisis is pretty much the DragonLance equivalent of Tiamat. In fact, in Istar, the name for Takhisis was Tii'Mhut (according to the 3.5 DL Campaign Setting). I read in another post where Red Hand of Doom was used as part of the War of the Lance. That sounds like a pretty decent idea.


Pathfinder Adventure Path Subscriber

Another idea: Use Curse of the Crimson Throne, but replace the parts of Karzarvon with the Orbs of Dragonkind, and replace Karzarvon with some draconic entity associated with the Orbs. (I think they have the Orbs of Dragonkind in Dragonlance, don't they?)


Pathfinder Adventure Path Subscriber

Serious CoCT spoilers
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Spoiler:
]
To be clearer, Queen Ileaosa falls under sway of Karzavon by sitting upon the Crimson Throne. Karzavon has a chance of being restored to life after the Queen is defeated if that special sword (forget its name, the one that the Queen is weak against) is not dipped into the pool of Evertide.
You could replace that sword with one of the dragonlances maybe?
[
]


It depends on what time period you want to run in. Age of Dreams, Age of Might (aka Pre Cataclysm), post Cataclysm, War of the Lance, post War of the Lance, The Test of the Twins Trilogy, the ravaging of the world by Chaos and rise of the Dragon Kings, the Dragon Kings being put down, the rise of Mina and the death of Tahiskis, and the battle of the lesser gods for dominance over Krynn. One idea that would be fun would be to take the old SSI games Champions of Krynn, Death Knights of Krynn, and the Dark Queen of Krynn and convert them into a 1-20 level AP.

They have the orbs of dragonkind in Krynn. Two of them play a big part in the original modules, one that suckers in blue dragons to allow the Knights of Solammnia to win at the High Clerist's tower (aka the Tasselhoff maneuver), and the other one was used to maintain a nightmare in which the King of Silvanesti covered his entire land in, cursed by a green dragon known as Cyan Bloodmane who whispered nightmares into the King's ear so he could maintain his hold over the elven homeland.


I'm betting that Skull and Shackles could work well in Ansalon also. Have it take place in the Blood Sea region, starting out in a tavern in Sea Reach and based around the island of Saifhum. Think of the minotaur naval battles!

Scarab Sages

Although not an original "Adventure Path", I did take the updated modules for the "Dragonlance Chronicles" modules for 3.5e D&D and translate all the races, character classes, feats, spells, and stat blocks over to the Pathfinder rules.

Ran "Dragons of Autumn" for a group locally until the group fell apart due to players having to relocate for various reasons. Overall, the campaign was a success. The players like the conversion I did, and the storyline was very well written.

Tarrintino


boring7 wrote:

Problem I always have with Dragonlance is the rubber-band power scheme. You've got hypothetically "low magic, low-power" everything then you're constantly slaughtering dragons. And beyond turning dragons into corpses and their eggs into monsters I'm not sure what plot is particularly "Dragonlance."

Admittedly, this is at least in part because I didn't read that many of the early novels.

Actually one of the things that springs to mind is the Minotaur pirates and the penchant for Krynn adventurers to step on a boat more than once in their lives. More than half the short stories in one particular book were set on islands or beaches or oceans. Skull and shackles would likely require SEVERE re-working to make it all more Krynnish, but I am told it has some sandbox elements that would make such a thing easier.

Dragonlance is romantical mid-fantasy about the epic struggles vs good and evil. It is about shining knights, and tinkering gnomes, and seafaring minotaur, and handsy kender, and death knights (one in particular). It is about wizard orders, and tests, and having faith, and hope when all seems lost. And yes, it is about dragons. It also becomes easier to slay said dragons when you are wielding artifacts specifically designed to mess them up (i.e. dealing permanent points of Con damage with each successful hit).

There are only a few novels that are basically required reading for Dragonlance, and those are the original Chronicles trilogy and then the Twins/Legends trilogy, anything past those can be fun but is ultimately superfluous (and those 6 books are arguably the best it ever gets in the setting anyway).


Dreaming Psion wrote:
Another idea: Use Curse of the Crimson Throne, but replace the parts of Karzarvon with the Orbs of Dragonkind, and replace Karzarvon with some draconic entity associated with the Orbs. (I think they have the Orbs of Dragonkind in Dragonlance, don't they?)

Yes. The orbs were a big plot point.

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