Brawler's Flurry rules issue


Rules Questions


1 person marked this as FAQ candidate.

While looking over the Brawler class I discovered that the class had potential to alter my Rogue(knifemaster)/Fighter(brawler) build. The only issue that I'm going to run into is the GM allowing me to consider having TWF for using my Two Weapon Feint abilities. As I will only be using the feint ability when I am making a full attack action, and whenever I am making a full attack action I will be using Brawlers Flurry, I do not see my DM having an issue with considering me to have them to enable my flurry of sneak attacks.

I do however like to keep as 'legit' as I can, so I checked when Brawlers are considered to have Imp TWF, and that's when I noticed the issue. The Brawler's Flurry has many copy/paste parts from the Monk's Flurry of blows, and I think they may have missed something.

The Monk's FoB does not count as Imp TWF until 8th level, because it is not until 8th level that they have a BaB of +6/+1. The Brawlers Flurry is the same, does not count as Imp TWF until 8th, however at 8th level a Brawler has a BaB of +8/+3!

Is this an oversight, and should the Brawler's Flurry count as Imp TWF at 6th level, when they get their second attack? Or was this intentionally done to keep them more in line with the Monk's power curve?

Edit: Upon further reading, they also are not considered to have Greater TWF until 15th (same as monk) but they have the required +11 BaB, giving them their third attack at 11th level.


Huh. Great question. Is it a miscopy, or an intentional holdover to balance free twf?

Sovereign Court

While we can't know what was in the minds of the designers 100%, I think it's pretty safe to say that it was done intentionally, and likely it was done to keep them in line with the power level of monks.


Interesting.

Just for the record though, Brawlers are considered to have TWF, so you can pick up TW Feint no problem.


This was mentioned and designer reply basically boiled down to "Isn't getting TWF for free enough?".

It's really annoying because it's in a spot where even if you pick up ITWF with a feat you only keep it for a level before it becomes worthless, but if you want to qualify with it, you need to wait 2 levels behind everyone else.

They did the same freaking thing with the Samurai and everyone hated it then, here we are a decade later and no progress...


Hmm, interesting, thank you all for you information, I did not know that they were actually considered to have TWF, that wasn't well explained in the class entry. The way I read it was that it was like the monk's FoB's and that they do a special action that is similar to TWF but technically doesn't count as having it.

If that's the way they intended it, then cool, free TWF, free'd up 3 feats on my crazy build and now lets me take Greater Wep Foc and Specialization. The late entry of Imp and Greater though is irksome, though knowing my DM he will probably house rule in agreement with me that they get Imp TWF and Greater TWF at 6 and 11 respectively.

Sovereign Court

LoneKnave wrote:
They did the same freaking thing with the Samurai and everyone hated it then, here we are a decade later and no progress...

The samurai got it far later than the brawler. They didn't get improved until 11. And greater at 16.

It was a balance factor vs the ranger. At the time rangers could only get their TWF bonus feats when wearing light armor, while the samurai could wear heavy.

I'm not saying that they were a great class - but there was a valid reason for the delay.

Sovereign Court

TheWhiteRaven wrote:
he will probably house rule in agreement with me that they get Imp TWF and Greater TWF at 6 and 11 respectively.

He often house-rules to make classes better when you ask him to? Brawler is a solid class as is.


If you want to take the levels as a brawler you wont need the feint stuff as you loose sneek attack. Or am i missing somthing.
Edit: there the snake somthing AT of cause.


Charon's Little Helper wrote:
TheWhiteRaven wrote:
he will probably house rule in agreement with me that they get Imp TWF and Greater TWF at 6 and 11 respectively.
He often house-rules to make classes better when you ask him to? Brawler is a solid class as is.

He's a hold over from 3.0, he likes his crazy broken class/feat combo's that do wonky things. He likes spending money to put any feat in an item etc. It's not a huge issue atm as the game that this character is in is on hiatus, but I can't help but try to tweak him to buff his power whenever I can hehe.


