Monk Favored Class Bonus for Dwarves


Pathfinder First Edition General Discussion


1 person marked this as FAQ candidate.
Quote:
Monk: Reduce the Hardness of any object made of clay, stone, or metal by 1 whenever the object is struck by the monk's unarmed strike (minimum of 0).

As far as I can tell, this lasts forever and has no save or ability to negate besides not being hit.

You could lightly tap a castle wall until it's jelly and then knock it down. Any adamantine structure or door is just a few rounds away from wooden.

Am I the only who finds this hilarious and exploitative? Dwarves even make decent Monks from the stat bonus they get.


I think it means that dwarven monk unarmed strike ignores 1 point of hardness per favored bonus invested into this option.


Still potentially great with only a single level investment: at 16th level when your unarmed strikes count as adamantine (or when you achieve your fists being counted as adamantine otherwise), a single selection of that favored class ability will reduce the hardness of what you are striking to 19, and the fact that the hardness is then less than 20 will allow your adamantine fists to ignore the hardness entirely.

In other words, you'll be able to ignore any hardness 20 and below, which includes other adamantine things. Indeed, nothing comes to mind that has hardness more than 20. Now, a DM may not allow this, so I'd check with them, but it seems legit to me.

Scarab Sages

A martial artist can already ignore any hardness much more effectively than a dwarf with this fcb.


Rudy2 wrote:
Indeed, nothing comes to mind that has hardness more than 20.

Magic adamantine (or highly magic mithril) is higher than 20. A +5 Adamantine weapon has a hardness of 30.


Drejk wrote:
I think it means that dwarven monk unarmed strike ignores 1 point of hardness per favored bonus invested into this option.

This. The hardness penalty doesn't accumulate or anything.


No FAQ necessary. What GM would allow your "lightly tap" suggestion?


Majuba wrote:
Rudy2 wrote:
Indeed, nothing comes to mind that has hardness more than 20.
Magic adamantine (or highly magic mithril) is higher than 20. A +5 Adamantine weapon has a hardness of 30.

Oh, right. Phooey. Which means you'd have to actually focus in that alternate favored class trick to pull off the feat of ignoring all hardness ever. Probably not worth it, but potentially fun.


This thread makes me want to make a Dwarven SunderMonk. Karate chopping through shields like they are paper, maybe mix in some barbarian levels for armor ripper and spell sundering?


I really wanted this to be a horrible, horrible mistake on the part of the dev team, because those are always funny, and in this case not likely to ruin anyone's game. I guess it's obvious that by RAI, it ignores hardness, but by RAW it says reduce, and I was just crazy enough to hope.

As for Dwarven SunderMonk, wouldn't Barbarian have some alignment conflict? Spell sunder is amazingly flavorful though...


There are ways to get around the alignment conflict. Scion of Humanity Aasimar (with racial heritage dwarf and the Enlightened Warrior trait) would work, as would being a martial artist monk. Also, monks don't loose class abilities if they stop being lawful, so you could just take all your monk levels first.

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