| Nearyn |
I intend to have my Asmodean cleric claim territory in hell, and establish a powerbase there. In an attempt to better understand what I was getting into, I'm having talks with my GM, trying to clarify how the cosmology works an how mortals interact with the planes. During these talks, my GM told me that while there could be a myriad of complications, the main thing my character would have to do to get a domain in hell, is to lay claim to a piece of hell, and then be powerful/deceptive/resourceful enough to keep hold of it, when someone wants to take it away from you.
In addition to laying claims to territory, I intend to construct a stronghold to better defend said territory, and in order to do this, I'm thinking I'll be needing a small army of Petitioners as slaves.
How would you go about acquiring the manpower to catch and use a large amount of slaves, to construct you such a structure in hell, and how would you get the forces required to defend your domain from the greedy claws of other devils, who think they can muscle in on the "little mortal"'s territory?
Thanks in advance for your input and help.
-Nearyn
| Cap. Darling |
Get patron among the unimportant Nobles in hell have him help you built the place. When you are powerfull enough switch your alliences to some one a pit more powerfull and move on your old friend. And keep at it.
Dont break your word but dont promise what the nobles think you promise them.
In effect, take over someone elses organisation.
Dafydd
|
First step, Demiplane
This can be a store house for your tools. A base of operations/fall back point. In addition, if things go bad, you can break the link into Hell, reopen somewhere else once recovered. This also allows you to not lose all the hard work
DO NOT FORGET THE LARGE ARSENAL OF HOLY WEAPONS (Anarchic ones work too)
Until you have amassed a large amount of power, you will need to use mortals to defend/create your little slice of "Heaven." That is also where the Holy Anarchic Silver weapons and lakes of Holy water come in handy.
Another, you will need a high ranking patron in Hell. This will keep the big dogs off ya while you are setting up. You will still get minor Devils attacking ya, BUT you hopefully will be able to beat them off.
As you expand, claim territory for the patron, from the patrons enemies, not yourself. This will keep you in the good graces of your patron, and thus his continued protection.
As you become more powerful, devils should start offering to join you. Do not trust every single one of them, but a nice Contract Devil in your employment will help.
As for gaining slaves, they can be your workforce, but do not trust your defense to them. You will be dead within a week. Instead, contracts. Lots of em. Additionally, Azers will be better then petitioners. They tend to just server their contracts, usually to Iffrit, as opposed to fighting for freedom. They are also great smiths.
Hope this helps
| Westphalian_Musketeer |
First step, move to Georgia.
Second step, learn to be the best fiddle player.
Now to be serious, you likely want to read up on the downtime, kingdom building, construction and organization formation sections of the Ultimate Campaign book. If you're a high-enough level the Leadership Feat can let you take on several dozen level 1 followers who can act as laborers for construction.
Also, consider entering a contract with a devil to transform yourself into one.
I'll repeat on this, read the resources that are available to provide the mechanics of what you want. Your GM will appreciate it when you have a background in the things you want to do so they don't have to play "This is what you can/should do to get X" with you either in the middle of or between sessions.
| Mysterious Stranger |
Considering that Hell is under the control of Asmodeus himself I think you are going to have some problem. Hell is Lawful Evil so there is probably not any unclaimed territory for you to claim. While you may be a cleric of Asmodeus the Archdevils are his vassals. They would probably take your claiming territory as an act of war. I doubt if he is going to want you starting a war in the middle of his kingdom. More than likely he would tell you to stop trying to cause problems and serve him on the material plane like you are supposed to.
| Nearyn |
@Cap. Darling: I'm making a note saying hostile take-over is a definite possibility. My character has the pride-drawback and is an unrepentant megalomaniac, which of course could affect how, and for whom, he'd be willing to bend the knee, but I can still see this idea working.
@Dafydd: I have actually thought favorably of being able to use the weapons abhorred by devil-kind, just to make a statement that I'm not willing to get stepped on. But this is all planning for the future, and the idea of a demi-plane is not a bad one, at all. I'm gonna look a bit more closely at what can be done with it, and how many resources I'd have to dedicate. The idea of bringing in creatures from other planes, mortals included, is not actually a bad one. After all, why would we who pride ourselves on our efficiency, limit ourselves in the weapons we use? Definitely noted.