Cap. Darling wrote:

If you want to take the levels as a brawler you wont need the feint stuff as you loose sneek attack. Or am i missing somthing.

Edit: there the snake somthing AT of cause.

Yeah, the original build is Rogue(knifemaster) 6 and Fighter(brawler) 4. The change will be turning into Rogue(knifemaster) 1, Fighter(brawler) 3, Brawler(snakebite specialist) 6.


Charon's Little Helper wrote:
LoneKnave wrote:
They did the same freaking thing with the Samurai and everyone hated it then, here we are a decade later and no progress...

The samurai got it far later than the brawler. They didn't get improved until 11. And greater at 16.

It was a balance factor vs the ranger. At the time rangers could only get their TWF bonus feats when wearing light armor, while the samurai could wear heavy.

I'm not saying that they were a great class - but there was a valid reason for the delay.

Where did the Samurai get TWF? I was looking over the class and couldn't see anything that gives it, is it one of the orders?

Sovereign Court

TheWhiteRaven wrote:
Charon's Little Helper wrote:
LoneKnave wrote:
They did the same freaking thing with the Samurai and everyone hated it then, here we are a decade later and no progress...

The samurai got it far later than the brawler. They didn't get improved until 11. And greater at 16.

It was a balance factor vs the ranger. At the time rangers could only get their TWF bonus feats when wearing light armor, while the samurai could wear heavy.

I'm not saying that they were a great class - but there was a valid reason for the delay.

Where did the Samurai get TWF? I was looking over the class and couldn't see anything that gives it, is it one of the orders?

The 3.5 version did, which is what LoneKnave was referring to. Hence my reference to rangers wearing light armor only.


Charon's Little Helper wrote:
TheWhiteRaven wrote:
Charon's Little Helper wrote:
LoneKnave wrote:
They did the same freaking thing with the Samurai and everyone hated it then, here we are a decade later and no progress...

The samurai got it far later than the brawler. They didn't get improved until 11. And greater at 16.

It was a balance factor vs the ranger. At the time rangers could only get their TWF bonus feats when wearing light armor, while the samurai could wear heavy.

I'm not saying that they were a great class - but there was a valid reason for the delay.

Where did the Samurai get TWF? I was looking over the class and couldn't see anything that gives it, is it one of the orders?
The 3.5 version did, which is what LoneKnave was referring to. Hence my reference to rangers wearing light armor only.

Ahhh okay, yeah that part I do recall, and yeah should have noticed the ranger in light armor part of that heh.


Charon's Little Helper wrote:
TheWhiteRaven wrote:
he will probably house rule in agreement with me that they get Imp TWF and Greater TWF at 6 and 11 respectively.
He often house-rules to make classes better when you ask him to? Brawler is a solid class as is.

I find it interesting that some people evaluate classes on the "is this class good enough" scale instead of "would this make it too good?" when making changes.

Sovereign Court

1 person marked this as a favorite.
LoneKnave wrote:
Charon's Little Helper wrote:
TheWhiteRaven wrote:
he will probably house rule in agreement with me that they get Imp TWF and Greater TWF at 6 and 11 respectively.
He often house-rules to make classes better when you ask him to? Brawler is a solid class as is.
I find it interesting that some people evaluate classes on the "is this class good enough" scale instead of "would this make it too good?" when making changes.

Well - my default is to not make changes to the game to prevent bringing in new issues. I'd only make changes if there's a problem which I'm trying to fix.


Yeah, gotta be careful with putting the brawler's free TWF feats on the same progression as the ranger...


TheWhiteRaven wrote:
Cap. Darling wrote:

If you want to take the levels as a brawler you wont need the feint stuff as you loose sneek attack. Or am i missing somthing.

Edit: there the snake somthing AT of cause.
Yeah, the original build is Rogue(knifemaster) 6 and Fighter(brawler) 4. The change will be turning into Rogue(knifemaster) 1, Fighter(brawler) 3, Brawler(snakebite specialist) 6.

I Think i would just go brawler all the Way. Unless you really want te class skills from rogue.


LoneKnave wrote:
Charon's Little Helper wrote:
TheWhiteRaven wrote:
he will probably house rule in agreement with me that they get Imp TWF and Greater TWF at 6 and 11 respectively.
He often house-rules to make classes better when you ask him to? Brawler is a solid class as is.
I find it interesting that some people evaluate classes on the "is this class good enough" scale instead of "would this make it too good?" when making changes.

I tend to do both. On the one hand, if it makes the class/feature/whatever crap, then no one will ever take it and my work will have been for naught. On the other, if it's too good, then, well, everyone'll flock to it and it'll be amazing and rad and break the game. Gotta strike a balance.

Of course, with my players, I have a lot of leeway. One of them pretty much plays barbarians. Only. And all of'em are Timmy at heart.

Sovereign Court

LoneKnave wrote:
Yeah, gotta be careful with putting the brawler's free TWF feats on the same progression as the ranger...

Except that it's better than the ranger's, because it only uses a single weapon (enchantment effectiveness & cost) plus it's with full strength bonus (ranger can get at the cost of a feat), and potentially with 1.5x strength depending upon your weapon choice (ranger can't get).

I'm not saying that it'd break your game. But I still think that one's default should be to avoid house-rules unless necessary for balance. Especially in a case where it's purely a mechanical boost. If player A can boost their character some - why can't player B? What if what player B wants to do is (debatably) marginally more powerful than what player A got. Then what about what player C wants? Where do you draw the line?


Quote:
Except that it's better than the ranger's, because it only uses a single weapon (enchantment effectiveness & cost) plus it's with full strength bonus (ranger can get at the cost of a feat), and potentially with 1.5x strength depending upon your weapon choice (ranger can't get).

These are all properties of flurry, not the free feats. Once you got brawler's flurry at lvl 2 you could leave brawler and pick up ITWF at BAB6 with whatever, and you'd have the same benefit. So no, it's not better than the ranger.

I think there's no reason to not do low effort, low risk changes, that improve the enjoyment of the game for the player.

PS. look out for the slope, it's very slippery I hear.

Sovereign Court

1 person marked this as a favorite.
LoneKnave wrote:
Quote:
Except that it's better than the ranger's, because it only uses a single weapon (enchantment effectiveness & cost) plus it's with full strength bonus (ranger can get at the cost of a feat), and potentially with 1.5x strength depending upon your weapon choice (ranger can't get).
These are all properties of flurry, not the free feats. Once you got brawler's flurry at lvl 2 you could leave brawler and pick up ITWF at BAB6 with whatever, and you'd have the same benefit. So no, it's not better than the ranger.

What makes you think that you can flurry with ITWF by just taking the feat after 2 levels of brawler? That's a feature of the brawler's version of the feats. Nothing says that you can by taking it some other way. If you were to try - you'd get 3 swings with your main hand, and 1 swing with your off-hand.

srd wrote:
At 8th level, the brawler gains use of the Improved Two-Weapon Fighting feat when using brawler's flurry.

If you were to take it seperately, you'd just have ITWF, not ITWF when using brawler's flurry. It's the brawler's flurry which lets you use a single weapon.

LoneKnave wrote:
I think there's no reason to not do low effort, low risk changes, that improve the enjoyment of the game for the player.

The touchstone for a player's enjoyment is how powerful his character is?

LoneKnave wrote:
PS. look out for the slope, it's very slippery I hear.

There is a reason that metaphor has lasted so long. It is true - though admittedly overused.


Brawler's flurry doesn't restrict you from using ITWF, so if you have it, you can use it during it, the same way you can make the extra haste attack, and whatever other full attack modifiers are out there.

