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A little more info:
The Company UI displayed the PvP Window start time as 12:00 PM (noon) Pacific, but it appeared to be 12:00 PM GMT because the "PvP in X" display was showing that the PvP Window would start at 6:00 PM Central. I'm fairly certain this corresponds to the time that Decius tried to set for our PvP Window to start. It's also fairly obvious that the Server Time display is GMT, not Pacific.
I was in the hex all day clearing the Escalation there, and can verify that the "PvP in X" message started displaying negative numbers immediately after 6:00 PM Central.

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I can now confirm these two things.
1. A settlement sponsored tower does go into negative time when the PVP window opens.
2. It is apparently not a Rep free PVP zone at that time.
Thank you. We appreciate the sacrifice of your (or your sparring partner's) reputation in the name of Science!

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It is alpha! I don't expect things to work right yet. I like that they recognize our input and look at things that need adjusting. Sometimes I know that I lose sight of those things when I am gripe-ing about random character displacement or lost items or even screwed up reputation systems. They are all experimental and will take just what we are doing here, to get right. :)

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Just to be 100% clear: When the PvP window opens, you are still taking rep hits in the hex with the open PvP window?
I think the answer to this question is: We don't know.
Nihimon and Decius were fighting in a hex with a negative "Time Until PVP" counter. I don't think that's the same thing as fighting in a hex with an open PVP window.

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Just to be 100% clear: When the PvP window opens, you are still taking rep hits in the hex with the open PvP window?
Yup. My test partner is a member of an unsponsored Company. He was at +7500. I killed him once and my rep dropped to -7319. While he was in the tower's "zone" (inside the stone wall), he never got a counter or anything. I never entered the "zone".

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Ryan Dancey wrote:Just to be 100% clear: When the PvP window opens, you are still taking rep hits in the hex with the open PvP window?I think the answer to this question is: We don't know.
Nihimon and Decius were fighting in a hex with a negative "Time Until PVP" counter. I don't think that's the same thing as fighting in a hex with an open PVP window.
I watched a countdown for this tower. It is an Ozem's Vigil tower. It had a positive countdown to PVP window, then it went negative.

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Lee has stated in the GW forums that they have revisited the Rep calculations. I'm assuming it just hasn't made it in to a build yet.
I do think that is steep, but I also don't mind. If it weren't a staged test, I would have been killing an innocent +7500 rep player. The problem that I see here is that there is a floor in the basement.
There should at least be an increasing down time for more kills while you are at -7500. There is nothing to lose otherwise. A few more hours of rampage so that I can kill many more, then an hour or so before I begin recouping.

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At least we are still dealing with Rep on a linear scale. In EVE your security status works a bit like the Richter scale, where each decimal increment is much harder to get than the previous. I went through a stage where I got to -9.9 (the floor is -10). It took me the better part of a half a year of casual rep-positive activity to get back to 0.
Of course, having a negative security status in EVE doesn't have even close to the amount of negative factors as neg rep does in PFO - this is not an endorsement of lowering the floor, at all.

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Just to be 100% clear: When the PvP window opens, you are still taking rep hits in the hex with the open PvP window?
The PvP window never opens. The timer goes negative. The crossed swords PvP icon stays greyed out instead of turning red. And yes, we still take Reputation Loss for fighting in a Tower Hex in this state.
I'm fairly certain that when the crossed swords PvP icon is red, there is never any Reputation Loss. But for any Towers that have been captured by a Company pledged to a Settlement, this state has yet to occur.

Doc || Allegiant Gemstone Co. |

I'm curious if this Zog server I've heard about is still being used for pre-lease testing?
I'm a pretty good QA tester since I'm a programmer IRL, and do code reviews and testing for my co-workers all day on their work.
If there are pre-lease deployments to Zog, I'd be happy to jump on their and test stuff.

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..."it works on my computer"...
I was thinking of your mention of Zog. Perhaps, because he's not been angered in some time by our presence, towers are working beautifully in his realm; All Hail Zog!
I'm sure it's more likely that all capable Goblin-hands are chasing the desync bugs until the last one's smashed, before much effort can be spared on the poor towers, but that's somewhat less entertaining than thinking about Zog chugging along happily.

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Just an update: The towers are counting down from positive time now. This is in less than 24 hours.
Note that I am not sure "when" this switch happened. I can't verify that the PVP window setting had anything to do with this. I can say that there is a window start time and end time seem to match the decending tower clock, right now. As well as my local time: PST.

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Each day after server reset the counters start out with positive numbers. The real test comes when those positive numbers hit zero. If the PVP window opens and the crossed swords turn red, that's good. If the counter switches from positive to negative numbers, and the crossed swords stay gray, that's bad.

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KarlBob wrote:Each day after server reset the counters start out with positive numbers.Is there a way to exploit the system, based on setting your PVP window relative to the server-down time?
If the system is working properly, then you can't set your PVP window to overlap with downtime.

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Well Jazz the setting window in the Company interface mentions that you cannot set your window within a certain period of time as that is near the server maint window so pretty sure they have tried to make that difficult to do.
Karl beat me to it. :(
True, but you gave a more complete response. :)

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I can add the following 4 hexes that go in to minus PvP time.
Hex directly north of Hammerfall.
Hex SE of HammerFall.
Hex South of HammerFall.
Hex NW of Hammerfall.
I am assuming that all 6 hexes surrounding Hammerfall go into minus PvP time, but two of them actually belong to Hammerfal, so are blue to me.