
Yanick Goossens |

Hey Guys,
For my first PFSC I chose to try my hand at a Half Orc Barbarian based on a 15 points buy in. Advice is greatly appriciated
Name: Ausk Trask
Homeland: Hold of Belkzen
Alignment: Chaotic Neutral
Race: Half-Orc
Gender: Male
Age: 20
Hair: Black braided Mohawk
Height: 6'4
Weight 235
Eyes: Green
Deity: Gorum
STR
strength 17 (+3)
DEX
dexterity 12 (+1)
CON
constitution 11 (+0)
INT
intelligence 10 (+0)
WIS
wisdom 14 (+2)
CHA
charisma 10 (+0)
Gets me 13 HP
Weapon Critical
falchion 18-20/×2
ATK+5 and Damage 2d4+4
AC
armor class 15
TOUCH
armor class 11
FLAT
armor class 14
FORT 2
REF 1
Will 2
The four skill points spend on Acrobatics, Intimidate, K: Nature, Perception
Racial Traits:
+2 to One Ability Score ( put in on Str or Wis?)
Darkvision 60 ft.
Intimidating: +2 Intimidate
Orc Blood: Count as both Human & Orc
Saccred Tattoo's : +1 luck on saving throws
Weapon Familiarity: greataxes, falchions
- treat orc weapons as martial
FEATS:
Lvl1 Combat Reflexes
Class Features
Fast Movement
Rage 4 rounds

revaar |

Combat Reflexes isn't going to do a whole lot for you unless you decide to use a reach weapon instead of the falchion. I'd suggest switching that to Power Attack to start with.
What are your traits? I'd suggest Fate's Favored to boost the Effect of Sacred Tattoo to your saves.
What are you wanting to buy your Wisdom so high for? Where do you want to go with this build? Unless you are planning to multiclass to something that uses wisdom more, I'd put your +2 into Str and switch your Wis and Con.

Yanick Goossens |

Hey Revaar,
Thanks for the info. Will switch the feat to PA indeed a better choice.
As for Traits, I thought i had them all listed, but do I get to add more traits to start with?
The Wis is high because i thought it would come in handy with perception checks. I have no plans of multiclassingwith this first build. Will be a come and get me Barbarian.

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While perception is certainly an important (and some would argue the most important) skill, as a barbarian your job is to do lots and lots of physical damage to stuff while being able to withstand lots of punishment. You're likely better off accomplishing that by putting the majority of your stat points into STR, CON, DEX (in that order) and then down the line using a few thousand gold to buy +5 perception goggles to make up for any points you moved away from Wisdom.

Yanick Goossens |

So after first edit it becomes:
Name: Ausk Trask
Homeland: Hold of Belkzen
Alignment: Chaotic Neutral
Race: Half-Orc
Gender: Male
Age: 20
Hair: Black braided Mohawk
Height: 6'4
Weight 235
Eyes: Green
Deity: Gorum
STR
strength 17 (+3)
DEX
dexterity 12 (+1)
CON
constitution 14 (+2)
INT
intelligence 10 (+0)
WIS
wisdom 11 (+0)
CHA
charisma 10 (+0)
Gets me 13 HP
Weapon Critical
falchion 18-20/×2
ATK+5 and Damage 2d4+4
AC
armor class 15
TOUCH
armor class 11
FLAT
armor class 14
FORT 2
REF 1
Will 2
The four skill points spend on Acrobatics, Intimidate, K: Nature, Perception
Racial Traits:
+2 to One Ability Score ( put in on Str or Wis?)
Darkvision 60 ft.
Intimidating: +2 Intimidate
Orc Blood: Count as both Human & Orc
Saccred Tattoo's : +1 luck on saving throws
Weapon Familiarity: greataxes, falchions
- treat orc weapons as martial
FEATS:
Lvl1 Power Attack
Class Features
Fast Movement
Rage 4 rounds
Trait:
Fate's Favored (Alternatives Vigilant Battler;Berserker of the Society;Bloodthirsty)
Cheburn |

Hey Revaar,
Thanks for the info. Will switch the feat to PA indeed a better choice.
As for Traits, I thought i had them all listed, but do I get to add more traits to start with?
The Wis is high because i thought it would come in handy with perception checks. I have no plans of multiclassingwith this first build. Will be a come and get me Barbarian.
For Come and Get Me, I like the Invulnerable Rager archetype. Also keep in mind that C&GM doesn't come online until level 12 at the earliest.
Generally agree with what others have said about the stats. For a 15 point buy, maybe something like:
STR: 17 (15+2) (+3)
DEX: 14 (+2)
CON: 15 (+2)
INT: 10
WIS: 10
CHA: 7 (-2)
Con of 15 qualifies you for the Raging Vitality feat, which is pretty nice at higher levels.
Dex is useful for both AC and for extra attacks of opportunity (AoO). You will want Combat Reflexes at some point if you're going Come & Get Me, since otherwise you're limited to 1 AoO per round. At level one, definitely pick up Power Attack over Combat Reflexes though. :)

666bender |
Take rager and dip 2 in one of the 2 options :
Oracle with lame curse - this opens fatigue immune that will open amazing battle options.
Or one level in unbreakable fighter for endurance and diehard - this open an easy path to stalwart and super DR . Than dip the second in martial artist monk and take dodge and crane style . Fight on defence and with expertise and have DR of 10+

Gregory Connolly |

I would probably arrange the stats more like this:
Str 18 (10 points, +2 race)
Dex 13 (3 points)
Con 14 (5 points)
Int 10 (0 points)
Wis 11 (1 point)
Cha 7 (-4 points)
Invulnerable Rager and the Beast Totem line are considered standard around here, you might not want them, but people take them for a reason.
I would possibly trade that falchion for a greatsword, Gorum would be pleased. At higher level I would trade either one of them for a nodachi. The 18-20 crit range, d10 damage and ability to do slashing or piercing is really almost too good to pass up, and after levels of exposure to adventurers it is very easy to justify wanting one.

