Inflict Spells expansion


Pathfinder First Edition General Discussion


Pathfinder Adventure Path, Lost Omens Subscriber

OK, I've been trying to dig through the forums to find out why so many classes include Cure spells but only a few(and one being Antipaladin) include Inflict spells. I understand they're in the necromancy school, but they're not listed as "evil". Is there a rule or a clarification that expands the class spell lists that include cure spells to include inflict spells as well. Thanks for everybody's input.

Dark Archive

I am not really certain what you are asking or where you are going with this but I will try:

Many classes have cure spells because they are good oriented, have good deities or good inspiration. Several more classes are designed with a general player in mind for a cooperative gameplay experience so more classes default to good (and there for cure) spells that otherwise while more NPC oriented classes would be more likely to deviate.

Inflict spells are not listed as evil because they are not. Necromancy does not have anything directly to do with evil. If it did, all other necromancy spells would be evil and they are not.

I don't understand the point of your last statement or the intent. Why would a rule be needed or a clarification for an expansion of the....cure and inflict list?

There are cure and inflict spells. Your class ability that grants you access to cure and/or inflict spells will detail exactly how and why you get which ones you get. For a cleric it is decided by their deities alignment, or their own if they have no deity. An oracle gets to choose. Some classes can choose only one type while others can choose between both.

Without understanding where you are going with your question my suggestion would be to read the description of whatever class gives you the cure or inflict spells you want and that there are no known issues regarding those spells and as such no FAQ or errata or expansion or anything exists for something that has no problems to begin with.


Pathfinder Adventure Path, Lost Omens Subscriber

I guess what I'm trying to have answered is this, cure spells are listed under almost every class from alchemist to wizard. But inflict spells are only granted to a few classes. We have an adventuring party where I was going to play a Dhampir hunter(packmaster archetype) and we weren't going to have a cleric at all in the party. There was going to be an alchemist. Now why are inflict wound spells not granted to a larger selection of classes. Before Dhampir PC's were created I can understand them not being as widely used, but since then it seems limiting in the ways a dhampir can have access to healing. And going one step further, since inflict spells are not "evil" in description, why can't a wizard or any other class use them as say offensive spells?


So, cross checking the lists, the only people who get one who don't get the other are Alchemist, Bard, Druid, Ranger. Paladin/Antipaladin cancel. Druid and Ranger have "nature" spells so it makes perfect sense they get cure and not inflict. The Bard is a bit weirder, but most of their damage is sonic or music based in nature so it makes sense they don't get it. Honestly, now that they're no longer a druid kit they probably shouldn't get cure either. As for the Alchemist, he can only make extracts for himself until infusion, all his spells are things you'd want to use on yourself, and only one uncommon race has a use for inflict. For everyone else an inflict extract is a bad idea.

This honestly sounds like the perfect use of spell research, actually. Treat it like being a lefty in the real world. Most products work just fine (buffs) and then you get to scissors (healing) and need to go find the left-handed version or make one yourself.


1 person marked this as a favorite.
Bob Bob Bob wrote:
Druid and Ranger have "nature" spells so it makes perfect sense they get cure and not inflict.

...wait so nature is always a positive, life giving, healing thing? Never destructive or violent, never something that kills some things, but not others based on seeming whims (gasses that might be toxic to some creatures but not others, poisons, fires, floods, radiation, etc) nature can channel the pure wholesome positive energy, but can't ever radiate it's opposite.....is not nature about balance?


1 person marked this as a favorite.
Blindmage wrote:
Bob Bob Bob wrote:
Druid and Ranger have "nature" spells so it makes perfect sense they get cure and not inflict.
...wait so nature is always a positive, life giving, healing thing? Never destructive or violent, never something that kills some things, but not others based on seeming whims (gasses that might be toxic to some creatures but not others, poisons, fires, floods, radiation, etc) nature can channel the pure wholesome positive energy, but can't ever radiate it's opposite.....is not nature about balance?

Of course it's always life giving. After all, nobody ever died from natural causes.

Dark Archive

Well then Legend, just re-read my first reply as that pretty much answered your question. If you're just looking to discuss the issue and theorycraft then 'eh'. I find that enough classes have those spells when I want them. If I need them badly enough I can grab a wand and umd. If that isn't good enough then I would get tricky with stupid race shenanigans but if you want to be a dhampir and use inflict spells to heal yourself, You're automatically restricted to the classes that have access to inflict spells.

The reason why is utterly up to speculation without some official answer. It's never been a big enough of a deal as most people going into dhampir come with some method of healing themselves, either via feats, wands, a class with the inflict spells, class abilities, etc. It's sort of like people who like combat feats picking classes than grant bonus combat feats. You don't then hear 'why don't the wizards get full Bab and martial weapon proficiency'. Though, as a fighting spellcaster is a popular theme, people did want something like thst and they got it. Dhampirs needing to heal themselves by being any number of specific classes never caught on as much. Sorry. Maybe hope that Peter Jackson takes a crack at Twilight and merges it with Lord of the Rings and, however good or bad it goes, you'll be more likely to have your Dhampir ranger/paladin/alchemist/whatever who can heal themselves.

If you want ideas on healing yourself there is the fast healer feat, a barbarian rage power that heals you once per rage, fey foundling, godless healing, wands of inflict light wounds, being any class that can cast them or channel negative energy that heals undead, Troll Styptic, Nature oracle Mystery that heals you when you drop to negative HP.

Those are all methods you can use to heal yourself as a dhampir and I am sure that there are probably several more that I don't know about. Don't underestimate the power of dipping a little to get access to what I suggested. A raging barbarian who goes below 0 and fast heals for 1d4 rounds gaining half con per heal and then can self heal for multiple d8+static bonus per d8 +half con can amount to a heck of a lot of healing when it actually matters, keeping you in the fight. Not sure about the level requirements of it all. Some mixes easily, some requires more effort. Whatever is easiest, look into that and see if you can fit it into your ranger build. But honestly, a wand of inflict light is 10x simpler (and less interesting).

:)


Pathfinder Adventure Path, Lost Omens Subscriber
Bob Bob Bob wrote:


This honestly sounds like the perfect use of spell research, actually. Treat it like being a lefty in the real world. Most products work just fine (buffs) and then you get to scissors (healing) and need to go find the left-handed version or make one yourself.

LOL! That is so true, elementary school sucked because I could never cut with those crappy right handed scissors.

And that's what I think I'll ask him to do, or we'll have our DM give me a discount on inflict wound potions. A kind of story element. I read in the forums earlier about people doing that and having the dhampir be the only one who can use them, kind of like his own personal serum.


Blindmage wrote:
Bob Bob Bob wrote:
Druid and Ranger have "nature" spells so it makes perfect sense they get cure and not inflict.
...wait so nature is always a positive, life giving, healing thing? Never destructive or violent, never something that kills some things, but not others based on seeming whims (gasses that might be toxic to some creatures but not others, poisons, fires, floods, radiation, etc) nature can channel the pure wholesome positive energy, but can't ever radiate it's opposite.....is not nature about balance?

It's not that nature is only nice and healing, but that inflict is necromancy and negative energy. Anathema of life and all that.


Pathfinder Adventure Path, Lost Omens Subscriber

Thanks for all the info and I'm sure I'll find something that I can use. Juat as an after-thought though, I still think inflict wound spells got the shaft, even if they are necromantic spells, other necromancy spells are able to be used by a whole range of classes. I just don't see how these are any more "evil" than those.


I am just going to throw this out there... Does anyone find it odd that there is a Heal Mass Spell but not Harm Mass...


K177Y C47 wrote:
I am just going to throw this out there... Does anyone find it odd that there is a Heal Mass Spell but not Harm Mass...

Old Harm would have been broken if it was Mass, but now that it's been nerfed, I kind of agree that a Mass version would be nice.


Just FYI, contrary to Dark Immortal's post, no class chooses between *access* to cures or inflicts. Clerics and Oracles choose which to get as a special class feature (spontaneous casting for cleric and automatically knowing for Oracle). Bob^3 listed the *6* classes that only get one side (5 cure, one inflict). Only Cleric, Oracle, Inquisitor, and Witch get both. Ignoring ACG BDC.

I find it rather apropos that Dhamphirs have to turn to the gods or witchcraft to be healed.

Also Nature - violent and destructive yes, Negative energy no.


Probably because inflict is a bad spell.

Well okay, not BAD per se, but suboptimal. The majority of those non-inflict classes can deal damage better with other actions/spells.

Inflict generally only sees use as "healing undead" which implies "being evil." Further, current spell-patterns say that unintelligent undead are usually too expendable to waste time repairing them and intelligent undead are pretty much cleric-only.

Dark Archive

@Majuba I was using general terminology and did not feel like being explicit by detailing exactly what mechanic from each class determined exactly which relevant features of the cure and inflict spells they had access to and why. That would be tedious and maybe even insulting as he seems to already know much of that information, more or less. But yes, technically speaking I should not have used the word 'access' but I figure he knew what I meant.

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Inflict Spells expansion All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion