Funny ideas for the silly GM


Gamer Life General Discussion


So, my GM style is pretty silly. I like to run the ridiculous. There is seriousness in the campaign, but on the whole it's generally an "Anything could happen here" situation and I've had good feedback from my players. I really only GM on occasion (like at Conventions), so I end up being the "I'm tired of all the serious campaigns I've played in, comic relief time!"
Well, being funny isn't as easy as it seems. I think I do a fair job, but who can't use more ideas? So, here's your chance! I want to hear the silliest ideas, traps, magical items, etc that you can come up with. I don't care if it's something you just thought up or if it's something you actually pulled on players before. Let's hear it!

Scarab Sages

In my game they have this switch, they roll a 1d25 and what happens changes on the switch. Most of the rolls teleport them. Roll a 1 and all their gear disappears. When they stitch it back which usually reverses the teleportation, it instead creates a shovel and grants them the knowledge that their gear is now five feet below them.


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a quartet of adolescent kappa trained as in ninjutsu by a wererat.

Liberty's Edge

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I recommend something along the lines of "Finding Charlie" wherein an old woman tells the PCs her grandson Charlie was playing adventurer in some caves, and she thinks he might need help.

One Quest in Fable 2:
Charlie is a thirty year old militia captain with a senile grandmother.


Lucky7,
That's hilarious.

Rapthorn2ndform,

I have no idea what that means.

Ruske Bell,

Nice! Make them work for it!

One module I've written for a Convention one shot has an encounter that is basically just one giant brawl between the PCs. It makes all weapons disappear and all knowledge of offensive spells (spells that actually do lethal damage) forgotten for the time being. It looks like it's going to be pretty funny to watch (as GM) and to play for the players.

Liberty's Edge

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Idea #2: Alcohol rots instead of ferments. The PCs, with unusually high bar tabs, are sent to figure out why. It's all the plot of some bumbling wizard with a convoluted plot to rule the land by using an incredibly powerful artifact he has no idea how to use (think Dr. Doofenshmirtz)

The Exchange

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The guild of clowns has been taken over by a demonic entity. This has both goofball moments but also plays on the fear of clowns so many of us have.

Custard pie inna face traps, but the base has spikes hidden by the custard.
Bucket on the door trick, filled with acid.
Electric buzzer hand shakers.
Squirty flowers as special attacks from possessed clowns
Overly large feet for slam attacks
Cursed hats that won't stay on your head and keep blowing just out of your reach as you go to pick them up, but you need it to get past the stretchy mirrored corridor.
Stretchy mirrors in the corridor summon clones of the players with distorted features they have to fight, unless they can catch the cursed hat.

Final boss fight in a three ring tent with tumbling clowns as minions, and the main demon as the circus master.

Weird I know, but it might work.


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Wrath wrote:

The guild of clowns has been taken over by a demonic entity. This has both goofball moments but also plays on the fear of clowns so many of us have.

Final boss fight in a three ring tent with tumbling clowns as minions, and the main demon as the circus master.

Weird I know, but it might work.

I just keep picturing Killer Klowns from Outerspace


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An encounter that is nothing but Goblins with the Roll With It feat.

Scarab Sages

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Arachnofiend wrote:
An encounter that is nothing but Goblins with the Roll With It feat.

Boingy, boingy, boingy! At least once during this fight, a bouncing goblin should land in the middle of a group of standing goblins, causing a chain reaction.


The Indescribable wrote:
Wrath wrote:

The guild of clowns has been taken over by a demonic entity. This has both goofball moments but also plays on the fear of clowns so many of us have.

Final boss fight in a three ring tent with tumbling clowns as minions, and the main demon as the circus master.

Weird I know, but it might work.

I just keep picturing Killer Klowns from Outerspace

I was just thinking about making a Circus. Not sure how to fit my BBEG into the circus though. But I might be able to think of something. She is rather crazy...


I mean, the BBEG just put the PCs through an arena of sin, why not a circus of something else.... Hmm... that has potential...


Liranys wrote:
The Indescribable wrote:
Wrath wrote:

The guild of clowns has been taken over by a demonic entity. This has both goofball moments but also plays on the fear of clowns so many of us have.

Final boss fight in a three ring tent with tumbling clowns as minions, and the main demon as the circus master.

Weird I know, but it might work.

I just keep picturing Killer Klowns from Outerspace
I was just thinking about making a Circus. Not sure how to fit my BBEG into the circus though. But I might be able to think of something. She is rather crazy...

Clowns are evil


Don't ignore the classic teleporting treasure of temptation, the one that lures the party deeper and deeper into the dungeon.

I've been thinking of how to integrate an old character of mine from 1st ed. days. He had a sword which reduced his height (but only his height, weight, speed, jump distance and such remained the same) by 1% each week he owned it. When last seen in the campaign he was down to 3'2", but I wanted to get him down to about 6".

The rubber chicken of paladin slaying.

The X-rated Deck of Many Things. May have been a deck of illusions now that I think about it.

Aphrodite's Girdle, would reskin for PF to Calistria's Nightgown. 50% chance when donned of transforming the wearer physically into Calistria for 1 hour allowing the wearer to seduce just about anyone. 50% chance when donned of transforming the wearer mentally into Calistria for 24 hours forcing the wearer to act like the Sacred Sting.

