Protecting an intelligent Ioun Torch


Advice


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So I'm planning on having one of my characters (a Witch) craft an intelligent Ioun Torch and giving it some spell-like abilities. Naturally this has its associated mechanical benefits, but I'm worried that my GM might see fit to rain on my parade by having a monster attack the stone. What ideas do you have for protecting my little creation?

Some of the possibilities I've considered so far include Permanency'd Invisibility, a Mage Armor SLA, trying to craft the stone with adamantium, and even tiny-sized, round plate armor. I also carry around a Mirror of Guarding Reflections, which seems like it should apply to my Stone just like it does to me.

To pre-empt the Wayfinder suggestion, I'm fond of the idea of it orbiting above my head. (Hey! Listen!)

For those curious about what I'm planning on making:

Spoiler:

Spica the Ioun Torch
-Int 11 (200)
-Liberating Command 3/day (1200, +1 Ego)
-Ill Omen 3/day (1200, +1 Ego)
-Speech (500)
-60' Senses (500)
-Base Price (500)
-Price Ego (+1)

Total Edo: 3
Original Cost: 75
Total Intelligence Cost: +4100 Base
Total Craft Cost: 62.5+2050

Thanks!


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My best advice would be to have at least 10 illusory ion torches as well as as many real ones as you can have orbiting your head so they don't know which one to attack

Scarab Sages

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Assuming your DM is ok with PC designed Intelligent Magic Items. What Bobo said. Ioun torches are cheap, so just buy a couple dozen and try to convince your DM that the ioun cloud gives the torch a mundane miss chance/cover bonus. Also if you can afford it I would suggest giving the torch Guidance at will for 1k, +1 competence bonus on most anything 1/round is a nice little boost.

Also a Fortifying Stone (1k) would give the torch +20 hp, +5 hardness, though it is arguable if the torch would still be able to fly given "ioun stones cannot support more than their own weight", though I think it is reasonable because the Fortifying stone's weight is "-".


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Bobo D wrote:
My best advice would be to have at least 10 illusory ion torches as well as as many real ones as you can have orbiting your head so they don't know which one to attack

Well, yeah. I was going to suggest that the ioun torch gets crafted able to cast mirror image, which would do this.

On reflection, I think maybe it'd just be better to have a few normal ioun torches floating around and use magic aura on the smart one to make it look just like the rest.


Timebomb wrote:
Also a Fortifying Stone (1k) would give the torch +20 hp, +5 hardness, though it is arguable if the torch would still be able to fly given "ioun stones cannot support more than their own weight", though I think it is reasonable because the Fortifying stone's weight is "-".

Yeah, and Ant Haul isn't really applicable. Hmm.


The Western Star should help. It lets you disguise yourself, and all your ioun stones go invisible when you do. If needed, you can always put on a "disguise" to look exactly like yourself. :-P


I second the Western Star. Here is a version that an NPC, NG (for No Good) has.

Cracked and Repaired Western Star: This blue crystal is cut in the shape of a five-pointed star. The user can render the Western Star and other ioun stones in his possession invisible and undetectable by magic aura [See the spell for limitations]. The owner can see the ioun stones at all times. 8.2k gp Ego 5 This stone has a minor spirit inside that keeps the other stones orbit-ing at all times and prevent their theft. If they are disturbed, the spirit will nudge her awake. 13 int 11 wis 10 char NG alignment. Senses 120’, Darkvision. Magic Aura cast at will. Cast Stabilize at will and Cure Light Wounds (1d8+5) 3x/dy. Empathy, telepathy, speech (Terran). If NG is severely injured and dying, her soul will go into the Orange Rhomboid. The Western Star will cast Stabilize and then Cure Light Wounds til she isn’t dying. If that is not enough, the Western Star can float off and find help. NG can also tell the Western Star to cast Stabilize on dying characters as well; since it is a freebie, it’s likely that TWS will do this on its own.


Admantine Wayfinder.

Silver Crusade

Normally, an Ioun torch cannot be intelligent.

According to those rules, an item with charges which can be spent to eventually run out of magic (like a wand) cannot be made intelligent. Ioun torches are based on the kind of stone that runs out after, say, protecting against 20 spell levels.

The 'torch' part is not a magic item enchantment but a cast spell, and a spell can't be made into an intelligent magic item.

Your only option is to have the kind of Ioun stone that doesn't run out and make that intelligent. This will be a lot more expensive than an Ioun torch.

You can cast continual flame on that if you want. : )


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The idea of having a large number of Ioun Stones (security by obscurity) is pretty good in my opinion. I think the magic aura seems pointless though, especially since it makes just the intelligent one stand out as undetectable. Edit: Never mind, you can make it look like the others with Magic Aura. duh.

Malachi Silverclaw wrote:

Normally, an Ioun torch cannot be intelligent.

According to those rules, an item with charges which can be spent to eventually run out of magic (like a wand) cannot be made intelligent. Ioun torches are based on the kind of stone that runs out after, say, protecting against 20 spell levels.

The 'torch' part is not a magic item enchantment but a cast spell, and a spell can't be made into an intelligent magic item.

