Velxir
|
Hey All,
So for awhile now, I wanted to make a throwing character. But, when I looked around for advice, and looking at stuff on my own, it seemed like several things conspired against it to make it a main form of combat. However, I feel like with the creation of the Warpriest, some of these issues are alleviated. This is how the Warpriest solves the issues:
1) A throwing based character relies on having multiple enchanted weapons, which is hard to fund. Fortunately, there is a cool item to help with that! Its called the Blinkback Belt. This leads to another problem
2) It takes up the Belt slot! I need that slot to boost Dex! This is a toughie, but fortunately for us, we have two feats to help us out.
Channel Smite which is a prereq for Guided Hand. Basically what this does is it allows us to use our Wisdom Modifier instead of Dex or Strength for our attack rolls with our Deities favored weapon. Good news! We probably want to use that weapon anyway due to Sacred Weapon(unless you chose something else)
3) But, Ranged Weapons have pretty short ranges! There are traits, feats, items and enchantments to help us with this. But there is also the Air Minor Blessing, which allows us to make ranged attacks without any range penalties, and without provoking for a full minute.
4) Speaking of feats, we need a good amount of them to make ranged attacks work! Luckily, Warpriest gains a bonus combat feat every 3 levels. Also, if you take the Human Favored Class bonus, you can gain ANOTHER bonus combat feat every 6 levels!
So with those issues addressed, lets get into a sample build:
One thing of note: This buiild isn't going to come into its full glory until level 7, due to the feat selection we need not being available until after level 4
Human Warpriest of Gozreh, Level 7
23500 Gold to Spend
Wis Headband +2 -4k
Blinkback Belt- 5k
+1 Distance Trident -8315
Masterwork Heavy Steel Shield - 170
+1 Full Plate - 2650
+1 Cloak of Resistance - 1000
+1 Ring of Deflection - 2000
STR: 14
DEX: 14
CON: 14
INT: 7
WIS: 17 + 2(Racial Bonus) + 1(4th Level Advancement) +2 Enhancement = 22
CHA: 7
Feats:
1) Point Blank Shot
1 Human) Precise Shot
1 Warpriest) Weapon Focus(Favored Weapon)
3) Quickdraw
3 Combat Feat) Rapid Shot
5) Improved Initiative
6 Bonus Combat Feat) Deadly Aim
6 Human FCB Combat Feat) Channel Smite
7) Guided Hand
BAB: 5, FORT: 8, REF: 5, WILL: 11
Blessings(6 times per day):
Air
Weather
Fervor 2d6(9 times per day)
Spells: 6 1st, 5 2nd, 2 3rd level. DCS are 17, 18, 19
Sacred Armor and Weapon +1, 1d8 Damage
Traits: Fate's Favored, Reactionary
So with this character, we should be able to use Fervor to cast Divine Favor as a swift, Use a blessing, and then get into position
2nd Round, we can enhance our weapon and armor with sacredness, and start hitting stuff for +18 to attack if we are in 30ft for 1d8 + 8. With Rapid shot and Deadly Aim, this goes down +14 but we get 2 attacks for 1d8 + 12. Not too shabby for also having fairly high DC spells, a good amount of fervor, and an awesome willsave. We also have an initiative mod of 8 which is pretty good, and we have a nice AC of 25. If we get stuck in melee, we can also use our trident there with roughly the same attack bonuses.
So now my question for you guys is what would you change/improve about this build? Would you use it? To be honest I am sad there aren't more favored throwing weapons for Air domain deities, but I suppose you could pick a different blessing to get some other weapon choices. It also would be difficult to play if you start at level 1, although you have spells so you should still be useful.
Tell me your thoughts :)
Imbicatus
|
Far strike monk works much better for thrown weapons than a warpriest.
That said, your character isn't legal, as you cannot take a FCB that boosts a class feature until you have the class feature. You don't have a bonus feat until 3rd level, so that is the soonest you can start the 1/6 bonus feat.
Honestly, I'd drop channel smite and guided hand as they come online late, and you can use those bonus feats on more ranged feats. Dropping guided hand, you will need a higher dex, and can even lower str a bit. Air blessing will let you attack in melee by throwing without provoking, so you don't need str to hit.
Velxir
|
Far strike monk works much better for thrown weapons than a warpriest.
That said, your character isn't legal, as you cannot take a FCB that boosts a class feature until you have the class feature. You don't have a bonus feat until 3rd level, so that is the soonest you can start the 1/6 bonus feat.
Honestly, I'd drop channel smite and guided hand as they come online late, and you can use those bonus feats on more ranged feats. Dropping guided hand, you will need a higher dex, and can even lower str a bit. Air blessing will let you attack in melee by throwing without provoking, so you don't need str to hit.
Could you give me a source for the Favored Class Bonus bit? If that's true that would make me super sad.
As for the higher Dex, I could see working that in if the lower levels were rough. I don't know how you would get around the blinkback belt without spending a ton of gold, though
Velxir
|
Hmmn, that's kind of depressing. Makes those 1/4th and 1/6th feats less desirable if you can't start it until you get the feature.
However, it looks like that's a PFS specific ruling, and one that would be reasonably handwaved in a home game.
But, this build still works, assuming you just move Deadly Aim up to level 8.
Velxir
|
Zwordsman, Chakram is definitely a strong choice but I do not believe there are any deities that have it as a favored weapon when I checked. The other good contenders were shortspear, javelin, dart, and starknife. But none of those have Air as a Domain for their deity, unless you go for The Green Faith, in which all druid weapons are favored weapons. That's a bit cheesy in my opinion though, since they apparently have no clerics. Warpriests are a hybrid cleric class so I did not think them as an appropriate choice.
Here is the list of deities I looked at:
http://www.archivesofnethys.com/DeitiesByGroup.aspx
Imbicatus
|
There are some ways to get around the need for a blinkback belt: Use Shuriken, Aklys, or Rope Dart.
The Shuriken are ammo which means it's a free action to draw them, and sacred damage will apply to them making them pretty deadly. There are deities with shuriken as a favored weapon, or you can dip Sensei 2 for Wis to hit.
The Aklys and Rope Dart have less range, but they have a tether so it is a free action to yoink the weapon back and throw it again. Aklys is particularly nice as you can make a ranged trip with it without feat investment.
Teiws
|
I don't believe that Imbicatus is correct - you can't add .5 your level to a revelation before you have the revelation, but I believe all bonuses are available at level 1, and that's part of why things are 1/4 or 1/6th so they don't activate before you get the class ability.
Look at the Rogue talent or Slayer talent or Magus or Monk favored class option for examples of other "+1/Xth of ...' type of bonus.
If you have an Oracle and want to use the +1/2 to a revelation, it should be an always available revelation.
> No, when choosing which class feature’s effective level to increase, you can only select a feature that you already have. For example, an aasimar flame oracle cannot choose to improve the wings of fire revelation with her favored class bonus until she actually gains the revelation at 7th level or beyond; she could not start augmenting it at 1st level.
I don't see that this is increasing effective levels so I am not sure his advice applies.
ChesterCopperpot
RPG Superstar 2015 Top 32, Contributor
|
Pharasma is an excellent deity for a throwing-based character--especially with her deific obedience.
| Cap. Darling |
I realize that it May not be the strongest class in the game but i suggest you take a look at the flying blade swashbuckler archtype. They get level to Dam and better range as well. If you Pick a race that allow you a spell like ability you Can sneek in arcane strike and that Way normal daggers Will stay relevant longer. And from level 7 you Can have clustered shot to deal with damage reduction.