
![]() |
4 people marked this as a favorite. |

Brighthaven is recruiting independent neutral and good-aligned companies to take, hold and defend Towers during Early Enrollment! We seek independent companies who are interested in staking a claim in PFO during EE. During EE, you will be sponsored by Brighthaven, allowing you to take, hold, and develop a Tower hex as well as take advantage of the exceptional martial (and other) training that Brighthaven will offer. You will have no restrictions placed upon you by Brighthaven other than these simple three: 1) you must be a neutral or good aligned company; 2) you must take, hold and defend (during Brighthaven's open PvP window) a Tower under the banner of Brighthaven (this will necessitate PvP), and 3) you must not take aggressive or subversive actions against Brighthaven, our members, or our allies during EE.
As detailed in the most recent Gobbocast, Episode 16: Low Place Like Home, being an unsponsored company during WotT will have little to no benefits, and unsponsored companies, even if capable of taking and holding a Tower, will be subject to a 24-hour open PvP window with essentially no benefit at the end of WotT. We know that some small independent companies don't want to be tied up or bogged down by settlement politics, but will still wish to advance their character's training beyond that available in NPC towns during EE and may wish to gain the benefit of a shortened Tower PvP window vs. going it alone. Because of this, Brighthaven is extending this opportunity to independent companies as a mutually beneficial and non-binding arrangement for both parties during EE.
Join Brighthaven during EE, reduce your open PvP window, gain experience operating a POI in PFO, and reap the benefits of the exceptional training opportunities offered by an advanced settlement! Should you decide to leave Brighthaven after EE (we hope that you won't, but if you do), you will be free to forge a new beginning for yourself anywhere you choose, no strings attached!
Join Brighthaven for WotT during EE and build your future in PFO!
Contact Lifedragn for more information or to join us!

![]() |

There needs to be clarification on diminishing return of controlling more than 10 towers. From my two listenings of the video cast, it sounded like Tork said the highest level if training from WoT is 10. Also, each tower grants one level of training.
Did any of you by chance get the same impression?

![]() |

There needs to be clarification on diminishing return of controlling more than 10 towers. From my two listenings of the video cast, it sounded like Tork said the highest level if training from WoT is 10. Also, each tower grants one level of training.
Did any of you by chance get the same impression?
I can't say that I got that impression as more than a casual example of a case in context of example on a point he was making. Let's listen again....

![]() |

432,000 Experience?
Challenge Accepted, what role?
Hehe. The goal is to figure how many towers a settlement might need at maximum if the WoT goes for 6 months. Not easy to answer exactly as things are in flux...
If it is 14, as Urman suggests is possible, that is 14 towers. Only significantly large settlements will be able to maintain that many towers. Depending on many things including local aggression levels, but very much on how many of your people actually play (and participate) vs. how many are on paper....

![]() |

There needs to be clarification on diminishing return of controlling more than 10 towers. From my two listenings of the video cast, it sounded like Tork said the highest level if training from WoT is 10. Also, each tower grants one level of training.
Did any of you by chance get the same impression?
I did not get that impression, Bludd. I did get the indication that at some point, the impact of increasing your PvP window is going to limit how many towers a settlement may want to hold, since the PvP window time scales significantly with more towers (maybe it was 10?)
But I'll listen again and see if I get a different impression second time through.