@Westphalian_Musketeer: Thanks for the suggestion on the practical side of things. I completely agree with you, I'm going to do the research needed to minimize the effort my GM will have to spend on the nitty-gritty. In terms of contract, my soul is already signed away to my 'master', but the contract is full of loopholes, and he won't remain my master forever >:) I have plans in the works to attain a unique pit-fiend themed version of the half-fiend template, and transformation to full devilhood, could be an objective for later down the line.
@Mysterious Stranger: My GM informed me, while we were talking about hell in general, and approaching this topic, that all in all, Asmodeus is the lord and master of hell, and everyone in it. And the arch-fiends, each have a layer above Nessus, to call their own. But while they, in principle, have total rulership of their layers of hell (which is one of the aforementioned myriad of potential complications), they leave enough wiggle-room for the servants of Asmodeus to in-fight just enough to let the strong survive and the weak wither. So in terms of stepping on the toes of an arch-fiend, or gods-forbid it, Asmodeus himself, I don’t foresee enough of an issue to –not- try my hand, at cutting myself my own slice of hell :)
Aside from the excellent above ideas, two ways I thinking of acquiring my own force of the infernal host, was to either take one by force: basically showing myself as a fierce enough conqueror and Asmodean that I'd attract certain kinds of devils, and with their power at my side, I could then draw more?
The other idea was to buy my forces. My Asmodean is more than willing to risk the ire of Pharasma and the harrassment of her Psychopomps, if it means capturing souls to trade for power.
Any thoughts on these approaches? Any ideas of your own?
-Nearyn
| Westphalian_Musketeer |
1. If your plan is to not be Asmodeus' servant forever, I suggest you also read up on Mythic Characters, and start researching in-character on how Rovagug was sealed and imprisoned, or how Aroden died. (Coincidentally one of my homebrew ideas involves any number of extraplanar entities trying to find out/recreate either one of these in order to shake up the hierarchy.)
2. Your priest may be willing to risk Pharasman wrath, but Asmodeus most likely doesn't. Every single deity at least pays lip-service to Pharasma. (Except Rovagug, but he doesn't count because he's an imprisoned tool.) Pharasma controls the Boneyard, first stop of a mortal soul on its way to the outer planes. She decides a soul's final fate, and so acts as the dispensator of almost every single future extraplanar entity in the universe. If a god starts interrupting this process by trying to get more than is alotted by Pharasma (and by extension the decisions of mortals), the Lady of Graves has no issue with saying "You know what? No souls for you! I'm keeping them until you smarten up."
This would piss off Asmodeus by massive amounts. It'd piss off any of the gods by massive amounts.
Actual Footage of a Pissed Off Golarion God
If your intention is to trade souls for power, you're gonna have to take a cue from Asmodeus, with diabolic contracts. You will, as a lawful evil entity seeking to exert power over others, first have to whore* yourself out to any and all comers.
Lastly, as I understand it, Hell is basically a slice Asmodeus carved out of the Abyss and shaped to his perfect image of order. Perhaps to gain real estate you start carving out some more abyss and crushing it under your heel? Nothing says Grade-A Lawful Badass than overcoming the Abyss.
* = I use the word "whore" in this instance in order to appropriately set up the full extent of what your character is doing.
| Nearyn |
I gave the wrong impression. I do not mean to say that my Asmodean has any intention of forsaking Asmodeus, the thought would never cross his mind, but there is a backstory reason for this. What I meant was that my soul is chained by contract to the self-proclaimed 'most powerful asmodean on the continent'. The contract is a minor problem, for I have a dozen loopholes to choose from, to have it made null and void, but all in its own time. Eventually my 'master' will cease being useful, and I'll assume direct control of his assets. Before such a time though, I mean to prepare for failure, and that means consolidating my own power, in the material, as well as Hell.
My GM has given me no cause to believe that my god would interfere with me stealing/trading souls. In fact, they seem to be valuable currency in hell, with a hellish economy (in rough strokes) considering enslaved petitioners the equivalent of coins, and enslaved souls the equivalent of gemstones.
