| Rambear |
Aight, I have conjured up a monk build. I have found something somewhat similar already on the forums (but cannot seem to find the thread anymore).
Anyway, it is in my personal opinion the best combination of support on a monk build. However, I have spent many, many, many feats on the QUarterstaff build, and I was really wondering if there was anything better I could do.
Anyhow, without further ado:
Murinor , or "He-Who-Flies-While-Touching-Rock"
Dwarf Monk (Qinggong, Ki Mystic, Contemplative, Sensei) 20
STR: 12 DEX: 14 CON: 14 INT: 13 WIS: 19 (all level boosts) CHA: 8
1: Advice (Sensei), Awaken Divinity, Spurn Tradition, Improved Unarmed Strike, Combat Reflexes, Body Guard
2: Insightful Strike (wisdom to hit)
3: Ky Mystic, Maneuver Training, Deific Obedience: Irori
4: Barkskin (Qinggong)
5: Mystic Insight, True Strike, Weapon Focus: Quarterstaff
6: Mystic Wisdom
7: Know the Unseen Disciples, Combat Expertise
8:
9: Quarterstaff Mastery
10: Improved Trip
11: Mystic Vision, Tripping Staff
12: Abundant Step -> Restoration (Qinggong)
13: Mystic Prescience, Touch of Serenity
14:
15: Abundant Step (Qinggong), Weapon Specialization: Quarterstaff
16:
17: Quivvering Palm (Qinggong), Tongue of Sun and Moon, Tripping Twirl
18:
19: Mystic persistence, Greater Trip
20: Perfect Self
Questions:
Is there anything different I can do combat based than tripping? I struggled with the melee-side of things, since it is mainly a support build.
Anything you would change in the order of the feats? Or do something completely different?
Deific Obedience (Inner Sea Gods). At level 12, 16 and 20 you would gain boons. However, not stated whether you get to chose one boon or if you get all three while selecting this feat (seems overpowered). Which one do I get? And if I do take Sentinel Boons, do I have to specify once and for all which spells I take as my 12 HD boon, or can I change every day?
All advice is welcome!
| Rambear |
Really, nobody? :(
I was wondering if maybe adding either Kirin Style and moving some more points to int might not be worth it.
Alternatively I could lose Contemplative and go for Monk of the Four Winds for more damage through elemental fist (adding Marid Style later), but would lose some of the buffing/support awesomeness which is Awaken Divinity.
Also, still wondering if, besides the +4 knowledge, Deific Obedience is worth it.
So, I need help, any would be really appreciated!
| Rerednaw |
Brad McDowell
|
I played this style monk up to 12th level, and had a blast. I went the Marid Style 4 Winds route, and don't regret it. My party was also lacking melee damage, so that may be part of it. This was also before Inner Sea Gods came out, so I did not have Deific Obedience. This build does have room for it, so I would suggest it. It syncs well with Sensei.
For Qinggong, I grabbed Barkskin, Scorching Ray, and Gaseous Form. GF was not worth it. I also threw in TWF because Sensei loses FoB. Not optimized, but definately fun. There's a glove slot item that lets you use 2 elemental fists per turn.
I called him "the Sensei of Ice and Fire"
| Ughbash |
Deific Obedience (Inner Sea Gods). At level 12, 16 and 20 you would gain boons. However, not stated whether you get to chose one boon or if you get all three while selecting this feat (seems overpowered). Which one do I get? And if I do take Sentinel Boons, do I have to specify once and for all which spells I take as my 12 HD boon, or can I change every day?All advice is welcome!
Unless you are taking a prestige class you get the evangelist bonus.
| Rambear |
New Build, hangs on defending with Snake Style, and adding Wisdom on attacks with Marid Style. Four Winds instead of Contemplative.
Still not sure, might like the Tripping build. Any ideas?
Murinor , or "He-Who-Flies-While-Touching-Rock"
Dwarf Monk (Qinggong, Ki Mystic, Contemplative, Sensei) 20
STR: 12 DEX: 14 CON: 14 INT: 13 WIS: 19 (all level boosts) CHA: 8
1: Advice (Sensei), Elemental Fists, Improved Unarmed Strike, Combat Reflexes, Body Guard
2: Insightful Strike (wisdom to hit)
3: Ky Mystic, Maneuver Training, Snake Style
4: Barkskin (Qinggong)
5: Mystic Insight, True Strike (Qinggong), Marid Style
6: Mystic Wisdom, Improved Trip
7: Scorching Ray, Combat Style Master
8:
9: Snake SideWind
10: Medusa's Wrath
11: Mystic Vision, Snake Fang
12: Slow Time
13: Mystic Prescience, Marid Spirit
14:
15: Restoration (Qinggong), Marid Coldsnap
16:
17: Aspect Master (Tiger), Tongue of Sun and Moon, Touch of Serenity
18:
19: Mystic persistence, Stunning Fists
20: Immortality
I might even drop Marid altogether and try to get Stunning Fist at 11 to make as much use of Medusa's Wrath/Snake Fang to get MANY ATTACKS ZOMG. I'd need a guided AoMF though.