Best alchemist formulae?


Advice

Scarab Sages

So, here is the deal: I have an elf alchemist (bomber type) in a new Skull and shackles game (so, lots of water.) and the rest of the party is a swashbuckler, a barb, a witch(dimensions) and a caster druid. It doesn't look like I'm not getting a formulae alembic anytime soon, and since I only get one a formulae a level, I am acutely aware that I need to make every formulae count (I can't get them from the druid or witch, at least for a while.)

So what should I grab? I have:
Reduce person
Targeted bomb admixture
Cure light wounds
Touch of the sea
(Some other one, I can't remember the name. Gives me a bonus to hit and distance with bombs & thrown weapons)
I have one more, and I can't remember, I don't have my char sheet on me. Not true strike, not blend. Just assume the others for now.

Any suggestions?


Adhesive Spittle is pretty solid.

Scarab Sages

Rynjin wrote:
Adhesive Spittle is pretty solid.

I saw that. It's two standard actions ('cast,' then spit) and it has a save for reduced effect, it is interesting but it seemed a bit steep to get going, especially since I can just MAKE tanglefoot bags eventually..

edit:
I only have five formulae at first level, the ones I listed (with the one I couldn't remember being "Bomber's Eye.")


Negate Aroma might not seem very interesting... until you realise sharks hunt mainly by scent.

Dark Archive

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

targeted admixture is good for an Alchemist

Silver Crusade

VRMH wrote:
Negate Aroma might not seem very interesting... until you realise sharks hunt mainly by scent.

Yeah, but you can get this in an item, so that makes it a little less useful.

And for this, I'd say true strike is always solid. For a bomber, sometimes hitting can be worth the action. It's a lot better if you're using fast drinking tricks, like Potion Glutton.

Sovereign Court

I wouldn't grab more than one extract to buff your ranged attacks. It doesn't happen all that often that you have multiple rounds to buff before a fight.

The extracts I use most in PFS are Comprehend Languages and Crafter's Fortune. The latter is for day job rolls of course, but it would also help you to make alchemical items, which is quite useful.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I haven't had much use for Targeted Bomb Admixture. I've used it once or twice on my PFS bomber alchemist who just hit level 10.

If you plan on picking up Infusion, get Shield for the barbarian. Also, Heightened Awareness is great for Knowledge skills and an Initiative boost, and Reduce Person is a great accuracy/AC buff. Once you hit level 4, False Life will be a must, especially for an elf with your Con penalty. Barkskin is another great 2nd-level extract.

Scarab Sages

RainyDayNinja wrote:

I haven't had much use for Targeted Bomb Admixture. I've used it once or twice on my PFS bomber alchemist who just hit level 10.

If you plan on picking up Infusion, get Shield for the barbarian. Also, Heightened Awareness is great for Knowledge skills and an Initiative boost, and Reduce Person is a great accuracy/AC buff. Once you hit level 4, False Life will be a must, especially for an elf with your Con penalty. Barkskin is another great 2nd-level extract.

I'll keep Shield in mind. As for Targeted bomb adimixture, I basically picked it up so I don't firebomb my own party members, since it will be a while before I pick up Precise bombs (level 4, I think.)

Scarab Sages

N. Jolly wrote:
VRMH wrote:
Negate Aroma might not seem very interesting... until you realise sharks hunt mainly by scent.

Yeah, but you can get this in an item, so that makes it a little less useful.

And for this, I'd say true strike is always solid. For a bomber, sometimes hitting can be worth the action. It's a lot better if you're using fast drinking tricks, like Potion Glutton.

I don't think that works. Potion glutton only lets you drink POTIONS and wonderous potions (like Elixirs) faster. Extracts and infusions specifically require a standard action, like casting most spells. It's why the accelerated drinker trait doesn't work. Unless there is an errata I'm not aware of. It makes no sense in-game, but it is a balancing issue.

