YuenglingDragon
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Bad link. Anyone who cares to know what Lindley is talking about can go here
So that's crazy.
Might go in the wacky town bunch. Probably deals extra damage against undead...
YuenglingDragon
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Worked a little on this today. Preview of the Taser, a 2-point mod
Taser (bottom rail): As a standard action, you may fire a sharp, pronged lead as a ranged touch attack with a range of 15 feet. On a successful hit, you deal d8 non-lethal electric damage. If the target takes any damage from the attack it is staggered until the end of your next turn. The leads must be carefully rewound inside the launcher, which takes a full round action that provokes attacks of opportunity.
| Interjection Games |
Also I think we have this but a possible blindsense/lifesense scope so we have amazing sniper rifles.
Make it shoot through walls and it can be Perfect Dark all over again!
@Lucky
My gadgeteer has a flare gun that does that, and about half a dozen other things. If you want to break it down into parts while keeping it compatible with the gunslinger, well, give me a sec.
-Flares of different colors
-Light on fire
-Extend duration of light on fire
-Flares that make an obscuring mist effect
-Flares that use a dose of inhaled poison to make an obscuring mist effect
Some of that can translate over to this system. Similar enough.
| SACplayin |
Oceanshieldwolf wrote:What? No Quake-style nailgun? Sure mechanically it might not do that much, but it is every kind of awesome.I feel like this is basically a descriptive element that doesn't need mechanical support. Unless you have some thought on what it would do that's special?
Detonating Nailgun. Or have it have exclusive elemental properties. Acid nail melts armor/skin reduces DR/makes them vulnerable. Lightning nail allows you to nail multiple targets and when they are adjacent they take damage from conducting the lightning. Ice nails are pretty much icicles and targets gain the staggered condition from the cold.
| Oceanshieldwolf |
Oceanshieldwolf wrote:What? No Quake-style nailgun? Sure mechanically it might not do that much, but it is every kind of awesome.I feel like this is basically a descriptive element that doesn't need mechanical support. Unless you have some thought on what it would do that's special?
[Emphasis mine] Umm, no. Thus the bold part. ;)
| Oceanshieldwolf |
YuenglingDragon wrote:Detonating Nailgun. Or have it have exclusive elemental properties. Acid nail melts armor/skin reduces DR/makes them vulnerable. Lightning nail allows you to nail multiple targets and when they are adjacent they take damage from conducting the lightning. Ice nails are pretty much icicles and targets gain the staggered condition from the cold.Oceanshieldwolf wrote:What? No Quake-style nailgun? Sure mechanically it might not do that much, but it is every kind of awesome.I feel like this is basically a descriptive element that doesn't need mechanical support. Unless you have some thought on what it would do that's special?
[emphasis mine] There was the copper spike ammo listed upthread (Lindley Court I think posted it) that conducted electricity...
| Oceanshieldwolf |
As for firing living creatures, check out my blogpost on the Symbiote Base Class in development. Specifically the Biomunitioneer.
Some more tinkering with the concept in the seventh MCA thread led to adding the Swarmgunner to the Biomunitioneer - that's right, like a flamethrower, only you have a swarm under your control.
| SACplayin |
SACplayin wrote:[emphasis mine] There was the copper spike ammo listed upthread (Lindley Court I think posted it) that conducted electricity...YuenglingDragon wrote:Detonating Nailgun. Or have it have exclusive elemental properties. Acid nail melts armor/skin reduces DR/makes them vulnerable. Lightning nail allows you to nail multiple targets and when they are adjacent they take damage from conducting the lightning. Ice nails are pretty much icicles and targets gain the staggered condition from the cold.Oceanshieldwolf wrote:What? No Quake-style nailgun? Sure mechanically it might not do that much, but it is every kind of awesome.I feel like this is basically a descriptive element that doesn't need mechanical support. Unless you have some thought on what it would do that's special?
Right I saw it earlier today. I think I listed an arc gun earlier with the same idea minus the spikes. I'm just defending your idea by offering a small sample of possible mechanics a nail gun could
YuenglingDragon
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As for firing living creatures, check out my blogpost on the Symbiote Base Class in development. Specifically the Biomunitioneer.
Some more tinkering with the concept in the seventh MCA thread led to adding the Swarmgunner to the Biomunitioneer - that's right, like a flamethrower, only you have a swarm under your control.
Do you play 40k? If not you need to research tyranid weapons and get your mind blown by a hydrogen filled grub that autodarwinates on contact in a most fiery way.
| Interjection Games |
How about one of those lasers with the liquid center rather than the crystal center? They can handle multiple wavelengths through some quirky chemistry.
A gun that links you and another creature. If one of you moves such that you would be further away from each other, deal damage to the mover. It'd be a way to make the gun subservient to the bayonet and have a melee gunslinger.
Also a very slow reload pepperbox attachment with an incredibly short range increment, damage that falls off each range increment, and no attacks of opportunity for firing it in melee. Total Warhammer Fantasy Master Engineer repeating pistol right there. Bonus points if you call it a "whirling cavalcade of destruction".
