Oppressive Boredom


Rules Questions


Saving Throw Will negates (see text)

Description: You fill your target with boredom. The target loses all interest in its current task and must make a Will save against the spell’s effect in order to perform its next action. If the target fails, it takes no action that round. The boredom lasts until the duration expires or the target breaks the spell’s effect with a successful Will save.

If I am reading this correctly, there is no save to have an existing action interrupted, only to take the "next" action. So for example, if someone is in the middle of a one round action, such as casting Summon Monster or concentrating to maintain a spell, I can hit them with this and the spell fail or the concentration will cease, yes?

Lantern Lodge

Personally, I think your being overly technical and pedantic in your interpretation, so I'm going to say no.

The target will need to make its will save to continue casting a spell that requires a full round (like a summon spell) or to continue concentrating on an existing spell, but I don't think Oppressive Boredom "interrupts" an ongoing action.


I don't think so. I believe it's worded "next action" because typically combat plays out sequentially. While it's obviously not unheard of to have actions carry over from one round to the next, it's not all that common (particularly outside of things like summons).

So, my reading of "next action" is "whatever they were going to do on their next turn".

It's a Save or Suck to do nothing. If it worked to make someone completely abandon anything they were in the middle of without a save, there'd be no reason not to bust out your Oppressive Boredom wand out every time the BBEG shows its face so you can ready an action for when it tries to go Nova.


Oppresive Boredom isn't on the PRD so I can't double check the wording, however my interpretation is that it doesn't do anything at all to an action in progress like a summoning spell. It only affects the next action. If they're in the middle of summoning that's not the next aciton, it's the current action.

Still this is my interpretation, and not sure if it is correct.

But I think it has to be this way because otherwise your interpretation is correct, which is probably too powerful of an effect.

Silver Crusade

The main reason I don't think it does what you want it to do is that it's not an immediate action to cast it. So the only things it may be able to interrupt are full round (or longer, hello lesser restoration) cast time spells, like Zoom said.

Grand Lodge

Claxon wrote:

Oppresive Boredom isn't on the PRD so I can't double check the wording, however my interpretation is that it doesn't do anything at all to an action in progress like a summoning spell. It only affects the next action. If they're in the middle of summoning that's not the next aciton, it's the current action.

Still this is my interpretation, and not sure if it is correct.

But I think it has to be this way because otherwise your interpretation is correct, which is probably too powerful of an effect.

Quote:

OPPRESSIVE BOREDOM

School enchantment (compulsion) [emotion, mind-affecting]; Level bard 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round/level or until broken (see text)
Saving Throw Will negates (see text); Spell Resistance yes
You fill your target with boredom. The target loses all interest in its current task and must make a Will save against the spell's effect in order to perform its next action. If the target fails, it takes no action that round. The boredom lasts until the duration expires or the target breaks the spell's effect with a successful Will save.

It's from UM.


claudekennilol wrote:
It's from UM.

I think I must have typed it incorrectly when I searched for it. Oh well.

My answer remains unchanged.

Silver Crusade

I admit that historically I've used this as a deterrent to lock picking trap on locks and preventing people from bashing down doors.

Rogue goes to pick the lock, triggers the spell on the door, becomes really bored and listless regarding the door.

Barbarian goes to smash in the door after the rogue fails, and becomes similarly listless about the prospect of smashing the door.


I'm pretty sure the spell does what you want it to do IF you ready it with an appropriate trigger.


To expand on what Zhayne said:

If you ready it for when the casters starts to cast, and since readied actions occur before the action that provoked them (usually), you could cast it as a readied action before that person begins casting. They would then need to make the save appropriately or be unable to cast the spell.


That's not quite what was being asked about though. The hope was that whatever action you're interrupting would be automatically negated, without allowing a save.


fretgod99 wrote:
That's not quite what was being asked about though. The hope was that whatever action you're interrupting would be automatically negated, without allowing a save.

Right, but I think we all agree that's a big fat no.


Claxon wrote:
fretgod99 wrote:
That's not quite what was being asked about though. The hope was that whatever action you're interrupting would be automatically negated, without allowing a save.
Right, but I think we all agree that's a big fat no.

Ah, yes. Well ... in that case, uh ... carry on, good sir!


I agree I am being technical, but this is a game of technicalities. The wording is oddly different, both in the text and the fact that the save is not a clean "Will negates."

When I wrote the OP I was thinking it was a 4th level spell. My interpretation was not out of line for spells of that level, which often have partial effects on a save. I see now that it is only 2nd. I agree that it is hard to believe what I was thinking was intended at 2nd level.

That said, even under my interpretation, this spell isn't as OP as Snowball. :p


Dragontamer wrote:
I agree I am being technical, but this is a game of technicalities.

Only if you make it so. Just... choose not to. You'll sleep easier.


The save isn't just "Will negates" because that would only allow for one save. This one allows a save per turn until you make one or the spell runs out (IIRC).

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Oppressive Boredom All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions