| malaketh |
Hey folks,
A buddy is starting up a jade regent campaign and I'm looking for advice for the 4th party member.
Currently we have 2 barbarians,and a cavalier.
Here's the thing...I'm not at all interested in divine magic and I always.....always play arcane in the groups.
I'm not adverse to half casters or 2/3 casters but would like to avoid full ones.
Any advice on what would work well with an all melee group in this particular campaign?
Thank you for any help you can give. Oh...and the GM banned leadership if that makes a difference so we can't fill any gaps that way.
| Wiggz |
Hey folks,
A buddy is starting up a jade regent campaign and I'm looking for advice for the 4th party member.
Currently we have 2 barbarians,and a cavalier.
Here's the thing...I'm not at all interested in divine magic and I always.....always play arcane in the groups.
I'm not adverse to half casters or 2/3 casters but would like to avoid full ones.
Any advice on what would work well with an all melee group in this particular campaign?
Thank you for any help you can give. Oh...and the GM banned leadership if that makes a difference so we can't fill any gaps that way.
Seems to fairly scream for a Bard - perhaps an Arcane Duelist or an Archeologist? The Duelist would be a nice force multiplier while the Archeologist would grant needed skills like the various Knowledges and Disable Device plus a touch of healing (and the ability to use wands of healing) without going the Divine route. Either would make an excellent archer which is another role your party seems to be lacking.
Ulfen Death Squad
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How about playing a ranger? Full BAB with a base 6 skill points per level and you get spells starting at 4th level.
If you can withstand the concept of playing "Mr. Goody goody LG," there is also the paladin. I would prefer the inquisitor myself.
If you could handle playing a cleric where healing is secondary, there are two archetypes you could choose from. The Battle Cleric (which loses channel capabilities) and the Crusader Cleric (one less spell per spell level).
| Wiggz |
Yeah bard is what I was thinking as well. Either that or inquisitor. I should have elaborated, I'm not opposed to the idea of divine, just not a full caster like cleric or oracle.
IF you were open to a full divine character, an Evangelist Cleric (Glory-Heroism domain) would be a force, especially if built as a summoning Cleric. Massive buffs for the party (stacking things like Communal Protection vs. Evil, Aura of Heroism AND Inspire Courage all in a single round) and then there's the versatility of summoned creatures. Why focus on healing - when you can summon an Angel or Archon loaded with healing spells, what's the point?
Fruian Thistlefoot
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They dont stack.
Evanglist cleric is the strongest archetype and honestly stronger then vanilla cleric.
Id tecommend it if the OP wasn't against them.
Also medium armor loss is not as big a deal on a cleric. Most players get stuck on no heavy armor cause in 3.5 they had it. Its poppycock thinking. On a caster cleric I can easily cast sanctuary and walk around where ever I please...even in light armor I can buff my ac up enough to negate iterative attacks...that's the whole point of AC anyways. You should layer defenses anyways giving yourself a miss chance.
Charlie Bell
RPG Superstar 2013 Top 16
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Yep, bard. A bard can cast respectably, fill in for a full divine/arcane caster with UMD, be a face and skillmonkey. Also a bard will crank those other 3 meatshields up to 11. Vanilla bard or maybe sound striker--nothing that trades away inspire courage.
Mrs. Bell played a geisha/sound striker bard in Jade Regent and had a blast with it.
| malaketh |
| 1 person marked this as a favorite. |
What are people's thoughts on the new flame dance archetype for bards. You lose out mostly on performances I rarely use (except maybe dirge) and get a few neat tricks like seeing through fog which would be cool in conjunction with obscuring mist if that works.
Also get a couple blasts for something to do.
StrangePackage
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Why not a Witch? It's a full arcane caster that can also lay down crippling debuffs, and occasionally a few buffs as well. You still get access to a few more necessary condition removing spells and can wield a wand of cure light wounds without necessarily having to be a bandaid.
With the Agility patron, you get Haste and Freedom of Movement, for which the party will love you. Just a thought.
| BadBird |
Would a chaos-spawning nine-ring-broadsword-flailing wisdom-based-melee-and-abilities-and-spells Martial Artist 1 / Hei Feng Cleric X count as a full divine caster worthy of scorn? It's pretty heavy debuff through melee and aoe, and comes in extra-magic or uber-face flavors; the Eastern flavor is there anyhow.
For novelty, you can do cool things to a melee Bard with a single level of an Oracle that replaces dex with charisma. Casting, AC, CMD and initiative all off of charisma, dumped dex and strength can do some weird flavorful stuff.
| Kir'Eshe |
My character is currently in sandpoint.
A good person to talk to is Ameiko at the Rusty Dragon. She might be able to tell you what would be useful in your travels.
| Thormind |
Why not a Witch? It's a full arcane caster that can also lay down crippling debuffs, and occasionally a few buffs as well. You still get access to a few more necessary condition removing spells and can wield a wand of cure light wounds without necessarily having to be a bandaid.
With the Agility patron, you get Haste and Freedom of Movement, for which the party will love you. Just a thought.
I second this choice. The witch is a great mix of arcance/divine spells. Agility patron is nice or if you are more into a "blaster" caster the elemental patron will do the trick.
| Rerednaw |
StrangePackage wrote:Why not a Witch? It's a full arcane caster that can also lay down crippling debuffs, and occasionally a few buffs as well. You still get access to a few more necessary condition removing spells and can wield a wand of cure light wounds without necessarily having to be a bandaid.
With the Agility patron, you get Haste and Freedom of Movement, for which the party will love you. Just a thought.
I second this choice. The witch is a great mix of arcance/divine spells. Agility patron is nice or if you are more into a "blaster" caster the elemental patron will do the trick.
+1 for witch. Yes she's a full arcane, but she is more like arcane+. Splash of divine (heavier with healing patron) plus the all-mighty hexes.
Alternatively, I very strongly recommend a bard. Support awesomeness aside just by flipping through the Jade Regent player's guide it would appear that a bard is eminently suited for a caravan-themed adventure.