Even-Numbered Ability Score Feat Requirements in the ACG


Rules Questions

RPG Superstar 2014 Top 16

So, two-ish feats in the ACG require EVEN-numbered ability scores as prerequisites (Improved Studied Combatant [Int 14], Kick Up [Dex 12], and Counterpunch [Dex 18]).

The entry for Improved Studied Combatant lists the requirement as Int 13, but the other two feat entries are consistent with the even numbers presented in the table.

...is this by design? I don't think I've ever encountered an even-numbered ability score prerequisite for a feat in previous Pathfinder materials. The lack of a precedent, at least as far as I can recall,and the inconsistency with Improved Studied Combatant lead me to think that these numbers are incorrect.

Thoughts?


Probably a typo. Once the book is officially out, an errata thread will be started.


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

It was one of the original design guidelines in 3.0 that all feats have odd ability score requirements. I'm guessing these will be corrected.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I certainly hope they are fixed. It's one of the few reasons in the game to have an odd ability at all.


Wait, what? Why would you want this "fixed"? The odd-numbered prereq's are terrible, costing you point buy value for no reason other than to qualify a stinking feat.

Grand Lodge

Arachnofiend wrote:
Wait, what? Why would you want this "fixed"? The odd-numbered prereq's are terrible, costing you point buy value for no reason other than to qualify a stinking feat.

Because it's almost the only thing that gives value to odd attributes.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Why? 'Cause I'm a grognard that's why!


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Arachnofiend wrote:
Wait, what? Why would you want this "fixed"? The odd-numbered prereq's are terrible, costing you point buy value for no reason other than to qualify a stinking feat.

That is exactly why there's an unwritten design rule in d20 systems that attribute prerequisites are always at an odd number – so every possible value of an attribute is good for something. Even values get you a new bonus, odd values qualify you for feats or prestige classes. Without this rule, there would be no reason at all to take an odd value, and the attribute range would, in fact, be halved.

The Exchange RPG Superstar 2010 Top 16, Contributor

I don't think this is something errata-worthy, so long as it doesn't set a trend.


Dennis Baker wrote:
I don't think this is something errata-worthy, so long as it doesn't set a trend.

I do think it's errata-worthy, to prevent the start of such a trend in the first place.


Isn't the whole point of an errata to fix a mistake in a published work? If this is a mistake, it needs an errata solely on that basis.


Zaister wrote:
Arachnofiend wrote:
Wait, what? Why would you want this "fixed"? The odd-numbered prereq's are terrible, costing you point buy value for no reason other than to qualify a stinking feat.
That is exactly why there's an unwritten design rule in d20 systems that attribute prerequisites are always at an odd number – so every possible value of an attribute is good for something. Even values get you a new bonus, odd values qualify you for feats or prestige classes. Without this rule, there would be no reason at all to take an odd value, and the attribute range would, in fact, be halved.

Huh? What about all the attribute odd scores that don't qualify you for anything?

I've always seen the odd number prerequisites to be an unnecessary distraction from a game that only grants bonuses based on even numbers.

I see this as a good thing.


Chengar Qordath wrote:
Isn't the whole point of an errata to fix a mistake in a published work? If this is a mistake, it needs an errata solely on that basis.

Is doing something outside an unwritten rule for the last rules set REALLY a mistake? Not in my book.


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Yeah, with the upcoming release of Unchained, more sacred cows like this can be led to the slaughter as far as I am concerned.

You won't miss them when they're gone.

prototype00

The Exchange RPG Superstar 2010 Top 16, Contributor

There are a lot of things in the book that aren't exactly as the designers intended them to be that aren't worth publishing an errata. Errata is for for things that affect game play.


graystone wrote:
Chengar Qordath wrote:
Isn't the whole point of an errata to fix a mistake in a published work? If this is a mistake, it needs an errata solely on that basis.
Is doing something outside an unwritten rule for the last rules set REALLY a mistake? Not in my book.

Which would be why I said "If this is a mistake..." If it's just a case of the developers changing design philosophies and throwing out one of common design paradigms of Pathfinder, then that's not a mistake.

Dennis Baker wrote:
There are a lot of things in the book that aren't exactly as the designers intended them to be that aren't worth publishing an errata. Errata is for for things that affect game play.

I'm pretty sure feat prerequisites do affect gameplay.


Chengar Qordath wrote:


I'm pretty sure feat prerequisites do affect gameplay.

With the game-wrecking power of even requirements? If anything, I think it'd be a positive effect...

Silver Crusade

graystone wrote:
Chengar Qordath wrote:


I'm pretty sure feat prerequisites do affect gameplay.
With the game-wrecking power of even requirements? If anything, I think it'd be a positive effect...

Ok, so Dodge now has an even numbered Dex requirement. Do you move it down to 12 or up to 14? Same thing with Combat Expertise and Spell Specialilzation.


Bigdaddyjug wrote:
graystone wrote:
Chengar Qordath wrote:


I'm pretty sure feat prerequisites do affect gameplay.
With the game-wrecking power of even requirements? If anything, I think it'd be a positive effect...

Ok, so Dodge now has an even numbered Dex requirement. Do you move it down to 12 or up to 14? Same thing with Combat Expertise and Spell Specialilzation.

What do these feats have to do with retroactively changing other feats to even requirements? I don't understand the point.

If you are asking what my thought are on what the requirements should be, then I'd lower everyone by 1. The requirement should be a certain bonus (like a +2 dex bonus) rather than some lame 1/2 bonus. Why would a 12 fail and a 13 make it when you DO the exact same thing?

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