What to play for jade regent


Advice


Hey folks,

A buddy is starting up a jade regent campaign and I'm looking for advice for the 4th party member.

Currently we have 2 barbarians,and a cavalier.

Here's the thing...I'm not at all interested in divine magic and I always.....always play arcane in the groups.

I'm not adverse to half casters or 2/3 casters but would like to avoid full ones.

Any advice on what would work well with an all melee group in this particular campaign?

Thank you for any help you can give. Oh...and the GM banned leadership if that makes a difference so we can't fill any gaps that way.


malaketh wrote:

Hey folks,

A buddy is starting up a jade regent campaign and I'm looking for advice for the 4th party member.

Currently we have 2 barbarians,and a cavalier.

Here's the thing...I'm not at all interested in divine magic and I always.....always play arcane in the groups.

I'm not adverse to half casters or 2/3 casters but would like to avoid full ones.

Any advice on what would work well with an all melee group in this particular campaign?

Thank you for any help you can give. Oh...and the GM banned leadership if that makes a difference so we can't fill any gaps that way.

Seems to fairly scream for a Bard - perhaps an Arcane Duelist or an Archeologist? The Duelist would be a nice force multiplier while the Archeologist would grant needed skills like the various Knowledges and Disable Device plus a touch of healing (and the ability to use wands of healing) without going the Divine route. Either would make an excellent archer which is another role your party seems to be lacking.


Yeah bard is what I was thinking as well. Either that or inquisitor. I should have elaborated, I'm not opposed to the idea of divine, just not a full caster like cleric or oracle.

Grand Lodge

Lack of full caster hurts. Especially with 3 beatsticks.

Bard would be fine because your group lacks: casting, buffs, skills, face, healing of any type.

First group buy will be a wand of CLW.

Sczarni

How about playing a ranger? Full BAB with a base 6 skill points per level and you get spells starting at 4th level.

If you can withstand the concept of playing "Mr. Goody goody LG," there is also the paladin. I would prefer the inquisitor myself.

If you could handle playing a cleric where healing is secondary, there are two archetypes you could choose from. The Battle Cleric (which loses channel capabilities) and the Crusader Cleric (one less spell per spell level).


malaketh wrote:
Yeah bard is what I was thinking as well. Either that or inquisitor. I should have elaborated, I'm not opposed to the idea of divine, just not a full caster like cleric or oracle.

IF you were open to a full divine character, an Evangelist Cleric (Glory-Heroism domain) would be a force, especially if built as a summoning Cleric. Massive buffs for the party (stacking things like Communal Protection vs. Evil, Aura of Heroism AND Inspire Courage all in a single round) and then there's the versatility of summoned creatures. Why focus on healing - when you can summon an Angel or Archon loaded with healing spells, what's the point?


Interesting idea with the evangelist. If you are losing out on medium armor anyway what about combining it with ecclesitheurge? Or does the domain loss contradict with his altered domain?

Could you just have the primary domain?

Grand Lodge

They dont stack.

Evanglist cleric is the strongest archetype and honestly stronger then vanilla cleric.

Id tecommend it if the OP wasn't against them.

Also medium armor loss is not as big a deal on a cleric. Most players get stuck on no heavy armor cause in 3.5 they had it. Its poppycock thinking. On a caster cleric I can easily cast sanctuary and walk around where ever I please...even in light armor I can buff my ac up enough to negate iterative attacks...that's the whole point of AC anyways. You should layer defenses anyways giving yourself a miss chance.

Dark Archive

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Before opening this thread I was sure the answer would be 'be a Bard'.

Yup.

Liberty's Edge RPG Superstar 2013 Top 16

Yep, bard. A bard can cast respectably, fill in for a full divine/arcane caster with UMD, be a face and skillmonkey. Also a bard will crank those other 3 meatshields up to 11. Vanilla bard or maybe sound striker--nothing that trades away inspire courage.

