
BigP4nda |
Okay, so I want to make a Rogue who specializes in pouncing on unsuspecting foes for a buckets of sneak attack damage, and then jump back into the shadows, and repeat.
I am having some trouble scrounging up feats, traits, abilities to help make the acrobatics checks easier, or increasing my base speed so that I can jump farther.
Some things I have found:
Skill focus (acrobatics)
Acrobatic feat
traits with bonuses to acrobatics
Charger trait
Peerless Maneuver rogue talent
expert leaper rogue talent
Fast Stealth rogue talent
Fleet feat
Death from Above
Is there anything else that would aid in my constructing of this character?
Also what magical items would work well? I know of boots of striding and springing

bigrig107 |

If you want to actually use the charge action, catfolk have a feat that lets them take the +2 attack, but not the -2 AC with charge AND Lunge AND Cleave.
Don't know how much you'll use, or if you'll get Lunge or Cleave, but it's worth it in my opinion.
Free +2 on charge, with no AC penalty? Sign me up!
It's called Nimble Striker.
You need Catfolk, Dex 13, BAB +1, and the sprinter race trait. (Which adds +10 feet to charge, move, and withdraw speed).
Quite useful.

JuanAdriel |

Look at the scout archetype, it can help on those rounds you can't hide for any circunstance, and sinergyses perfectly with that catfolk ability if you decide change race. It is great with the spring attack chain of feats.

BigP4nda |
are you open to third party? if so the Harrier archetype from super genius games REALLY likes to move and gives a lot of what you want as free feats.
I generally try to avoid 3rd party products. Mainly because I don't want to read through hundreds of feats, classes, and other info and decide what I would and wouldn't use.

BigP4nda |
Look at the scout archetype, it can help on those rounds you can't hide for any circunstance, and sinergyses perfectly with that catfolk ability if you decide change race. It is great with the spring attack chain of feats.
I will not be changing race, this much I know. The Scout archetype is great! I had forgotten what its abilities were, that helps a lot thanks!

Soul |

not that i can think of off the top of my head, although if you're running with a reach weapon i could see some fun times in your future.
i think there was a ruling recently that as long as you started from concealment and ended in concealment any movement you take can benefit from stealth (someone back me up on this...?) and with spring attack and fast stealth that would allow you to get WELL within 15 feet (charge 10 feet, lunge with a spear, sneak attack, then retreat up to what... 50 feet? im probably missing some rule that makes that not work though. that would be awesome, so it must be illegal.
EDIT: assuming that movement does work it would be quite like the dragoon's leap abilities. make your lance a flaming burst and you have a dragonfire plunge!
a scenario example for what i'm getting at would be you hiding in tall brush/trees, running from stealth at least 10 feet (scout ability) as a charge (charge lets you move up to twice your speed, so a net of 60 feet with regular movement) then using lunge with a reach weapon (lance/spear works) to poke bad-guy from 15 feet away for a sneak attack (you moved 10 feet, and it was stealthed movement as per cover->cover rule) and with spring attack you can move up to your actions remaining movement after your attack, so 50 feet, plenty of room to find concealment again, and as per cover->cover ruling (which i really hope i can find) the enemy has NO IDEA what just smashed his chest for a metric crap-ton of damage.

gnomersy |
not that i can think of off the top of my head, although if you're running with a reach weapon i could see some fun times in your future.
i think there was a ruling recently that as long as you started from concealment and ended in concealment any movement you take can benefit from stealth (someone back me up on this...?) and with spring attack and fast stealth that would allow you to get WELL within 15 feet (charge 10 feet, lunge with a spear, sneak attack, then retreat up to what... 50 feet? im probably missing some rule that makes that not work though. that would be awesome, so it must be illegal.
4th ed rules for the start and end in concealment stealth thing iirc.

BigP4nda |
i think there was a ruling recently that as long as you started from concealment and ended in concealment any movement you take can benefit from stealth (someone back me up on this...?) and with spring attack and fast stealth that would allow you to get WELL within 15 feet (charge 10 feet, lunge with a spear, sneak attack, then retreat up to what... 50 feet? im probably missing some rule that makes that not work though. that would be awesome, so it must be illegal.
Charge and Spring Attack can't be used together, both take a full-round to use. I believe you are thinking of the Ride-by-Attack feat. which only allows you to continue in the direction you were charging.
I was thinking about making a Dragoon template, basically make him part of a secret dragoon clan that had supernatural acrobatic abilities. and also making my own leaping charge feat. This seems like the only way to get him how I want.

Soul |

hmm... does it specifically say spring attack has to be a full round, or can it be used as part of a full round? rules as written vs rules as intended questions are always the most fun. regardless though, if you're a scout rogue any time you move more than 10 feet (1/3rd your allowed movement from spring attack without charge) you can get sneak attack on all your attacks, so maybe taking a lance/longspear you move from cover 10 feet toward an enemy 25 feet away, lunge and stab him in the chest for large quantities of damage (this doesnt even have to be from cover really, since you're a scout and just GET it) then retreat the rest of your movement and you're out of his reach once again, ready to rinse repeat until he gives up or dies.

Sub_Zero |

not sure what kind of weapon you're using but, sap adept/master would help fill that bucket up with sneak attack damage. The only issue is that it's not lethal damage, but the bonuses are pretty sick.
by level 5 you'd deal 5d6+10 from the sneak attack damage alone.
One of the issues is that the foe needs to be flat footed, which they are if you use the scout archetype.

BigP4nda |
Some info on the character:
Race: Saurosian (Lizardfolk) my own creation
Class: Rogue (Scout) I will be using the scout archetype
Weapon: Spear (right now, I may or may not use longspear)
Armor: Right now, none.
He is 1st Level, and will be an NPC and an important part of the campaign for a good while.
What I am looking for as far as rulings, feats, and other features:
> Anything that allows you to Jump while charging.
> Anything decreasing the DC of acrobatics to jump or giving bonus to acrobatics to jump.
> Anything increasing base speed for longer jumps and charges.
> Anything raising the damage of a single attack.
> Anything that allows more sneak attack chances (pretty much covered by the scout archetype)
What I have so far:
> 2 options of preferred attacks: Charging (if i can get some sort of leaping charge), or Spring Attack (I will need something eliminating the penalty for moving full speed with acrobatics).
> Obvious feats: Power Attack, WF:Spear(or Longspear), Dodge, Mobility, Lightning Stance, Wind Stance, Acrobatic,
> Obvious Talents: Powerful Sneak, Deadly Sneak, Peerless Maneuver, Expert Leaper, Fast Stealth, Surprise Attack, Skill Mastery (Acrobatics).
Now something else I should state, this is supposed to be a group of magical beings. And I am thinking of making this NPC be an exile of an ancient Mystical Dragoon Clan, giving him supernatural speed and acrobatic skills. I am the GM but I would still like to stick to whats already written as much as possible, but I still don't want to completely alter my ideas to fit inside the box created by the rules.
EDIT: I already know of Vital Strike, but that won't work with either Charging or Spring-Attack, and I know exactly why, will not bring that debate up though. If you wish so I can make a separate post...

BigP4nda |
This is easier with Ninja, but you could use unarmed strikes with tiger style for a psudeo-pounce.
Yeeesss, I know this. Which is what I hate the most. He does not fit the role of a Ninja in EVERY OTHER POSSIBLE WAY, which sucks :\ I gotta stick with the role of the character otherwise I definitely wouldv made him a ninja.
Basically he would just need to acrobatics from the ninja class, but nothing else would fit him as well as the rogue class does.