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![]() GinoA wrote:
That is a great point I didn't catch that; so I guess my question now is can a ability that is classified as (su) be used as a casting requirement for a prestige class. ![]()
![]() Gamerskum wrote: casting 1 spell per day as a special feature isn't the same as being a spontaneous caster. There have been other debates on this in the past I will look for an official ruling when I get a chance. But my understanding of the semantics is being able to cast 1 spell a day of multiple spell types is being able to cast spells. For further debate 1 spell a day is two spells in two days. ![]()
![]() Gamerskum wrote: In every archetype that makes a prepared caster into a spontaneous caster it actually says it does that, spell sage does not. I don't know of any rule changes but the requirement mentioned nothing about needing to be a spontaneous spell caster only that in order to qualify the character needed to cast the spells unprepared/spontaneously which oddly enough the spell sage does. ![]()
![]() Curaigh wrote:
Yes I apologize the class is in the Advanced Class Guide. For my question I was wondering how you got the answer that the Dragon Disciple line now means sorcerer, bard and archanist. This is not clarified in the Core Rule Book. (Unless there is some Errata that I am missing). It also states in the Core Rule Book that spontaneous caster means you don't have to prepare spells. With this in mind any class (not race) that casts spontaneous 1st level spells would qualify for the dragon disciple. ![]()
![]() The intent is to do Barb 3 Wizard 2 DD 4 and Qualify for eldritch Knight. My group uses PFS as a limit so I must be PFS qualify-able. I also didn't want to go further into DD because I would have to sacrifice more BAB. I dont want to use bloodrager because they don't get spells until 4th level and I would go Barb 1 Wiz 1 Barb 1 Wiz 1 Barb 1 DD1 and so on. ![]()
![]() I am not certin what revision you are referring to however when I checked here http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qow I found only one rule that applied and it would not restrict or stop the Spell Sage from qualifying. The Rule Spontaneous Casting and Multiple Classes: Can I spontaneously cast spells from one of my classes using a different class’s spell slots? No. This is only possible if you have a class feature that explicitly allows it, such as Combined Spells. This applies even if the two classes share a spell list or if one of the classes allows you to spontaneously convert that class’s spell slots into certain spells on that class’s spell list, such as cleric and druid. As for Spell like Ability rule changes, this ability is not from a creature and is not affected by several of the rule changes nor is this a spell like ability unless I am missing something. ![]()
![]() I am trying to figure out of the Spell Sage Archetype from the Advanced Players Guide makes a Wizard a legal base class for Dragon Disciple. I do not believe this archetype is banned. Further the class gets the ability (Once per day, a spell sage can spontaneously cast any spell on the bard, cleric, or druid spell list as if it were a wizard spell he knew and had prepared.) The ability that is needed is this
Since the Core RAW defines spontaneous as
This would qualify because it says spontaneously which is specifically described as without preparation. What is everyone thought on this. ![]()
![]() Spellcasting: Ability to cast 1st-level arcane spells without preparation. If the character has sorcerer levels, he must have the draconic bloodline. If the character gains levels of sorcerer after taking this class, he must take the draconic bloodline. If spells does not require more than one spell; then for raw (Once per day, a spell sage can spontaneously cast any spell on the bard, cleric, or druid spell list as if it were a wizard spell he knew and had prepared.) This would qualify because it says spontaneously which is specifically described as without preparation. Core Book pg 206 (Most spellcasters prepare spells in advance—whether from a spellbook or through prayers—while some cast spells spontaneously without preparation.) ![]()
![]() I know this subject has been beating to death. I apologize for this; I was hoping some of you could help be determine if a Wizard can qualify for the Dragon Disciple Prestige Class with a 2nd level Wizard that has the archetype Spell Sage from the advanced class guide. I am hoping for FAQ or RAW ruling for pathfinder society play. Thank you to everyone for reading and or helping with this question. Sincerely,
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![]() My DM is getting me on the arbitrary language; saying that it would say if there were no other times that it couldn't require a skill use it would state that it doesn't require a skill unless using untrained or in a library. Rather it states that in most cases and that the library could be seen as an example of such a case not the only example however. I understand the frustration on this one and I appreciate any and all help that I can use to convince my DM. Thank you, Corb ![]()
![]() I have a question on knowledge checks; because the raw states that you can “answer a question within your field of study” and it states that “ in most cases, a knowledge check doesn't take an action” My DM has determined that knowledge checks require an action during combat and that you must specify the type of knowledge check you are making ie. Arcana, planes nature ect before doing the check. Does anyone have any RAW or official ruling that can help me persuade my DM differently. ![]()
![]() I have run a few games for pfs now and I am a little uncertain of how to report some of the stats. Do I report the character I am applying the DM experience in as a played character For my DM number do I just use my base number or is there a second number I should have (eg 555555-1 or just 555555) On the event sheets it asks how much prestige the GM gained ; isn't it just always 2 prestige. Should I make an event sheet for the character I give the experience to What do I need to bring for my character to play in other pfs games (GM scenario sheets or Player scenario sheets or both) ![]()
![]() Liberty’s Edge faction PCs qualify for Andoran faction vanities and mission boons available in past seasons. Likewise, Dark Archive faction PCs qualify for Cheliax rewards, Scarab Sages as Osirion, The Exchange as Qadira, and Sovereign Court as Taldor. I was aware of this text in the book and this is were I became confused. Either way could someone tell me if this is how I should take this wording.