YuenglingDragon
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THIS!
Really? Out of all the sniper rifles in ME3 you want the Incisor? That thing was terrible.
I guess I should consider something that effectively mimics deadshot and a 3 round burst might be the thing. I'll look into it.
YuenglingDragon
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OK, guys, the first round of new mods is up and running!
In this update we have saw blade guns, intelligence, ice, gravity, nets, and more.
I think Moderately Self Aware is too weak for 5-points and have to figure out some additional abilities for it. What do you think about it effectively granting all around vision as it warns you of danger?
| Pillbug Toenibbler |
YuenglingDragon wrote:"Hello friend. Target acquired. Sentry mode activated. Is anyone there? Hello? Could you come over here? I don't blame you. No hard feelings."Lindley Court wrote:1)A way to have your gun crawl about on little robo-legs! Why would I want it permanently affixed to me when it can just siton my shoulder and follow me around?Moderate self awareness might just be an add on I need to make.
Oooo, a Moderate Self Aware mobile sentry... with an AI based upon Navi from Ocarina of Time. ;)
| Jamie Charlan |
Steady Photon-Belt III, Supernova, Hyper, Shock or Giga Wave Cannons
(Because hostile kingdoms/planets/planes-of-existence can't have nice things)
Dantalion's Flute
(Because it's a pretty name with similar results)
The Ion Cannon
(Because)
Plasma Beam
(Makes for a nice low level eldritch blast)
Fire Flowers
(Parce que)
Ghost Particle Cannons
(Anyone that can't appreciate the artful beauty of using warp, hyperdrive or transporter technology to turn relativistic particle beams into horrific telefrag artillery barrages has never known love in their cold heart)
Gamma Ray Bursts
(Wizards can create universes and alter others to suit their tastes. In comparison, being able to punch some ionizing holes through nearby planets is pretty f***ing tame)
Some of this stuff might be "work towards at higher levels" but if you can level up into "bigger campaign-breakier spells", you can level into "brighter, more energetic electromagnetic events" as well! No more holding back "Because best gun shouldn't be as strong as a bow which shouldn't be as strong as fireball"! My Aegis demands seven-loops of happiness and charge!
Edit: Also Golarion has giant laser-spewing robot spiders for crying out loud. Ammunition counts and worries, if even applicable, should involve the burst-limiter on your drum's feed system for the happy little rotary you lug around with 22 strength, not some prissy pouch of lead pebbles in powdered paper.
YuenglingDragon
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If you have Uncanny Dodge and pick up that addon, do they interact?
Dang it. They'll stack and I'm a moron.
Oooo, a Moderate Self Aware mobile sentry... with an AI based upon Navi from Ocarina of Time. ;)
I made it and you can find it on the blog. You'll have to provide the obnoxious fairy personality on your own, though.
A hookshot, preferably one that can be attached under-slung to another gun, or removed and used separately.
This will be in the next batch, though it will, like the rest, only be available to the gungineer. If there was enough interest in more guns and gun-like items, we could write up a micro-product with that stuff.
A shell that can launch a bag of caltrops.
A spiked chain net that acts as caltrops when the guy inside excapes is on the blog.
A hypnosis ray. Charm, stun, or Confusion.
I have mostly stayed away from stuff like this. I love the hard sci-fi stuff like a particle accelerator gun and don't get as excited about pulpy mind control rays of the sort that are foiled by, well, foil of the aluminum sort. I'm not counting it out but...meh.
A gun that shoots living ammo that continues to fight/damage after it hits. (like a leech gun)
You, sir, should check out the biomunitioneer that Oceanshieldwolf was talking about up the thread a bit.
Steady Photon-Belt III, Supernova, Hyper, Shock or Giga Wave Cannons
(Because hostile kingdoms/planets/planes-of-existence can't have nice things)
If enough people want rules for a mythic gungineer, this will be forthcoming. Also funny.
Dantalion's Flute
(Because it's a pretty name with similar results)
I had to look this up and then I got sucked down an R-Type rabbit hole for a while. I'm back now. I am going to do something that needs to be charged up to work, though I probaply can't use this (admittedly awesome) name.
The Ion Cannon
(Because)
Like from Star Wars? What knocks out your electronics?
Plasma Beam
(Makes for a nice low level eldritch blast)
The migh level mod "Fusion Bottle" shoots plasma. There's a lot about this class that's warlock-esque in retrospect. Especially when you work your way up to a magical power source and forget about the stupid bullet and gunpowder crap.
Fire Flowers
(Parce que)
Like Mario?
Ghost Particle Cannons
(Anyone that can't appreciate the artful beauty of using warp, hyperdrive or transporter technology to turn relativistic particle beams into horrific telefrag artillery barrages has never known love in their cold heart)
Are we talking about neutrinos?
Gamma Ray Bursts
(Wizards can create universes and alter others to suit their tastes. In comparison, being able to punch some ionizing holes through nearby planets is pretty f***ing tame)
Again, if there's a desire for mythic gungineer rules I promise to bake entire worlds in exotic radiation and salt their fields with fission bombs.