Grand Lodge

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Pathfinder Adventure, Adventure Path, Rulebook Subscriber

If I had to pick, assuming you're level 1, at level ups:

Shield
True Strike

Barkskin
Invisibility
Alchemical Allocation

Fly
Heroism
Haste or Channel Vigor(better, but technically requires Irori worship)

Greater Invisibility
Greater False Life
Freedom of Movement

Overland Flight
Spell Resistance
Eh, Magic Jar? Nothing stands out

Shadow Walk
Heal
Transformation

Of course, many of these can easily be straight up replaced by alchemical allocation. Polymorph effects can be extremely handy too, so many one elemental body. Alter self and monstrous physique into small creatures is good too for a bomber.

Scarab Sages

Some Other Guy wrote:

If I had to pick, assuming you're level 1, at level ups:

Shield
True Strike

Barkskin
Invisibility
Alchemical Allocation

Fly
Heroism
Haste or Channel Vigor(better, but technically requires Irori worship)

Greater Invisibility
Greater False Life
Freedom of Movement

Overland Flight
Spell Resistance
Eh, Magic Jar? Nothing stands out

Shadow Walk
Heal
Transformation

Of course, many of these can easily be straight up replaced by alchemical allocation. Polymorph effects can be extremely handy too, so many one elemental body. Alter self and monstrous physique into small creatures is good too for a bomber.

Wouldn't polymorph effects (like elemental body) change your equipment too? Including your bombs and extracts?

Although . . . turning into a goblin is something I hadn't thought of before. It would make me small (+2 dex, +1 size bonus to hit and AC) and they still have a move speed of 30 feet. Hey, maybe Goblins ARE good for something!


Elemental, yes. Monstrous Physique, no, and can be pretty rad in the right hands.

Sovereign Court

VampByDay wrote:
N. Jolly wrote:
VRMH wrote:
Negate Aroma might not seem very interesting... until you realise sharks hunt mainly by scent.

Yeah, but you can get this in an item, so that makes it a little less useful.

And for this, I'd say true strike is always solid. For a bomber, sometimes hitting can be worth the action. It's a lot better if you're using fast drinking tricks, like Potion Glutton.

I don't think that works. Potion glutton only lets you drink POTIONS and wonderous potions (like Elixirs) faster. Extracts and infusions specifically require a standard action, like casting most spells. It's why the accelerated drinker trait doesn't work. Unless there is an errata I'm not aware of. It makes no sense in-game, but it is a balancing issue.

I think you're confused with Accelerated Drinker; that's the trait that lets you do it as a Move action. This feat is better;

Potion Glutton wrote:

Prerequisites: Worshiper of Urgathoa.

Benefit: You can drink potions, elixirs, or other potables as a swift action without provoking attacks of opportunity.

Normal: Drinking potions is a move action that provokes attacks of opportunity.


Word of advise, targeted bomb admixture is not an "I win" button. It's amazing at level 1 especially when you lack Precise Bombs and use the Meticulous Concoction trait to make it last more rounds, but at later levels you are going to want that splash damage in larger fights. It's still worth preparing every day, just don't expect to devastate everything with it at level 3 and above.

Scarab Sages

Ascalaphus wrote:

Potion Glutton wrote:

Prerequisites: Worshiper of Urgathoa.

Benefit: You can drink potions, elixirs, or other potables as a swift action without provoking attacks of opportunity.

Normal: Drinking potions is a move action that provokes attacks of opportunity.

First off: my character doesn't worship urgothoa, she worships Desna, so this is a moot point.

Secondly, the 'normal' part says that drinking potables is a move action. Imbibing an extract is a standard action, they are clearly meant for two different types of actions.

Thirdly, if this did work, this would be the equivalent of a wizard getting to quicken spell all of his spells for free with one feat (or bard, more precisely, because of the spell progression.). Oh, and bonus, you never have to make concentration checks cast a spell defensively because they no longer provoke. Seems a bit overpowered don'tcha think?

Fourthly, using an extract is a special action because you draw and drink it in one go. This feat doesn't let you draw, so even if it did work, it is your move (to draw) and swift instead of your standard.

