Dungeon of Dread - Recruitment


Recruitment


This is a short, old-school dungeon crawl, already in progress.

It ties into a sandbox hex-crawl I am running, set in the Lost Lands setting. This setting, at least my version of it, is somewhat low-magic, with a gritty, pulp-fantasy feel. It is not as high-fantasy as Forgotten Realms or Golarion, but it is not as low-magic as Middle Earth or Game of Thrones.

There are two parties who have entered the dungeon via different entrances. There is currently room for at least one additional PC in each party. Clerics are the most needed, but I am looking at other character types too, in case of PC death or players withdrawing.

This dungeon is pretty short. It took about 9-10 hours of table top play for my home group to complete - But I might transfer some of the victors (read: survivors) into my ongoing sandbox campaign, depending on how many openings there are when that time comes.

This recruitment is specifically for the short dungeon crawl module "Dungeon of Dread", but I am looking for people who have an interest in eventually participating in my ongoing sandbox, so I will take a minute to talk about that concept and provide some links.

Lost Lands/Stoneheart Valley Sandbox Campaign:

This campaign is something I've been developing for a long time with the groups I play with in my home game. It stemmed from our desire to play Rappan Athuk as more than just room after room of kick in the door dungeon crawling, and our wish to have a sort of living campaign for all the folks we game with to drop in and out of depending on availability.

I've chained several modules together onto one map to give players real agency and freedom to explore and create their own story. I stocked the map with a lot of material, mostly Frog God Games adventures modified just a little to occupy the same geographical region.

There all little things from other 3PP and some nods and adaptations from classic AD&D and Basic D&D modules sprinkled in to fill it all out.

The campaign features a very detailed wilderness, settlements, adventure sites and dungeons that support true sandbox play and afford players the freedom to direct their own fates.

This kind of gaming is very different from the model of modern plot driven adventure design and adventure paths. It took my players at home a long time to adjust before we got a feel for it, but when we did it was one of the most memorable and rewarding experiences of our gaming careers. I know it can work for pathfinder, but it will only work in PbP with a special bunch of players who really buy into the idea and set their expectations about balance and adventure design aside.

There's no WBL, limited magic item shopping and crafting, and the world doesn't scale with the PC's. You will encounter things you shouldn't fight, and challenges that can't be overcome with class abilities and dice rolls alone.

I have been running this sandbox campaign for three separate groups online for about six months now, and one of them recently collapsed after at least half of the players stopped posting regularly. After losing that game, I am at a point where I only want to recruit players who I'm sure are really on board and enthusiastic about trying something different. I'm not going to rush or first-come first-serve anymore, I want to hold out for people who are really excited about this project and want to treat it like a real game group, not just another PbP.

I realize part of the appeal of PbP is the ability to join multiple games with a minimal amount of participation, but that just isn't a service that I find rewarding or enjoyable to provide. I want players who will engage actively with the environment, heed every clue, study every map, set and achieve their own goals, and chronicle their adventures.

Most of you probably already know Rappan Athuk and the reputation for deadliness it has. Most of the material I am running in this campaign has at least the potential to be similarly unforgiving. However, I think there's a misconception about what kind of skill it takes to succeed in such games. I have run this stuff for a broad pool of players now, and I have seen over and over again, that you don't need a high level of system mastery or "optimization" to do well. You just need to use your head, and really be immersed in the game instead of always thinking about your awesome build or killer combo of abilities. I can't stress that enough.

So players of all levels of experience are welcome, what I'm looking for is enthusiasm and excitement.

Here's the current draft of the player's map of the area where the sandbox campaign is taking place, without the numbered hex-grid overlay.

Here's the Obsidian Portal Page for the campaign. Look around the wiki to get a feel for the tone of the setting, check out the deities, etc.

I'll put up the character creation guidelines later. I don't want to be inundated with build submissions right away, I just want to see who is out there and hear about you... Posting availability, play-style preferences, and reasons for being interested in this campaign.


Your campaing seems fun, the wiki has a lot of info, nice job putting all together.


Thanks man, all I've really done is copy and paste ;) Actually the only original material on the wiki came from players, everything else is from the published adventures. The credit goes to the guys at FGG for writing and developing the material. Bill Webb, Clark Peterson, Greg Vaughan, W.D.B. Kenower etc.

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