I'll ask my GM about hell being a bit of the Abyss that was beat into shape, and whether that could be a workable angle.
-Nearyn
| Renegadeshepherd |
The key to success is the same as tht has been done by all the various successful lords of various size in Hell, patience. You lay siege to taking out lower ranked lords and then secure his power as your own. Gain a few allies and then slowly take on someone of comparable power. Eventually you will need the protection of someone greater than yourself or they will see you as a risky threat. If not their protection at least a gentlemens agreement where both sides are content to not interfere with each other.
| boring7 |
Hmm...
Honestly, you can probably make more money and power just crafting an ever-expanding demiplane that operates like a cross between Sigil and New York City. Well-built magical airships with Gates on 'em and a giant paradise city (fully locked down from unintended dimensional travel) linking them will provide massive trade income, especially if you have gates to other planes, like a link to the City of Brass (major trade hub) or the plane of shadow. Income would be insane as you single-handedly replaced most shipping trade, everything would move at double speed, you could feed a massive population of experts who obeyed you or (with appropriate high-level magic) worshipped you as their very literal creator...it would work quite well, and if you still wanted your Infernal Fiefdom it would make an excellent power base to work from.
But anyway, whatever you do you will have a city, and that city will need protection. So here are my thoughts on the matter.
-See what un/hallow mixed up with Dimensional Anchor does. If it blocks things coming in (the rules are not particularly clear) then you just do a yearly process of locking down all your important areas from dimensional assaults. If you can get away with it, try to research spells that will let you permanently seal off areas (if possible, your whole realm) from teleportation except for specific "entry zones" which your minions can drop a giant well-carved stone block in.
-Follower slaves are cheap, they're also weak, back them up with big heavy constructs and siege weapons. An animated object may have a crap ranged attack, but it's pretty good at being a mobile platform for a minion-fired catapult or (dare I say it?) grapeshot cannon. Remember, you're evil, so you'll be using Russian Army at Stalingrad tactics. Commoners in front, warriors on/around the construct, adept in the back with a wand of Make Whole.
-Undead are cheap. There are SO many corpses out there, big scary useful monster corpses with weird special abilities so many lovely contracts you can hash out with high-level evil NPCs that want to go to hell on their own terms. Sponsor a program where you take high-level NPCs on tours through hell, showing just how bad it is and point out that no matter how big and scary they are in this world, they come out a pallid grey nothing of a petitioner. If they sign on with you, when they get killed you'll bring 'em back as Bodaks or Vampires or whatnot and to ensure their loyalty you can stack a bunch of Marks of Justice on them. This also lets you have and (mostly) control chaotic evil types who can wield your anarchic weapons against other devils. Technically they still end up a petitioner when their undead body gets destroyed, but you are evil, that isn't your problem nor are you obligated to tell them.
-Make the place nice. If your little slice of hell is like Shendilavri, it will be easier to attract tourists, make deals, and have your minions want to protect it from the torturous hells outside your domain. Besides, what's the point of power if you can't wallow in it at least a little bit?
-You're mortal, use that to the fullest. Devils have limitations by virtue of being devils, you lose out on their awesome outsider abilities but you also don't have those limits. Cut deals with demons, make use of holy weapons, have weapons and traps that use holy water, trick paladins and angels into helping you, travel to the prime and any other dimension you want with impunity.
-Always be making money. Be it farming Netherwort, selling stolen souls, or sneaking low-ranking devils onto the prime so they can do some corrupting/evil of their own design there's business opportunities.
That's all I got.
| Mysterious Stranger |
Look at this from the Lawful aspect. To take control of any part of Hell you are either going to be taking over some other beings domain, or taking unclaimed land. Chances are any unclaimed land is has nothing worth claiming so you would be unable to build anything. Hell is the ultimate hierarchy so every creature has its place and knows it.
The one way it could work is if you were able to take territory from somewhere else and add it to hell. If you conquer part of another plane and have some way to make it part of hell, that would work. A Lawful Evil ruler is not going want to have his vassals overthrown. On the other hand he will gladly welcome new vassals if they enlarge his power.
