| chbgraphicarts |
Because Natural Weapons don't use your full BAB. And because they don't use your full BAB, they can't be used for Two-Weapon Fighting
If you have a Claw attack and a BAB of +15/+10/+5, you don't make a Claw attack at +15, +10, and +5. However, you don't incur the penalties for using an Off-Hand Attack, either - that's the trade-off
Instead, it's treated as a Secondary Attack, and made at +10 (in this case); So, you can make a full attack with a longsword at +15/+10/+5 AND a Claw attack at +10. If you have 2 Claws it's 2 at +10 each. If you have a Bite also, you gain THAT at +10, as well.
Now, here's where it gets ridonculous. If you have a Bite and 2 Claws, and you take Multiattack, you make EACH of those attacks at +13.
So, your Full Attack would be +15/+13/+13/+13/+10/+5. And this is without Two-Weapon Fighting - imagine if you had 2 Wing attacks instead, AND Two-Weapon Fighting...
A TWF Aasimar melee build with Metallic Wings that gained a Bite through the trait Adopted can make a full attack (at BAB +15) of:
+13/+13/+13/+13/+13/+8/+8/+3/+3
| chbgraphicarts |
Also, Unarmed Strikes are in the "Natural" Weapons group. They are technically "natural" and yet not.
Unarmed Strike presupposes a typical Punch, Kick, etc.
Anything ELSE directly classified as a Natural Weapon presupposes that it's somehow uncommon to humanoid creatures: Bites, Tail whips, Wing attacks, Claws, Gore attacks made with tusks, Slam attacks which are the oddball of the group but think of them as absurdly-strong body-checks.
Natural Weapons also ALWAYS deal +Str, +1/2 STR or +1 1/2 STR, depending on the type of attack - to my knowledge nothing alters that (there may be a feat I'm forgetting, but I'm a little fuzzy on that); so, for instance, both Wing attacks will deal the normal Wing damage +STR each; this isn't like any other Weapon, even Unarmed Strikes.
However, Unarmed attacks, unlike all other Natural attacks, deal nonlethal damage by default, off-hand Unarmed attacks only apply +1/2 Str without Dual Strike as per any other manufactured weapon, and incur a -4 penalty to attack to try and deal Lethal damage normally.
Improved Unarmed Strike usually takes care of the "lethal damage" problem, and the Monk, Sacred Fist, and Brawler not only automatically do the same thing as Improved Unarmed, but also cause your Unarmed Strikes to deal +Str regardless of if they're your primary or off-hand (so you get the effect of TWO Feats - Improved Unarmed, AND Dual Strike).
| chbgraphicarts |
yea thats crazy i see why they did it that way that how to make your gm not like you . i was just wanted to have more of a savage flavour with the claws. is punishing kick any good is it worth it at level 8?
By itself? No, not really.
With a Teamwork Feat that allows everyone who has it to Charge a single enemy you're all facing as an Immediate Action?
HOO-DANGY, YES!
Seriously, you can push a Troll off a cliff with 3 or more people who all have Punishing Kick and have the feat I'm speaking off - if someone is a Cavalier, an Exemplar Brawler, or one of a few other Archetypes which give you the Cavalier's ability to share Teamwork feats, you only need 1 person to permanently know it and can just go "DELTA FORMATION!!!"
| Pupsocket |
why cant the brawler use natural weapons when it says in unarmed strike in features treat unarmed strikes as manufactured weapons and natural weapons. wouldnt that make it were you cant use unarmed strikes with brawlers flurry it seems redundant
If every A is B, it does not follow that every B is A.
| lemeres |
Feral Combat Training to the rescue! Make your entire flurry with a natural attack; substitute your unarmed strike damage for the natural attack's damage; feel free to apply Dragon Style to it.
Except for the part where it doesn't do that currently. Since Brawler's Flurry is not Flurry of Blows, so you can't sub in natural attacks using that feat.
I know that this seems like a no brainer thing... but that is how it was written, and you are trying to apply old content to new material. There is often going to be some rough spots. If it defined the natural attack as a monk weapon, then it would work, but it didn't so it doesn't right now. That is just how the RAW came out.
Anyway, how about boar style? It gives unarmed strikes the slashing property, and it is meant to be 'vicious' and 'savage'.
| BadBird |
Except for the part where it doesn't do that currently. Since Brawler's Flurry is not Flurry of Blows, so you can't sub in natural attacks using that feat.
Hmm, it does fall through the cracks unless you consider the line in the FAQ that says "Feral Combat Training allows you to use the selected natural attack as if it were a monk weapon" to allow it.
| lemeres |
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lemeres wrote:Except for the part where it doesn't do that currently. Since Brawler's Flurry is not Flurry of Blows, so you can't sub in natural attacks using that feat.Hmm, it does fall through the cracks unless you consider the line in the FAQ that says "Feral Combat Training allows you to use the selected natural attack as if it were a monk weapon" to allow it.
Fair enough. Haven't gotten into those FAQs too much, and thought this was a concern. Always good to voice them, since being corrected helps spread information. See, now, if people make good use of the search button, they might not need to make a "PFS- Can I use FCT with Brawler?" thread.
Although that might be a bit hopeful...I still see vestigial arm based builds....