![]() |
1 person marked this as a favorite. |

@Bringslite
Here is your 432,00 experience Character:
He is mainly a Two-Handed Greatsword Fighter that uses a bow as a back up. He has Good Fort, and has increased his Reflex back up. He has the skills that allows him to Gather and Refine basic materials to help the Crafters, as well as allow him to Gather while out adventuring. He also put some experience into several Knowledges to increase better loot drops. He also has a smattering of other skills, and he is a pretty decent soldier.
Attack - 110,654 (.288 + .312 + .328 + .344 + .36) + (.208 + .234 + .248 + .256) = 2.578 str
Cross Blow 5 (8,678xp), Wrath Guard 5 (8,678xp), Swing 5 (8,678xp), Wrathful Strike 5 (8,678xp), Cleave 5 (8,678xp), Passing Step Thrust 5 (8,678xp), Hoist 5 (8,678xp), Wind-Up 5 (8,678xp), Bull Rush 4 (20,615xp), Trip 4 (20,615xp)
Ranged Attack - 28,408 (.288 + .312 + .328 + .344 ) = 1.272 dex
Half Draw 4 (3,551xp), Bullseye Shot 4 (3,551xp), Pinpoint Targeting 4 (3,551xp), Overdraw 4 (3,551xp), Patient Anchor 4 (3,551xp), Impaling Shot 4 (3,551xp), Followthrough Foresight 4 (3,551xp), Impact Critical Shot 4 (3,551xp)
Expendable - 53,096 (1.401 str, .109 dex)
Bully (72xp), Fluster (72xp), Augment (386xp), Endanger (386xp), Rush (386xp), Pause (1,173xp), Browbeat (2,648xp), Trouble (2,648xp), Imperil (5,027xp), Redouble (5,027xp), Stop (8,529xp), Disturb (13,371xp), Scare (13,371xp)
Proficiency - 5,042 (.214 con, .427 str, .214 dex)
Heavy Armor 2 (1,024xp), Heavy Blade Weapon 2 (1,024xp), Trophy Charm Implement 2 (1,970xp), Bow 2 (1,024xp)
Passive - 137,483 (2.8524 con, 1.774 str, 0.394 dex, 0.394 wis, 0.394 int, 0.394 person)
Fort Bonus 6 (23,944xp), Base Attack Bonus 6 (36,301xp), HP 12 (18,399xp), Power 12 (6,244xp), Unbreakable 8 (15,701xp), Heavy Melee Attack Bonus 6 (15,963xp), Heavy Blade Specilaization 6 (20,931xp)
Extra Passive - 46,149 (.663 Con, 1.128 dex, .931 str)
Two-Handed Melee Specialization 4 (16,442xp), Ranged Attack Bonus 5(8,145xp), Bow Specialization 5 (10,499xp), Reflex Bonus 4 (5,429xp), Great Fortitude 2 (1881xp), Toughness 2 (1881xp), Bravery 2 (1881xp)
Skills - 51,199 (2.408 Con, 3.912 Int, 1.641 Wis, 1.423 Str, 1.039 Dex)
Forester 5 (2,234xp), Miner 6 (4,379xp), Sawyer 6 (4,379xp), Smelter 6 (4,379xp), Tanner 6 (4,379xp), Weaver 5 (2,234xp), Soldier 7 (21,465), Perception 6 (1,379xp), Sense Motive 3 (60xp), Survival 3 (60xp), Arcana 5 (594xp), Dungeoneering 5 (594xp), Geography 5 (594xp), History 5 (594xp), Local 5 (594xp), Nature 5 (594xp), Religion 5 (594xp), Planes 5 (594xp), Stealth 3 (60xp), Athletics 6 (1,379xp), Ride 3 (60xp)
Str - 18.087
Dex - 15.087
Con - 16.1374
Int - 14.306
Wis - 12.035
Per - 10.394
Str 17, Con 16, Dex 14
432,031 experience used

![]() |

Ahh. He is a little diverse (not in unattractive ways though) so 12 - 14 towers might be a good target if you are a big enough "Sassy Pants Settlement" for month 6 (if needed) of WoT.
Remember, it's not month six that matters. The results will be the average of your towers held for the full period.

![]() |

Bringslite of Fidelis wrote:Ahh. He is a little diverse (not in unattractive ways though) so 12 - 14 towers might be a good target if you are a big enough "Sassy Pants Settlement" for month 6 (if needed) of WoT.Remember, it's not month six that matters. The results will be the average of your towers held for the full period.
Yes, the results will be, for "extras" after. The max training during will be directly tied to how many towers you control @ 1/1.
Don't get me wrong though, I say get as many as you can hold as early as you can. :)

![]() |

I think anyone with less than 35 people on day one will have no choice but to focus on the basics of having enough training, while anyone with more than 100 will have little excuse not to focus on the long term.
The people in the middle will be walking a knife's edge, worrying if they have enough or too much.

![]() |

To be honest, I think people are more worried about training than they are to DI boosting items that won't effect them for over 6 months, going on a year.
I don't think we will see past level 10-11 during WotT, so the most towers you would want is 15 for your secondary roles.
This confuses me. Why do I need more towers for my secondary role?

![]() |

The settlement's secondary roles. Not our own.
Derp... I must be slow. Still not Grok...
If I were to say that a settlement with 10 towers can train it's chosen template (i.e. cleric and fighter) to "level 10" and support anything I train somewhere else to "level 10", what other things are we talking about here?

![]() |

He did say "most." I think Cheatle's suggesting a buffer, for the possibility of training a bit more than the template. It may or may not be possible, bit it would be sad to discover that 10 supports a template, requiring our mages to train elsewhere, while 15 would have allowed us to train some of them too. Not many people get hurt planning for more than they need.
;-) unless we over reach.