Don't get me wrong, it is still a great feat when paired with alchemical allocation, but unless you find some errata somewhere, I am 99% sure it doesn't work with extracts, and no GM I play with would ever allow it. The potables it mentions I think are supposed to represent alchemical stuff (like anti plague) or booze or things of that nature.

Grand Lodge

Pathfinder Adventure, Adventure Path, Rulebook Subscriber
VampByDay wrote:
Some Other Guy wrote:

If I had to pick, assuming you're level 1, at level ups:

Shield
True Strike

Barkskin
Invisibility
Alchemical Allocation

Fly
Heroism
Haste or Channel Vigor(better, but technically requires Irori worship)

Greater Invisibility
Greater False Life
Freedom of Movement

Overland Flight
Spell Resistance
Eh, Magic Jar? Nothing stands out

Shadow Walk
Heal
Transformation

Of course, many of these can easily be straight up replaced by alchemical allocation. Polymorph effects can be extremely handy too, so many one elemental body. Alter self and monstrous physique into small creatures is good too for a bomber.

Wouldn't polymorph effects (like elemental body) change your equipment too? Including your bombs and extracts?

Although . . . turning into a goblin is something I hadn't thought of before. It would make me small (+2 dex, +1 size bonus to hit and AC) and they still have a move speed of 30 feet. Hey, maybe Goblins ARE good for something!

Elemental Body and Beast Shape would, but those would more for utility. Alter Self and Monstrous Physique keep you equipment

Silver Crusade

VampByDay wrote:
Ascalaphus wrote:

Potion Glutton wrote:

Prerequisites: Worshiper of Urgathoa.

Benefit: You can drink potions, elixirs, or other potables as a swift action without provoking attacks of opportunity.

Normal: Drinking potions is a move action that provokes attacks of opportunity.

First off: my character doesn't worship urgothoa, she worships Desna, so this is a moot point.

Secondly, the 'normal' part says that drinking potables is a move action. Imbibing an extract is a standard action, they are clearly meant for two different types of actions.

Thirdly, if this did work, this would be the equivalent of a wizard getting to quicken spell all of his spells for free with one feat (or bard, more precisely, because of the spell progression.). Oh, and bonus, you never have to make concentration checks cast a spell defensively because they no longer provoke. Seems a bit overpowered don'tcha think?

Fourthly, using an extract is a special action because you draw and drink it in one go. This feat doesn't let you draw, so even if it did work, it is your move (to draw) and swift instead of your standard.

Don't get me wrong, it is still a great feat when paired with alchemical allocation, but unless you find some errata somewhere, I am 99% sure it doesn't work with extracts, and no GM I play with would ever allow it. The potables it mentions I think are supposed to represent alchemical stuff (like anti plague) or booze or things of that nature.

Actually there's quite a few ways in which Alchemist can skirt the normal ways of imbibing a drink (Poisoner's Gloves, Medlance, storing in a tumor familiar so you can discharge it with the familiar's action), so it's pretty obvious that they accept that this is possible. Everything here was made AFTER the Alchemist, including Potion Glutton. Because of that, they could have stated in the feat that it doesn't work with extracts, but they chose not to, instead deciding to leave it vague.

So to me, this allows me to err on the side of the hype, since sadly accelerated drinker (which SHOULD have worked the same) was FAQ'd not to work with it, despite being not at all different from a potion. The whole monster worship thing is lame, but it's a flavor requirement for an incredible feat, which seems like a weak validation for that kind of power. But to be fair, if it's not something you want to do, don't do it, it's all about being comfortable with your character.


Oh I forgot to mention something. If you dumped strength and have problems keeping a light load Ant Haul is worth the investment. It's triple the carrying capacity for 2 hours per level.

Sovereign Court

VampByDay wrote:
Ascalaphus wrote:

Potion Glutton wrote:

Prerequisites: Worshiper of Urgathoa.

Benefit: You can drink potions, elixirs, or other potables as a swift action without provoking attacks of opportunity.

Normal: Drinking potions is a move action that provokes attacks of opportunity.