Cheburn |

@gregory, so a greatsword works better then a falchipn for this build? And with those charisma points would negate my intimidation right?
@atragon, we usually play at a 10-15 buy in but will inquire for next months game obviously 20 points is better
In terms of damage, it entirely depends on whether the additional damage you get from critting more often with a Falchion overcomes the additional 2 average damage a Greatsword (2d6 --> 7 average dmg) will do compared with a Falchion (2d4 --> 5 average damage). In general, I think the Falchion ends up doing more damage as you get to higher and higher static components of your damage.
Greatsword is Gorum's favored weapon, but a Falchion is completely thematically appropriate for a Half-Orc (a Falchion is the weapon listed for "Orc" in the bestiary).
The Nodachi will barely edge out the Falchion in average damage, and will be slightly swingier. The main advantage is the ability to do Piercing damage.
Having a 7 Charisma will give you a -2 modifier (-4 is the number of points spent, not your modifier) on your Intimidate checks. So at level 1, you would have +2 rather than +4. At level 10 you would have +11 rather than +13 on Intimidate. It's not game-breaking. There is also the Intimidating Prowess feat you can pick up if you want -- as you're a Barbarian, this will make your Intimidate modifier very high if you wanted to go that route.

Gregory Connolly |

Well, you will do slightly less DPR, but with a lower standard deviation. Essentially you will do 2 points more damage on every d20 roll except 18 (later 15-16) but will do much less on 18 because that is a critical threat for a falchion but not a greatsword. So you hit as often but crit less, doing more damage on each hit and each crit, but losing in terms of DPR because of the extra crits from the higher threat range. They are really similar from a play standpoint, the falchion is more streaky and the greatsword is more steady.
I was mostly suggesting it because your character worships Gorum, and Gorum's favored weapon is the greatsword.
Unless you invest in intimidate it is only somewhat useful. Without traits or lots of feat investment it isn't worth using in combat and the difference amounts to +4 vs a +6 if you don't dump charisma at first level.

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When play a front-line martial type, I usually take Toughness feat at first level and Power Attack at third. I want those extra 3 hit points as soon as I can get them.
EDIT: Not having PA at first level means you will hit for less damage, but more reliably. The penalty to hit, I find, hurts less at third level than at first level.

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Yanick Goossens wrote:@gregory, so a greatsword works better then a falchipn for this build? And with those charisma points would negate my intimidation right?
@atragon, we usually play at a 10-15 buy in but will inquire for next months game obviously 20 points is better
In terms of damage, it entirely depends on whether the additional damage you get from critting more often with a Falchion overcomes the additional 2 average damage a Greatsword (2d6 --> 7 average dmg) will do compared with a Falchion (2d4 --> 5 average damage). In general, I think the Falchion ends up doing more damage as you get to higher and higher static components of your damage.
Greatsword is Gorum's favored weapon, but a Falchion is completely thematically appropriate for a Half-Orc (a Falchion is the weapon listed for "Orc" in the bestiary).
The Nodachi will barely edge out the Falchion in average damage, and will be slightly swingier. The main advantage is the ability to do Piercing damage.
Having a 7 Charisma will give you a -2 modifier (-4 is the number of points spent, not your modifier) on your Intimidate checks. So at level 1, you would have +2 rather than +4. At level 10 you would have +11 rather than +13 on Intimidate. It's not game-breaking. There is also the Intimidating Prowess feat you can pick up if you want -- as you're a Barbarian, this will make your Intimidate modifier very high if you wanted to go that route.
You also get +2 to Intimidate for being a half-orc. So 1 skill rank gets you to 1 + 3 + 2 - 2 = +4
(rank + class + race - CHA)
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Generally agree with what others have said about the stats. For a 15 point buy, maybe something like:
STR: 17 (15+2) (+3)
DEX: 14 (+2)
CON: 15 (+2)
INT: 10
WIS: 10
CHA: 7 (-2)Con of 15 qualifies you for the Raging Vitality feat, which is pretty nice at higher levels.
It's even better at 1st level.
15pt array: 15,14,14,12,10,07
STR:15 (all bumps)
DEX:14
CON+16
INT:10
WIS:12
CHA:07
01 barb1 Raging Vitality
...your raging hp are 18 at 1st (it'd take *40* points of damage to get you to -22 CON and kill you while raging), and your attack bonus is the same as the STR 17 guy who always Power Attacks (and you both kill most things on one hit at 1st level anyway).
Weapons: nodachi, greatclub, javelins