| Angry Wizard |
Alright, so I wanted to build a cleric who seeks to find physical proof that the deity Saint Cuthbert exists in the Golorian world, not just just the faith he has in him that no one believes him about (they assume he's one of those well meaning "ideal" clerics who don't worship a real deity but a concept), so he is off on an impossible quest to find St. Cuthbert's Mace.
My GM and I both agree he would be L/G this time around, otherwise why would his mace have the holy enchantment on it? So for his domains we figure Law and Good are the first picks, followed by Knowledge as he is a deity of wisdom and common sense. What do you guys think his other 2 domains should be or any other ideas on how to build this "mysterious" deity in the Golorian multiverse?
PS, in case someone is scratching their heads and wondering what the hell I'm basing this character's personal quest off of:
http://www.d20pfsrd.com/magic-items/artifacts/major-artifacts/saint-cuthber t-s-mace
| Thanael |
St Cuthbert is a deity from the old Greyhawk campaign setting, which was the default D&D setting in 3E and 1E.
Check out the Greywiki entry for St Cuthbert for lots of info.
Also try the canonfire forums if you have anyspecific questions about St Cuthbert.
(SKR listed the domains of all GH deities for 3.5 here.)
The Greyhawk St. Cuthbert is probably the same St.Cuthbert of Lindisferne from real world, and as such he is an interloper or migrant deity.
| boring7 |
St. Cuthbert was basically paladin-god of country folk. "Vengeance is mine sayeth the lord." The whole write-up for him in Dragon Magazine was how a large portion of his followers are illiterate and have to deal with regular bandit attacks and barbarian raids.
Anyway, one of Golarion's things is that gods don't grant spells unless they're, you know, present. There is a whole country of sorcerors that pretend to be clerics (Razmiran) because they can't just be "fueled by their own devotion." As such, whatever you're doing is pretty deeply in the territory of DM's house rules.
Anyway, the mace and the St. Cuthbert story are all about "fighting the good fight" so War, Destruction, Protection, Strength, and Glory are all good. Knowledge isn't really common sense, common sense is probably better with community or leadership (subdomain of nobility).
It's up to you, dude's a stodgy, smitey, grumpy paladin god of stodgy, smitey, grumpy paladins.
| Smallfoot |
| 1 person marked this as a favorite. |
St. Cuthbert's Mace? What happened to his cudgel?
Actually it was always a mace:
"Mace of Cuthbert: This weapon is said to be that actually used by the Venerable Saint Cuthbert of the Cudgel when he demonstrated the folly of error to the unbeliever."
From the AD&D Dungeon Masters Guide, 1979.
I have always loved that phrasing.
| Four Dollar Dungeons |
If you want to wait about 4 months for the next adventure I'm writing, currently called Isle of Gods, this is set on an island that looks very much like Lindisfarne (which is not far from where I live, funnily enough) ...
Richard
And here it is:
http://paizo.com/products/btpy9dhm?Holy-Island
Richard
kinevon
|
| 1 person marked this as a favorite. |
Four Dollar Dungeons wrote:If you want to wait about 4 months for the next adventure I'm writing, currently called Isle of Gods, this is set on an island that looks very much like Lindisfarne (which is not far from where I live, funnily enough) ...
Richard
And here it is:
Richard
Linkified.