Mrs. Bell played a geisha/sound striker bard in Jade Regent and had a blast with it.

Grand Lodge

You should check out Skald, too. Two barbarians in the group? Well, blow me down...


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What are people's thoughts on the new flame dance archetype for bards. You lose out mostly on performances I rarely use (except maybe dirge) and get a few neat tricks like seeing through fog which would be cool in conjunction with obscuring mist if that works.

Also get a couple blasts for something to do.


The thing with skald is they can't use their rage powers with incite rage

Grand Lodge

Not skald in a group with barbarians...why....rage doesnt stack...wasted. also less skills. To be honest bard is better than skald....skald was made for bard players who like to mix it up in melee

No sir a bard will do wonders...evangelist cleric as well but not skald.

Liberty's Edge

Why not a Witch? It's a full arcane caster that can also lay down crippling debuffs, and occasionally a few buffs as well. You still get access to a few more necessary condition removing spells and can wield a wand of cure light wounds without necessarily having to be a bandaid.

With the Agility patron, you get Haste and Freedom of Movement, for which the party will love you. Just a thought.


Just finishing up playing a witch so rather not do another full arcane

RPG Superstar Season 9 Top 32

Ninja-- you'll get a lot of good gear

Liberty's Edge

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Okay then. Vanilla archer bard or archery-focused Inquisitor.

Grand Lodge

In defense of skald, I liked it for the role- playing theme of the party, not the optimisation. But to each his own. Bard ba bard bard bard.


Would a chaos-spawning nine-ring-broadsword-flailing wisdom-based-melee-and-abilities-and-spells Martial Artist 1 / Hei Feng Cleric X count as a full divine caster worthy of scorn? It's pretty heavy debuff through melee and aoe, and comes in extra-magic or uber-face flavors; the Eastern flavor is there anyhow.

For novelty, you can do cool things to a melee Bard with a single level of an Oracle that replaces dex with charisma. Casting, AC, CMD and initiative all off of charisma, dumped dex and strength can do some weird flavorful stuff.


Druid might be worth while, they don't play like full casters and have healing. An Oradin might also be a good idea.


My character is currently in sandpoint.
A good person to talk to is Ameiko at the Rusty Dragon. She might be able to tell you what would be useful in your travels.

Spoiler:
If you haven't already, there's a player's guide to the campaign that is free to download from this site. I wish I had read the player's guide before council of thieves that we just finished up.


StrangePackage wrote:

Why not a Witch? It's a full arcane caster that can also lay down crippling debuffs, and occasionally a few buffs as well. You still get access to a few more necessary condition removing spells and can wield a wand of cure light wounds without necessarily having to be a bandaid.

With the Agility patron, you get Haste and Freedom of Movement, for which the party will love you. Just a thought.

I second this choice. The witch is a great mix of arcance/divine spells. Agility patron is nice or if you are more into a "blaster" caster the elemental patron will do the trick.


Pathfinder Adventure Path Subscriber
Thormind wrote:
StrangePackage wrote:

Why not a Witch? It's a full arcane caster that can also lay down crippling debuffs, and occasionally a few buffs as well. You still get access to a few more necessary condition removing spells and can wield a wand of cure light wounds without necessarily having to be a bandaid.

With the Agility patron, you get Haste and Freedom of Movement, for which the party will love you. Just a thought.

I second this choice. The witch is a great mix of arcance/divine spells. Agility patron is nice or if you are more into a "blaster" caster the elemental patron will do the trick.

+1 for witch. Yes she's a full arcane, but she is more like arcane+. Splash of divine (heavier with healing patron) plus the all-mighty hexes.

Alternatively, I very strongly recommend a bard. Support awesomeness aside just by flipping through the Jade Regent player's guide it would appear that a bard is eminently suited for a caravan-themed adventure.

Grand Lodge

The Jade Regent Campaign Guide is a free download.

I'd strongly suggest reading it, assuming your DM is running the AP straight or close to it.

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