But if I'm missing something, feel free to correct me.

The bump in power is the risk, but it is very low. Player enjoyment comes from the convenience of being able to use the second "off hand" attack without having to wait for it, as well as qualifying for feats earlier. 2 levels later it's as if nothing happened, but the player had a smoother 2 levels.

As for slippery slopes, if we start accepting that argument, next thing we know ad hominem's will be acceptable.

Sovereign Court

I think the issue is with the ITWF feat -

SRD for Improved Two Weapon Fighting wrote:


You are skilled at fighting with two weapons.

Prerequisites: Dex 17, Two-Weapon Fighting, base attack bonus +6.

Benefit: In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a –5 penalty.

Normal: Without this feat, you can only get a single extra attack with an off-hand weapon.

The brawler's flurry differences are specifically when the feats are gained as a brawler. If you take it seperately, then you'd be forced to use the normal feat limitations, which include the attack being made with an off-hand weapon.

Though if you're house-ruling, you could go ahead and not worry about that either.


Quote:
A brawler applies her full Strength modifier to her damage rolls for all attacks made with brawler's flurry, whether the attacks are made with an off-hand weapon or a weapon wielded in both hands. A brawler can substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of brawler's flurry. A brawler with natural weapons can't use such weapons as part of brawler's flurry, nor can she make natural weapon attacks in addition to her brawler's flurry attacks.

There's nothing stopping you with making off hand attacks in the brawlers flurry; in fact, it specifically goes out of its way to say that it doesn't matter if you are making them.

If you make an arbitrary restriction like this, the one making a houserule is, in fact, yourself. So maybe you should start worrying now if this breaks something or whatever.

Sovereign Court

LoneKnave wrote:
There's nothing stopping you with making off hand attacks in the brawlers flurry; in fact, it specifically goes out of its way to say that it doesn't matter if you are making them.

Correct - but if it wasn't gained from the brawler class, that extra attack from ITWF isn't part of the brawler's flurry.


So if you make an extra attack from haste you get 1.5xSTR on it for a two handed weapon instead of 1xSTR?

Sovereign Court

LoneKnave wrote:
So if you make an extra attack from haste you get 1.5xSTR on it for a two handed weapon instead of 1xSTR?

I'd say no - due to the wording of haste.

SRD Haste wrote:
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation.


Quote:
The brawler's flurry differences are specifically when the feats are gained as a brawler. If you take it seperately, then you'd be forced to use the normal feat limitations, which include the attack being made with an off-hand weapon.

I'm just reading the brawler's flurry description over and over again and I think I realized where this comes from.

Quote:
Starting at 2nd level, a brawler can make a brawler's flurry as a full-attack action. When doing so, a brawler has the Two-Weapon Fighting feat when attacking with any combination of unarmed strikes, weapons from the close fighter weapon group, or weapons with the "monk" special feature. She does not need to use two different weapons to use this ability.

In your interpretation, this line means only TWF and not the entire flurry, correct?


Charon's Little Helper wrote:
LoneKnave wrote:
They did the same freaking thing with the Samurai and everyone hated it then, here we are a decade later and no progress...

The samurai got it far later than the brawler. They didn't get improved until 11. And greater at 16.

It was a balance factor vs the ranger. At the time rangers could only get their TWF bonus feats when wearing light armor, while the samurai could wear heavy.

I'm not saying that they were a great class - but there was a valid reason for the delay.

The reasoning might've seemed sound at the time - but the fact that we're pointing to the CW samurai as an example (and one that isn't here's how NOT to do it) for anything suggests that what we're looking at has a problem.

I think the language between FoB and BF is different enough that the brawler doesn't get 1:2 power attack trade on his off hand attacks, while the monk does.

But yes, a designer did say something like "Brawler's flurry isn't TWF for the purpose of prereqs" somewhere. Which sucks.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Brawler's Flurry rules issue All Messageboards

Want to post a reply? Sign in.