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Maybe you've learned to compensate with other senses (not just vision) as part of your learning trapfinding - for example, where most Rogues could expect to hear the subtle *click* of a trapped section of floor, you might be able to better smell the grease that indicates the presence of a lubricated pressure plate.

DM Under The Bridge |

I often use auditory clues, got this tendency off another dm that describes sound to brilliant effect.
If their death is coming, and I do kill players with traps, sound can really make them wince. You can also use it to rack up tension or encourage them to maybe check a bit before they gather their party and venture forth.

In My Humble Opinion |

I never liked the 'read lip' shenanigns, though I understand the necessity of it. I personally perfer a ring of minor image that gives your real life captions. It captions you when you use the manual language of your choice (I'm partial to American Sign Language) and everyone else when they speak a language you can read.
That's just me.
As far as game terms, Deaf isn't a bad curse, but auto failing auditory checks can hamper things depending on what you're doing.

Gingerbreadman |

A deaf pc can cause trouble for other players. In some groups I've heared of it is assumed that every other pc has to take a point in linguistics to learn a sign language. That can be very hard for classes with 2+int skill points. Curses should be drawbacks for the player taking them, not for other players.

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A deaf pc can cause trouble for other players. In some groups I've heared of it is assumed that every other pc has to take a point in linguistics to learn a sign language. That can be very hard for classes with 2+int skill points. Curses should be drawbacks for the player taking them, not for other players.
Not exactly. You don't need to know sign language when a deaf player can just learn read lips. Oracle's curses that render a sense mute (literally) don't really cause much trouble.