If I am reading this writing correctly then what happened to sczarni and silver crusade. I have several pc's as Sczarni, should I have them just switch their character on the PFS website. ![]()
![]() So far I have ran my gaming group through 4 society scenarios; I am using season 1 so not to interfere with other society events. We are new to this. I am wondering some things that I can't find clarifications on. *What factions are available and if I read correctly that (Andoran, Cheliax, Lantern Lodge, Osirion, Qadira, Sczarni, Shadow Lodge, Taldor) are retired how can someone choose the new factions (all that are listed on the web site are the old factions) *Supposedly there is a page were we can get the faction handout/letters could someone please link this site if it exists. *Is there a page that gives a list of everything banned for PFS ![]()
![]() Hi Everyone, I am new to pathfinder society I had some questions that were not directly answered in the FAQ or easily findable on Google searches; I was hoping everyone could help me out. I would like to run a small group of friends with pathfinder society rules; I was going to run the Introductory Scenario “In Service to Lore”. Is this Scenario relevant or still usable for pfs and does it grant xp Will my players get credit in their PFS games from playing in this adventure (ie. xp) To set up the adventure as official, do I just create a PFS event
Does every player need to register their character in pfs
How important is it to have 5 vs 4 total players
Thank you,
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![]() I am looking at the new classes and considering playing one in a new adventure. I was wondering how they hold up to there counterparts. If I classify a standard adventure group of 4 as Fighter, Wizard, Healer, Rogue and then place the 10 new classes in that category I get Fighter (Bloodrager, Brawler, Slayer, Swashbuckler and Warpriest-maby) Wizard (Arcanist) Cleric (Shaman), Rogue (Investigator) and Bard (Hunter, Skald). When broken down into these areas I am wondering how these classes compare in an adventure to the counterpart. I do not discount that I am making some generalizations however in a group without a healer and instead they have a druid that character becomes the defacto healer. All characters fill a function with in a game; and I am looking at an entirely new set of classes. I was wondering what impression (if anything) has everyone gotten from the new classes usefulness in actual play. My first impression
How far off am I, this is just a first impression and I would enjoy any responses to correct my misunderstandings. Most importantly please post any of your own experiences as to the functionality of the new characters. ![]()
![]() Mercurial wrote:
How does this character get to use its sneak attack twice. Sap master doubles sneak attack damage for nonlethal. So at 6th level rogue you would have 6d6 sneak attack damage. You do not then add sneak attack damage on top of this. ![]()
![]() I am attempting to build an effective rogue for a new pathfinder campaign; however in looking at the rules this is what I discovered. Since Burning hands is a CR 2 trap with a perception of 26 and a DD of 26 I am assuming that the highest base dc's for traps starts at 25 for level 1 and gains +1 per level. Then for a 1st level rogue to be able to find this trap they need to be able to see a target number of 25. With a perception skill level of 1 a +3 bonus from a class skill a +1 bonus from rogue levels and we can assume a relatively high wisdom score of 14 for a total perception of 7. This would mean the rogue has a 10% chance of finding a trap. Even if the rogue takes a feat of skill focus +3 this would still mean they need a 15 or higher for a 25% chance of finding a trap. When we can understand that some traps sacrifice this high DC for higher damage this would still mean that a trap with a 20 dc has only a 50% chance of being found. There fore in a best case scenario a Rogue is only likely to be effective at best 50% of the time. So if you use a character slot as a rogue and waste significant resources on that rogue's trap-finding abilities you risk being effective only 25% of the time. Are there any methods that could increase this change or a relatively effective change of just finding the trap because if you cant find the trap then disarming it is irrelevant. |