First off: my character doesn't worship urgothoa, she worships Desna, so this is a moot point.

The worship requirement is definitely a very big downside to this feat.

VampByDay wrote:


Secondly, the 'normal' part says that drinking potables is a move action. Imbibing an extract is a standard action, they are clearly meant for two different types of actions.

No, actually normal potions are also a standard action to drink. The reference to move actions is an error.

Extracts and mutagens are definitely potables, and they're not excluded by the feat. And since it lists "potions, elixirs and other potables", it clearly isn't restricted to only potions and elixirs.

VampByDay wrote:


Thirdly, if this did work, this would be the equivalent of a wizard getting to quicken spell all of his spells for free with one feat (or bard, more precisely, because of the spell progression.). Oh, and bonus, you never have to make concentration checks cast a spell defensively because they no longer provoke. Seems a bit overpowered don'tcha think?

It's quite a powerful feat, but you still need to draw forth those potables, which will cost you a Move action at least, and which usually provokes. So it's not like Quicken Spell, because wizards don't spend Move actions to draw spell components.

VampByDay wrote:


Fourthly, using an extract is a special action because you draw and drink it in one go. This feat doesn't let you draw, so even if it did work, it is your move (to draw) and swift instead of your standard.

Yes, which is still very nice. Also, you can draw an extract and just hold it in your hand while exploring the dungeon, until the next fight breaks out.

VampByDay wrote:


Don't get me wrong, it is still a great feat when paired with alchemical allocation, but unless you find some errata somewhere, I am 99% sure it doesn't work with extracts, and no GM I play with would ever allow it. The potables it mentions I think are supposed to represent alchemical stuff (like anti plague) or booze or things of that nature.

Extracts are potables, and they're not excluded by the feat, and the feat was published years after the Alchemist. So yeah, it should work fine.


basically, potion glutton allows you to DRINK potables that are already in hand as a swift action.

extracs, mutagens, and so on still need to be drawn, which is a separate move action that provokes.

so you can spend a swift+move to equalize a standard. It sure is powerful, since it basically allows 2 extracts/turn, but it's one of those feats where the flvor text imo needs to be enforced.


shroudb wrote:
extracs, mutagens, and so on still need to be drawn, which is a separate move action that provokes.

Actually this is not true. Drawing the extract/mutagen/bomb is part of the standard action to drink/throw them.

Source

Shadow Lodge

hmm potion glutton is wierd, but i know one combo of extracts wich wreaked havoc on my party was stone skin + greater invisibilty its a must have combo, lol if it wasnt for a lucky dispell magic on the stoneskin it very well would have been a tpk lol, as for potion glutton i think it works but this is just a rough guess since i heard a desginer talking about the book its in, for the new kinitcist i think he said when someone brought up the Flaggent feat said "got to check on that we aready have a bunch of urgthoa alchemist, dont want the all the kinitcist to be woshipers of zon-cuthon (spelled that wrong im sure) then again im probrally throwing darts in the dark especially since i cant fully rmember what was said lmao XD hahaha


HyperMissingno wrote:
shroudb wrote:
extracs, mutagens, and so on still need to be drawn, which is a separate move action that provokes.

Actually this is not true. Drawing the extract/mutagen/bomb is part of the standard action to drink/throw them.

Source

True. If you're doing it the normal way, then you can draw and drink an extract as a single standard action.

Even under the interpretation that Potion Glutton works with extracts, it only allows you to drink the extract as a swift action. It does not allow you to draw it. Normally retrieving such things is a move action, unless combined as part of some other action. Getting out an infusion for someone else to use, for example, is a move action, I believe.


HyperMissingno wrote:
shroudb wrote:
extracs, mutagens, and so on still need to be drawn, which is a separate move action that provokes.

Actually this is not true. Drawing the extract/mutagen/bomb is part of the standard action to drink/throw them.

Source

it is a standard action to do the whole thing, that is draw, drink it, use materials, etc.

potion glutton only helps with the DRINKING part of them though.

so you still need to draw them, since it doesn't affect the drawing portion of them at all

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