The only other way would be to take out a major devil by yourself. Hell may have some sort of challenge that proves the right to rule. This would probably be some sort of personal challenge.
| Cap. Darling |
...
Remember, you're evil, so you'll be using Russian Army at Stalingrad tactics. Commoners in front, warriors on/around the construct, adept in the back with a wand of Make Whole.
...
You May want to do a bit of Reading about Stalingrad. You seem to confuse it with middelage warfare.
And wouldent a expert with UMD be better with that wand?( or a class with make whole on the class list)| boring7 |
boring7 wrote:...
Remember, you're evil, so you'll be using Russian Army at Stalingrad tactics. Commoners in front, warriors on/around the construct, adept in the back with a wand of Make Whole.
...
You May want to do a bit of Reading about Stalingrad. You seem to confuse it with middelage warfare.
And wouldent a expert with UMD be better with that wand?( or a class with make whole on the class list)
Actually I was thinking the Imperium in Warhammer 40k, but used Stalingrad as a more accessible metaphor. Bullet-sponges in front with crap weapons, real soldiers behind pushing the peasants forward and protecting/using the heavy weapons (machine gun emplacements, artillery) and the heavy weapons themselves being the most expensive and protected item on the field.
I thought adept had it on their list, if not then expert with UMD. It would just be mending except that doesn't heal constructs. Custom magic items or a construct with fast healing would be best but most of those are harder to find or proper golems, and you want the flexibility of design that animated objects provide. A heavy Caisson for carrying the cannon or a burrowing Mole Machine that spits troops out where you want them to go or a bulldozer with a big shield in front providing total cover.
| Cap. Darling |
Cap. Darling wrote:boring7 wrote:...
Remember, you're evil, so you'll be using Russian Army at Stalingrad tactics. Commoners in front, warriors on/around the construct, adept in the back with a wand of Make Whole.
...
You May want to do a bit of Reading about Stalingrad. You seem to confuse it with middelage warfare.
And wouldent a expert with UMD be better with that wand?( or a class with make whole on the class list)Actually I was thinking the Imperium in Warhammer 40k, but used Stalingrad as a more accessible metaphor. Bullet-sponges in front with crap weapons, real soldiers behind pushing the peasants forward and protecting/using the heavy weapons (machine gun emplacements, artillery) and the heavy weapons themselves being the most expensive and protected item on the field.
I thought adept had it on their list, if not then expert with UMD. It would just be mending except that doesn't heal constructs. Custom magic items or a construct with fast healing would be best but most of those are harder to find or proper golems, and you want the flexibility of design that animated objects provide. A heavy Caisson for carrying the cannon or a burrowing Mole Machine that spits troops out where you want them to go or a bulldozer with a big shield in front providing total cover.
What you describe have nothing to do with the battle of Stalingrad, you may as well say saturday at Toys are Us. The other ideas Sound like somthing that could work in a movie but not in PF figthing devils.
| boring7 |
What you describe have nothing to do with the battle of Stalingrad, you may as well say saturday at Toys are Us. The other ideas Sound like somthing that could work in a movie but not in PF figthing devils.
Is there a reason for all this passive-aggression?
I mean, you're wrong, but this isn't the place for a history debate so it doesn't really matter. You're snippy little insults suggest this is personal for some obtuse reason.
Why are you pooping on the thread?
| Cap. Darling |
Cap. Darling wrote:
What you describe have nothing to do with the battle of Stalingrad, you may as well say saturday at Toys are Us. The other ideas Sound like somthing that could work in a movie but not in PF figthing devils.Is there a reason for all this passive-aggression?
I mean, you're wrong, but this isn't the place for a history debate so it doesn't really matter. You're snippy little insults suggest this is personal for some obtuse reason.
Why are you pooping on the thread?
Sorry for making you feel attacked.
I was reacting mainly on your saying that evil warfare was the Way of the soviet army in Stalingrad. I Think if you do a bit of Reading on the subject you will agree with me that you were illinformed.And sorry to Nearyn for derailing his thread with history.