Your only option is to have the kind of Ioun stone that doesn't run out and make that intelligent. This will be a lot more expensive than an Ioun torch.

You can cast continual flame on that if you want. : )

If I can craft it for 62.5 gp, it's not something that started out protecting against 20 spell levels. The inherent magic of the item isn't the light effect, it's the orbiting.

Letariel wrote:
The Western Star should help. It lets you disguise yourself, and all your ioun stones go invisible when you do. If needed, you can always put on a "disguise" to look exactly like yourself. :-P

I tried to keep my first post short to encourage participation, but there's a reason I wasn't satisfied with permanency'd invisbility. Three actually, since cost and dispel magic are factors... but the one I'm speaking of is that an Ioun Torch sheds light. Since invisiblity can't hide that light, it's of limited utility due to my specific choice. The Western Star would work for other types of intelligent Ioun, though.


I think you should find a old burned out ioun stone and give it a second chance in another career. Hey, can you give it ranks in Perform:Sing? Or Storytelling? Oratory? Help relieve the boredom of road travel . . .


This'll sound crazy, but....

Your best defense option isn't something you can look up in a book, punch into a calculator, etc. It's talking to your DM & getting them on board with your idea. You need to sell the DM on this thing adding to the game. Because there's no amount of rules or tricks that will prevent a DM from messing with something if they decide to do so.


ccs wrote:

This'll sound crazy, but....

Your best defense option isn't something you can look up in a book, punch into a calculator, etc. It's talking to your DM & getting them on board with your idea. You need to sell the DM on this thing adding to the game. Because there's no amount of rules or tricks that will prevent a DM from messing with something if they decide to do so.

I second this. If your GM wants to take out your floaty helper you'll be fighting an uphill battle to prevent that. If they have no intention of targeting the stone then you probably don't want to spend too much time and effort making it safe.


ccs wrote:

This'll sound crazy, but....

Your best defense option isn't something you can look up in a book, punch into a calculator, etc. It's talking to your DM & getting them on board with your idea. You need to sell the DM on this thing adding to the game. Because there's no amount of rules or tricks that will prevent a DM from messing with something if they decide to do so.

That's actually what I ended up doing, but in my mind this thread was more about inventive solutions than beating the DM. On the other hand, my DM's a sly guy that occasionally throws out some questionable monster tactics. It's not that he's adversarial, but I would genuinely feel more secure if I had some defensive tricks up my sleeve.


Can you just implant the ioun stone on a part of the body that is normall protected by armor or concealed with clothing?


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Malachi Silverclaw wrote:

Normally, an Ioun torch cannot be intelligent.

According to those rules, an item with charges which can be spent to eventually run out of magic (like a wand) cannot be made intelligent. Ioun torches are based on the kind of stone that runs out after, say, protecting against 20 spell levels.

The 'torch' part is not a magic item enchantment but a cast spell, and a spell can't be made into an intelligent magic item.

Your only option is to have the kind of Ioun stone that doesn't run out and make that intelligent. This will be a lot more expensive than an Ioun torch.

You can cast continual flame on that if you want. : )

HEY!

LISTEN! Isn't the point of an Ioun Torch that the effect in question has already worn off?

Silver Crusade

SAMAS wrote:
Malachi Silverclaw wrote:

Normally, an Ioun torch cannot be intelligent.

According to those rules, an item with charges which can be spent to eventually run out of magic (like a wand) cannot be made intelligent. Ioun torches are based on the kind of stone that runs out after, say, protecting against 20 spell levels.

The 'torch' part is not a magic item enchantment but a cast spell, and a spell can't be made into an intelligent magic item.

Your only option is to have the kind of Ioun stone that doesn't run out and make that intelligent. This will be a lot more expensive than an Ioun torch.

You can cast continual flame on that if you want. : )

HEY!

LISTEN! Isn't the point of an Ioun Torch that the effect in question has already worn off?

Interesting...so you take a non-intelligent charged Ioun Stone, wait for its charges to run out, then craft intelligence into the 'dead' stone whose only power is the orbiting thing?

Y'know, that could work. : )

You wouldn't even need to have continual flame cast on it.

Liberty's Edge

PRD wrote:
Magic items sometimes have intelligence of their own. Magically imbued with sentience, these items think and feel the same way characters do and should be treated as NPCs. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes. Only permanent magic items (as opposed to single-use items or those with charges) can be intelligent. (This means that potions, scrolls, and wands, among other items, are never intelligent.) In general, less than 1% of magic items have intelligence.

Not even possible by the wording. dull gray ioun stones are discharged, which fits under "among other items", where it lists charged and single use items. This is essentially "I want to make a cheap, used up ioun stone intelligent as a cheap way to get an intelligent items that casts cool spells". Don't be surprised or upset if your GM shuts this down.


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Considering there are construction requirements for a dull grey ioun stone, it follows that they can be constructed without any ability representing charges. They should be suitable for intelligence if anything is.

Barring that, spend a little and make one of the cheaper stones instead. A tourmaline sphere ioun stone has a construction cost of 500 gp and might even save your life.

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