![]() |

He did say "most." I think Cheatle's suggesting a buffer, for the possibility of training a bit more than the template. It may or may not be possible, bit it would be sad to discover that 10 supports a template, requiring our mages to train elsewhere, while 15 would have allowed us to train some of them too. Not many people get hurt planning for more than they need.
;-) unless we over reach.
Buffers are cool. Tork clearly said in the Vid that (so far) 1 tower = 1 lvl of training and that includes the "free support" for outside training during WoT.
I wouldn't mind knowing the details on "extra" after game bonuses.

![]() |

It doesn't give you full support, originally all secondary roles that weren't supported by the main template were going to be at a 50% value, they have since changed that to be higher, my guess is 75%.
Example: I have a Fighter/Cleric Proto-Settlement and I can support up to Level 12 with my 12 towers, but Rogue/Wizard are Secondary and I can only support them up to level 9.

![]() |

1) The settlements will train at least 2 of the 4 (alpha base) classes, but will support all of them. This means that Settlement A may train Wizard and Cleric but it can have fully supported members who are Fighters, except that they will have to visit another settlement to train new skills.
He made it more clear in the interview. At least to my ears. I will try and find a time stamp.
Edit: Actually, no I won't try and find it. It is clear enough to me. I am going to catch the last sun of the day instead! :)

![]() |

OK. Apologies for being abrupt. Someone was waiting on me.
This is the quote that I meant but hadn't the time to find. It is 5 days after the first post that I linked. I believe it is the last post in the thread about training in the WoT.
Go Here and jump to 37:00 where Tork talks about support being at the same level as the settlement can train at. Admittedly a little out of context as he is talking about working settlements. I don't see why it would be different for the WoT though.

![]() |

For clarification: by "neutral and good-aligned" companies, we mean not only companies within one alignment step of Brighthaven's NG (LG, NG, CG, and NN), but also those companies that are LN and CN.
Tork states in the Gobbocast that alignment won't be implemented during the War of the Towers, so we have flexibility in sponsoring companies in the early stages of EE. We expect that companies with medium to high-level skills and a good combat record from WoT will be able to find a home. (Within the Everbloom alliance, we have allies that can take almost any alignment, so companies that don't fit into Brighthaven after WoT might likely find homes within the alliance, though Brighthaven can't make guarantees.)

![]() |

The land rush is almost over. There are a lot of you that haven't joined a company yet. There's still time, of course.
Here's a likely scenario: You and your friends are in the starter NPC town a week into the game. War of the Towers is starting, so you know there will be PvP going on. You've either already bumped into the level limit, or you can see that you'll hit it shortly. Frankly, you know you'll need to join some settlement to keep advancing your skills.
A week into the game, you might not be willing to commit to any settlement for the rest of your character's life in Pathfinder Online. That's pretty reasonable.
So our offer, we think, is also reasonable. Join Brighthaven during EE, hold a tower for us, get some PvP experience and achievements. At the end of the War of the Towers, you can make your decision - do you stay, or do you move on to another chapter of your character's story. You'll have a place to bank your loot until then. You'll be away from the starter town, so won't be competing for mobs and nodes with a thousand people.
We're going to be focused on fighter training. We'll see how heavily armed and armored fighters, with more hit points and damage resistance than the average bear, end up working. We're hoping that in the close quarters of the tower "claim area", that fighters' survivability outweighs any reduction in mobility. And if you (or some of your buddies) are looking to run wizards or rogues or crafters, we have allies close by that will be training those skills.
Contact Lifedragn for more information or to join us.

![]() |

The land rush is almost over. There are a lot of you that haven't joined a company yet. There's still time, of course.
Here's a likely scenario: You and your friends are in the starter NPC town a week into the game. War of the Towers is starting, so you know there will be PvP going on. You've either already bumped into the level limit, or you can see that you'll hit it shortly. Frankly, you know you'll need to join some settlement to keep advancing your skills.
A week into the game, you might not be willing to commit to any settlement for the rest of your character's life in Pathfinder Online. That's pretty reasonable.
So our offer, we think, is also reasonable. Join Brighthaven during EE, hold a tower for us, get some PvP experience and achievements. At the end of the War of the Towers, you can make your decision - do you stay, or do you move on to another chapter of your character's story. You'll have a place to bank your loot until then. You'll be away from the starter town, so won't be competing for mobs and nodes with a thousand people.
We're going to be focused on fighter training. We'll see how heavily armed and armored fighters, with more hit points and damage resistance than the average bear, end up working. We're hoping that in the close quarters of the tower "claim area", that fighters' survivability outweighs any reduction in mobility. And if you (or some of your buddies) are looking to run wizards or rogues or crafters, we have allies close by that will be training those skills.
Contact Lifedragn for more information or to join us.
@The bold part, This struck me while I am reading this. It is funny for a few reasons. 1) Training can be given to ANYONE that the settlement allows into their towns, weather they are a member of that settlement or not. and 2) It is said somewhere <Cast summon Nihimon> that one can freely switch settlements as long as they are accepted into the new one, or something like that. Point is that your not "bound for the rest of your PFO life" once you join a settlement.
With the above 2 points, I am confused as to what you are saying and offering. I understand your trying to get more people to join for WoT and all, but don't like or install un-needed fear to get those recruits.
Side note: Aragon will allow training to anyone we are not currently in a feud with. Just bring your coin and stand in line, or move up in the line by stabbing the guy in front of you, what ever floats your boat.

