Negative time on Tower PvP Window


Pathfinder Online

1 to 50 of 56 << first < prev | 1 | 2 | next > last >>
CEO, Goblinworks

I am trying to verify that some Towers still show a negative time to the opening of the PvP window.

If you KNOW of such a tower and can provide specific coordinates (or a relative location like 3 hexes NW of Kindleburn) please reply.

Goblin Squad Member

The hex directly north of Phaeros exhibited this behavior.

Goblin Squad Member

A little more info:

The Company UI displayed the PvP Window start time as 12:00 PM (noon) Pacific, but it appeared to be 12:00 PM GMT because the "PvP in X" display was showing that the PvP Window would start at 6:00 PM Central. I'm fairly certain this corresponds to the time that Decius tried to set for our PvP Window to start. It's also fairly obvious that the Server Time display is GMT, not Pacific.

I was in the hex all day clearing the Escalation there, and can verify that the "PvP in X" message started displaying negative numbers immediately after 6:00 PM Central.

Goblin Squad Member

Of courße server time is GMT, I think it is very convenient... :-)

Goblin Squad Member

Schedim wrote:
Of courße server time is GMT, I think it is very convenient... :-)

You'll get no argument from me :)

I just wanted to highlight the discrepancy between the displayed start time and the actual start time in case that information might help them understand the bug.

Goblin Squad Member

There is one between Forgeholm and Blackfeather Keep, one hex above the forest hex (it is listed as a settlement hex on the larger map, but is green like a forest hex on our current Alpha map). 02.-04, currently held by the Council of Aragon.

Goblin Squad Member

I can now confirm these two things.

1. A settlement sponsored tower does go into negative time when the PVP window opens.

2. It is apparently not a Rep free PVP zone at that time.

Scarab Sages Goblin Squad Member

Bringslite wrote:

I can now confirm these two things.

1. A settlement sponsored tower does go into negative time when the PVP window opens.

2. It is apparently not a Rep free PVP zone at that time.

Thank you. We appreciate the sacrifice of your (or your sparring partner's) reputation in the name of Science!

Goblin Squad Member

2 people marked this as a favorite.

It is alpha! I don't expect things to work right yet. I like that they recognize our input and look at things that need adjusting. Sometimes I know that I lose sight of those things when I am gripe-ing about random character displacement or lost items or even screwed up reputation systems. They are all experimental and will take just what we are doing here, to get right. :)

CEO, Goblinworks

Just to be 100% clear: When the PvP window opens, you are still taking rep hits in the hex with the open PvP window?

Goblin Squad Member

Ryan Dancey wrote:
Just to be 100% clear: When the PvP window opens, you are still taking rep hits in the hex with the open PvP window?

Pretty sure Nihimon and Decius tested this, I think the post is over in the alpha forums.

Goblin Squad Member

Valkenr wrote:
Pretty sure Nihimon and Decius tested this...

.

KarlBob wrote:
Can we kill each other without reputation penalties during that negative time?
No. Decius and I verified this.

Scarab Sages Goblin Squad Member

Ryan Dancey wrote:
Just to be 100% clear: When the PvP window opens, you are still taking rep hits in the hex with the open PvP window?

I think the answer to this question is: We don't know.

Nihimon and Decius were fighting in a hex with a negative "Time Until PVP" counter. I don't think that's the same thing as fighting in a hex with an open PVP window.

Goblin Squad Member

Ryan Dancey wrote:
Just to be 100% clear: When the PvP window opens, you are still taking rep hits in the hex with the open PvP window?

Yup. My test partner is a member of an unsponsored Company. He was at +7500. I killed him once and my rep dropped to -7319. While he was in the tower's "zone" (inside the stone wall), he never got a counter or anything. I never entered the "zone".

CEO, Goblinworks

So what I'm trying to clarify is that the PvP window, for the hex, was open.

I'm not 100% sure that "negative time" is an open PvP window.

Goblin Squad Member

KarlBob wrote:
Ryan Dancey wrote:
Just to be 100% clear: When the PvP window opens, you are still taking rep hits in the hex with the open PvP window?

I think the answer to this question is: We don't know.

Nihimon and Decius were fighting in a hex with a negative "Time Until PVP" counter. I don't think that's the same thing as fighting in a hex with an open PVP window.

I watched a countdown for this tower. It is an Ozem's Vigil tower. It had a positive countdown to PVP window, then it went negative.

CEO, Goblinworks

1 person marked this as a favorite.

Excellent! (Actually HORRIBLE, but Excellent that we have a good test case.)

Goblin Squad Member

I will say this in the matter of Rep loss: Taking one for the team (as has been suggested possibly tactically important) is all you need to worry about. After that, you can go on a rampage. Can't lose much more than to be at -7500, right? That is 15,000 (roughly) for one kill.

Goblin Squad Member

Lee has stated in the GW forums that they have revisited the Rep calculations. I'm assuming it just hasn't made it in to a build yet.

Goblin Squad Member

1 person marked this as a favorite.
Dazyk wrote:
Lee has stated in the GW forums that they have revisited the Rep calculations. I'm assuming it just hasn't made it in to a build yet.

I do think that is steep, but I also don't mind. If it weren't a staged test, I would have been killing an innocent +7500 rep player. The problem that I see here is that there is a floor in the basement.

There should at least be an increasing down time for more kills while you are at -7500. There is nothing to lose otherwise. A few more hours of rampage so that I can kill many more, then an hour or so before I begin recouping.

Goblin Squad Member

I think (don't quote me, but this is what I gathered) that when he said "revising the calculations" he meant that they would be looking at all the aspects of Rep: how much per kill; time factors; etc.

Goblin Squad Member

Dazyk wrote:
I think (don't quote me, but this is what I gathered) that when he said "revising the calculations" he meant that they would be looking at all the aspects of Rep: how much per kill; time factors; etc.

Excellent!

Goblin Squad Member

At least we are still dealing with Rep on a linear scale. In EVE your security status works a bit like the Richter scale, where each decimal increment is much harder to get than the previous. I went through a stage where I got to -9.9 (the floor is -10). It took me the better part of a half a year of casual rep-positive activity to get back to 0.

Of course, having a negative security status in EVE doesn't have even close to the amount of negative factors as neg rep does in PFO - this is not an endorsement of lowering the floor, at all.

Goblin Squad Member

1 person marked this as a favorite.

Tsk Tsk Kadere...

Goblin Squad Member

Ryan Dancey wrote:
Just to be 100% clear: When the PvP window opens, you are still taking rep hits in the hex with the open PvP window?

The PvP window never opens. The timer goes negative. The crossed swords PvP icon stays greyed out instead of turning red. And yes, we still take Reputation Loss for fighting in a Tower Hex in this state.

I'm fairly certain that when the crossed swords PvP icon is red, there is never any Reputation Loss. But for any Towers that have been captured by a Company pledged to a Settlement, this state has yet to occur.


Many of the towers capped by Council of Aragon near Rathglen are also negative countown timer towers as well.

Occurs exactly how Nihimon describes above.

Goblin Squad Member

I've yet to see only one that worked actually. I was able to take a tower down by Kindleburn but I went back a day or two later and tried to retake it and the window went negative on me.


This has been described for weeks, exactly as everyone is doing in this thread, in multiple threads previously, since the war of towers was put in the game.


I'm curious if this Zog server I've heard about is still being used for pre-lease testing?

I'm a pretty good QA tester since I'm a programmer IRL, and do code reviews and testing for my co-workers all day on their work.

If there are pre-lease deployments to Zog, I'd be happy to jump on their and test stuff.

Goblin Squad Member

Since it appears the devs didn't know that towers had so many issues, I'm guessing they have code somewhere with all working properly, so perhaps there's hope on the near horizon.


Well... in the programming world, "it works on my computer" is kind of a cardinal sin.


LOL, thats a fact.

Goblin Squad Member

1 person marked this as a favorite.
Doc || Allegiant Gemstone Co. wrote:
..."it works on my computer"...

I was thinking of your mention of Zog. Perhaps, because he's not been angered in some time by our presence, towers are working beautifully in his realm; All Hail Zog!

I'm sure it's more likely that all capable Goblin-hands are chasing the desync bugs until the last one's smashed, before much effort can be spared on the poor towers, but that's somewhat less entertaining than thinking about Zog chugging along happily.

Scarab Sages Goblin Squad Member

1 person marked this as a favorite.

Hail!

Goblin Squad Member

1 person marked this as a favorite.

Hail Zog!

Goblin Squad Member

All glory to Zog!

Goblin Squad Member

I consider "Zog" to have been transformed to a large entity. I suppose that makes me a heretic.

Goblin Squad Member

Just an update: The towers are counting down from positive time now. This is in less than 24 hours.

Note that I am not sure "when" this switch happened. I can't verify that the PVP window setting had anything to do with this. I can say that there is a window start time and end time seem to match the decending tower clock, right now. As well as my local time: PST.

Scarab Sages Goblin Squad Member

Each day after server reset the counters start out with positive numbers. The real test comes when those positive numbers hit zero. If the PVP window opens and the crossed swords turn red, that's good. If the counter switches from positive to negative numbers, and the crossed swords stay gray, that's bad.

Goblin Squad Member

KarlBob wrote:
Each day after server reset the counters start out with positive numbers.

Is there a way to exploit the system, based on setting your PVP window relative to the server-down time?

Goblin Squad Member

Hmmm... my observatiomn is flawed (I believe). Our Start time is showing as PST 0:00 and end time at PST 4:00. That is (I assume) midnight to 4 am. The counter looks like the PVP window is sceduled to open (or rather start negative time) at PST 4 pm.

Goblin Squad Member

@Bringslite, even though it says PST, it means GMT.

Goblin Squad Member

Nihimon wrote:
@Bringslite, even though it says PST, it means GMT.

Thanks Nihimon. That would mean that the counter is right. At least that much is. :)

Scarab Sages Goblin Squad Member

T7V Jazzlvraz wrote:
KarlBob wrote:
Each day after server reset the counters start out with positive numbers.
Is there a way to exploit the system, based on setting your PVP window relative to the server-down time?

If the system is working properly, then you can't set your PVP window to overlap with downtime.

Goblin Squad Member

Well Jazz the setting window in the Company interface mentions that you cannot set your window within a certain period of time as that is near the server maint window so pretty sure they have tried to make that difficult to do.

Karl beat me to it. :(

Scarab Sages Goblin Squad Member

Jakaal wrote:

Well Jazz the setting window in the Company interface mentions that you cannot set your window within a certain period of time as that is near the server maint window so pretty sure they have tried to make that difficult to do.

Karl beat me to it. :(

True, but you gave a more complete response. :)

Goblin Squad Member

Yeah, they flipped into negative time again at 4 pm local. Same as before. An outsider company, inside the wall, does not trigger a takeover count, nor does he show "red". Not gonna try the kill thing again. :)

Dark Archive Goblin Squad Member

I can add the following 4 hexes that go in to minus PvP time.

Hex directly north of Hammerfall.
Hex SE of HammerFall.
Hex South of HammerFall.
Hex NW of Hammerfall.

I am assuming that all 6 hexes surrounding Hammerfall go into minus PvP time, but two of them actually belong to Hammerfal, so are blue to me.

Goblin Squad Member

Saw several south of TK also, so I think we can conclude that nothing has improved...

Goblin Squad Member

the Tower North East of Auroral is negative time.

1 to 50 of 56 << first < prev | 1 | 2 | next > last >>
Community / Forums / Paizo / Licensed Products / Digital Games / Pathfinder Online / Negative time on Tower PvP Window All Messageboards

Want to post a reply? Sign in.