The Water Repellant Sword enchant - this enchantment seems nice, it will keep the sword from rusting by repelling bits of water with mass less than the sword and repelling the sword away from bits of water with mass greater than the sword. Most creatures have a significant amount of water in their tissues and the sword is unable to hit them.

The Ferret Pocket Curse. Anytime someone with this curse reaches into a pocket, hole, bag, etc (basically anything that can be reached into) a ferret comes into existence right where they are reaching.


As a breather from the heavy storyline of the main game I once ran my PCs against a Halfling, Gnome, & Goblin Circus with a Giantkin(Homebrewed Race) Ringmaster with the Bard Class. Needless to say I think one of them still has nightmares about Goblin Clowns.


"Dungeon" magazine had many silly moments. The matter was discussed in the following thread:

Witty Dungeon Magazine Adventure?

On a more personal note, back in the 1980s, during the first truly successful campaign I ever ran, in BECMI, I wrote an adventure right after the cleric, during promotion, picked up a "Speak With Animal" spell. The party investigated mysterious killings in a castle, found a hidden network of tunnels accessed by secret doors, and tracked down the monster that had killed people in the castle. The party could have chosen to fight and kill the monster, and the adventure would have proceeded just fine. Instead, however, the cleric did what I had hoped he would do by using the "Speak With Animal" spell to talk to the monster, finding out that the monster was just an animal, forced to kill by the REAL main villain of the adventure, who starved the animal to keep it killing. The party brought the animal out to the main part of the castle, and upon seeing the kitchens, the animal charged into the food, sending the pots flying and the cooks running and screaming.

The player laughed, and much later mentioned that as a favorite moment.


Azaelas Fayth wrote:
As a breather from the heavy storyline of the main game I once ran my PCs against a Halfling, Gnome, & Goblin Circus with a Giantkin(Homebrewed Race) Ringmaster with the Bard Class. Needless to say I think one of them still has nightmares about Goblin Clowns.

I reiterate, clowns are evil.


The Indescribable wrote:
Azaelas Fayth wrote:
As a breather from the heavy storyline of the main game I once ran my PCs against a Halfling, Gnome, & Goblin Circus with a Giantkin(Homebrewed Race) Ringmaster with the Bard Class. Needless to say I think one of them still has nightmares about Goblin Clowns.
I reiterate, clowns are evil.

Yes, I suppose they are. :)

So the adventure I'm working on is going to have a circus, the encounters will be like different circus tents randomly chosen. I'm using the cards (Physical cards) from a deck of many things to do the choosing and the encounters are based on the Major Arcana from the Tarot. Now, here's the trick, I want these to be more than just hack and slash (Although a couple of those will do as well) but they need to have some silly aspects to them. What I'm having trouble doing is thinking up carnival events for the encounters. The only one I can think of is the strongman :P So, any ideas are welcome :)


Hey! new to the Pathfinder family. DM'd for 3.5 a while. I've kicked

around ideas from time to time. I also used to work at a carnival.

Try a dunk tank with ale instead of water. The bard is sitting on the

the platform(he's a halfling-how deep is it?) Games of chance or skill.

Rides-Water wheel like a ferris that needs to balanced to run right,etc.

Also an enchanted weapon-example fire blade. Any mention of it's property

i.e warm day,I'm burning up etc. causes it to build up energy.PC's must b

be careful about what they say. Hope this helps,Happy Gaming M


A few tarrot based non-combat encoutners

Wheel of Fortune could be an actual wheel of fortune with each player having the option to take a spin. Gain a week long enhancement bonus to a characteristic or take a similar penalty, gain or lose 10% of wealth and so on.

The Moon, of course, is an illusion, perhaps an combat style encounter.

The Chariot could be the party being surrounded by a ring of fire which does 1d6 damage until the party walks through it (describe the heat getting stronger) taking no damage.

The Priestess would be something hidden, perhaps a hidden door.

The Tower could sex-change all of the members of the party (I was thinking alignment but that could cause problems).

The Hermit would be something which separates the party so that each player must face an individual challenge, perhaps two internal voices talking to the player and the player having to decide which internal voice to listen to.


I used once in my game group of npc adventurers, who were extorting money from people.

The pc rogue decided to steal a pouch from their stupid fighter and got pouch full of dust and ashes. When he found out that other group needed money to resurrect their own rogue, he returned the pouch to its righteous owner, after he had mixed it with bit of garbage. Much later, he heard story of group of adventurers, whose rogue was now called Ed Fishfinger.


Thanks, All good suggestions.

Cnetarian,

I really like the Moon, Chariot and the Hermit. I think I may just use those. :) Possibly the Wheel of Fortune to, with a few ridiculous things thrown in because my game is silly. :)

Bunnyboy,

Heh, silly rogue.


Mykrox43 wrote:


Also an enchanted weapon-example fire blade. Any mention of it's property

i.e warm day,I'm burning up etc. causes it to build up energy.PC's must b

be careful about what they say. Hope this helps,Happy Gaming M

Love this. Stealing. :) Thanks!


loot freely.enjoy

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