![]() |

That's a bit tacky, don't you think? You have your own recruitment page. Or was that intended in another way? I don't want to assume but I'm really not clear on how that last part was meant. It doesn't feel like it belongs with the rest of your post in any case.
Regardless, I think you'll find it was simply unfortunate wording on his part. We're offering a chance, as stated in the original post, for companies to run a tower with Brighthaven's backing during the War of the Towers and no need to sign on indefinitely.

![]() |

2) It is said somewhere <Cast summon Nihimon> that one can freely switch settlements as long as they are accepted into the new one, or something like that.
You can switch PC Settlements if a different PC Settlement offers you membership and you accept.
I seem to recall some mention of a cooldown for switching Settlements, but I'm having trouble finding it.
At any rate, I think the point Urman was making, and if he was I think it's a fantastic thing to make clear, is that Members will be free to leave for other Settlements without prejudice. I expect there are some Settlements on the Leaderboard right now that would take such apostasy as a personal affront, and hound anyone who dared desert them.
The Seventh Veil has a similar position, in that we intend to actively work to help those Companies that joined us or our allies during the Land Rush to achieve their own goals of Settlement ownership if we feel we can. We're much happier building up our friends and allies than we are subjugating vassals.

![]() |

"The Goodfellow" wrote:2) It is said somewhere <Cast summon Nihimon> that one can freely switch settlements as long as they are accepted into the new one, or something like that.You can switch PC Settlements if a different PC Settlement offers you membership and you accept.I seem to recall some mention of a cooldown for switching Settlements, but I'm having trouble finding it.
At any rate, I think the point Urman was making, and if he was I think it's a fantastic thing to make clear, is that Members will be free to leave for other Settlements without prejudice. I expect there are some Settlements on the Leaderboard right now that would take such apostasy as a personal affront, and hound anyone who dared desert them.
The Seventh Veil has a similar position, in that we intend to actively work to help those Companies that joined us or our allies during the Land Rush to achieve their own goals of Settlement ownership if we feel we can. We're much happier building up our friends and allies than we are subjugating vassals.
For the Record:
Aragon is a free and open settlement, founded upon the principles of the River Freedoms. As such we are:
1. Anti Slavery
2. Anti Expansionist
3. Allow for Companies to join Aragon and retain their autonomy
4. Allow visitors to train within our settlement
5. Above all else, individuals or companies that depart from our
settlement will be wished our customary "Fair Winds" blessing.
We do not beg people to join us, and we do not bemoan their departure.
I'm not sure who Nihimon was speaking of in his statement, but I wanted to clarify that it is not Aragon.

![]() |

Urman wrote:A week into the game, you might not be willing to commit to any settlement for the rest of your character's life in Pathfinder Online. That's pretty reasonable.@The bold part, This struck me while I am reading this. It is funny for a few reasons. 1) Training can be given to ANYONE that the settlement allows into their towns, weather they are a member of that settlement or not. and 2) It is said somewhere <Cast summon Nihimon> that one can freely switch settlements as long as they are accepted into the new one, or something like that. Point is that your not "bound for the rest of your PFO life" once you join a settlement. Point is that your not "bound for the rest of your PFO life" once you join a settlement.
As to the bolded part - there are plenty of characters that are uncommitted at this point. I think that is inarguable if one looks at the land rush numbers. So if people are still uncommitted, for whatever reason, they can find a space with us without having to make a commitment at this point. They don't need to join TEO; they aren't obligated to permanently join Brighthaven. While many forum readers understand that companies and individuals will be able to switch companies and settlements relatively easily, I do not think all forum readers 'get that'. It's an offer for people to take advantage of our position and placement as they figure the game out.