Some of this stuff might be "work towards at higher levels" but if you can level up into "bigger campaign-breakier spells", you can level into "brighter, more energetic electromagnetic events" as well! No more holding back "Because best gun shouldn't be as strong as a bow which shouldn't be as strong as fireball"! My Aegis demands seven-loops of happiness and charge!
I'm totally with you. One of my design goals was to make a gunslinger that had the same kind of exponential progression that full casters get instead of the linear progression martial classes are forced into.
Edit: Also Golarion has giant laser-spewing robot spiders for crying out loud. Ammunition counts and worries, if even applicable, should involve the burst-limiter on your drum's feed system for the happy little rotary you lug around with 22 strength, not some prissy pouch of lead pebbles in powdered paper.
You might like the gungineer then (assuming you didn't buy it already). You get access to power sources (among other mods). The steam and alchemical sources provide propulsion and you only need to keep feeding it bullets. Later on you can get the magical power source and stop worrying about bullets, powder, and reloading like the filthy commoners. You're a maker, a creator, a gungineer.
| Jamie Charlan |
The Ion CannonNah more as in "GDI". Orbital flight and deep holes where power plants used to be. Basically what the average blaster caster aspires to.
Like Mario?Well I figure not everyone wants giant blue beams all the time for everything, however odd that may sound. Plus skippy fireballs and all.
Are we talking about neutrinos?In this case it's a weapon from over in gurps: The idea is that you take a typically fatal accident: phasing, hyperspace or teleportation errors, and apply them to the end of whatever barrel or barrel-less vectored weapon that you're using. To bypass silly crap like intervening moons or shields or reactor core housings that thought they stood between you and hilarity
Gungineer
Where be this, and does it combine well with Aegis (I can't tell you the totally secret unobvious obscure reasons one would want to multiclass with that)?
YuenglingDragon
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Nah more as in "GDI". Orbital flight and deep holes where power plants used to be. Basically what the average blaster caster aspires to.
Ah, right. Again, that'll have to wait for Mythic.
Well I figure not everyone wants giant blue beams all the time for everything, however odd that may sound. Plus skippy fireballs and all.
I'll have to think about this.
In this case it's a weapon from over in gurps: The idea is that you take a typically fatal accident: phasing, hyperspace or teleportation errors, and apply them to the end of whatever barrel or barrel-less vectored weapon that you're using. To bypass silly crap like intervening moons or shields or reactor core housings that thought they stood between you and hilarity
There was another poster who wanted to be able to make a "lazy gun" from Ian Banks. I think the next batch will have something that combines the ridiculous randomness of a rod of wonder with a gun.
Where be this, and does it combine well with Aegis (I can't tell you the totally secret unobvious obscure reasons one would want to multiclass with that)?
I think they'd meld pretty well. They both key off Intelligence and the gungineer's good reflex save will shore up the bad save of the aegis. You'll probably want to use astral skin, though, instead of one of the other heavier options if you want to make use of the free AC from the gungineer's Nimble ability.
It really depends on what you want. You aren't going to be able to access they highest level mods or astral suit customizations but you'll have a boat load of flexibility and a really interesting character.
| Onyewu |
Tractor beam--for those pesky far-away magic users you want just a wee bit closer to your heavies.
How bout an anti-magic ion gun (or whatever you want to call it)? Maybe it turns off certain magic items...or called shots to localize the effect even more
Or it could interfere with the spell source of a caster to make it more challenging for them to do their thing.
That sounds a bit powerful so maybe a more drastic misfire chance or competing DC's to make it a little more challenging.
YuenglingDragon
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Tractor beam--for those pesky far-away magic users you want just a wee bit closer to your heavies.
I'm making a grappling hook bottom rail attachment that will give some utility for climbing but also be able to grab a mofo Mortal Combat Scropion style.
How bout an anti-magic ion gun (or whatever you want to call it)? Maybe it turns off certain magic items...or called shots to localize the effect even more
Or it could interfere with the spell source of a caster to make it more challenging for them to do their thing.
I had not considered that but I kind of love it. The power of science shall prevail.
That sounds a bit powerful so maybe a more drastic misfire chance or competing DC's to make it a little more challenging.
It doesn't matter for the gungineer. I just make it cost more points or be usable fewer times per day. Though I am tempted to make it have a misfire chance just because temporarily suppressing all magic effects on a hapless gungineer is hilarious.
YuenglingDragon
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Heckler & Koch MP5A5
A submachine gun like this would be a fairly common low to mid level selection of mods. Lets start with a two handed named gun to go with a fixed stock MP5.
Add a "20 round magazine" to give the named gun a big capacity and the automatic weapon quality. That's going to cost a fortune in metal cartridges so lets add an "alchemical power source" for another 3 points so now all we need is to feed this baby plain bullets. I still have 2 points as a 5th level gungineer so lets add "sufficiently advanced technology" so that attacks count as magic for overcoming DR or hitting incorporeal monsters. Finally we can add a reflex sight for +1 to hit or a heavy barrel for +1 damage.
Boom. Your gungineer is rocking an MP5.