[Eric Morton Presents] Animal Races (coming soon)


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RPG Superstar 2009 Top 16, 2012 Top 32

Spiral_Ninja wrote:
I just discovered this and am very interested, however, every time I try to like his page I get "Sorry, we can't process this request right now. Please try again.".

My apologies for Facebook's bad behavior. In the future, I plan on transitioning to a non-Facebook page to avoid these sorts of Facebook-related issues. I will let everyone know when that happens.

In the mean time, you can find all of my latest products through my Paizo storefront and my DriveThruRPG storefront. Every product I add to those storefronts will be announced right here on the Paizo boards; if you look for my posts in this forum, you'll have all the latest information about the Animal Races product line.

Liberty's Edge

How does Clan of the Cat's races compare to the Catfolk from Advanced Race Guide?


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The main thing the Clan of the Cat does that Catfolk don't is variety. The ARG Catfolk are generic; you don't get to change your stats for a different breed of cat.

RPG Superstar 2009 Top 16, 2012 Top 32

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Zhayne's observation is correct. Members of the Cat Clans are more customizable than other catfolk.

Also, it's worth noting that members of the Cat Clans are catfolk. They have the catfolk subtype, so they qualify for archetypes, feats, and other character options as if they were ordinary catfolk. As a result, it's relatively easy to combine material from Animal Races: Clan of the Cat with older catfolk mechanics, if you so choose.


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I keep thinking "Clan of the Honey Badger" and laughing to myself.

I am super interested in these, but unfortunately I don't have extra money at the moment. Sounds like you're getting good feedback and attention on them though, so congrats and keep it up!


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Any chance we might get a book of dinosaur folk?


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FireWings26 wrote:
I keep thinking "Clan of the Honey Badger" and laughing to myself.

If I ever get a chance to play a Barbarian ...

RPG Superstar 2009 Top 16, 2012 Top 32

MMCJawa wrote:
Any chance we might get a book of dinosaur folk?

Just one book? That would be rather limiting, don't you think? ;)

At the moment, though, I'm not going to say anything concrete about dinosaurs. My attention this month is focused on modern animals. Specifically: pigs (a.k.a orcs and half-orcs).


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I still call dibs on kobolds-as-humanoids-evolved-from-velociraptors!


Epic Meepo wrote:
MMCJawa wrote:
Any chance we might get a book of dinosaur folk?

Just one book? That would be rather limiting, don't you think? ;)

At the moment, though, I'm not going to say anything concrete about dinosaurs. My attention this month is focused on modern animals. Specifically: pigs (a.k.a orcs and half-orcs).

I did not see that coming ... actually not sure how I feel about it.

RPG Superstar 2009 Top 16, 2012 Top 32

Drejk wrote:
I still call dibs on kobolds-as-humanoids-evolved-from-velociraptors!

I finished working on kobolds just the other day. Based on your speculation about them, I suspect kobolds are going to surprise you in more than one way. ;)


Epic Meepo wrote:
Drejk wrote:
I still call dibs on kobolds-as-humanoids-evolved-from-velociraptors!
I finished working on kobolds just the other day. Based on your speculation about them, I suspect kobolds are going to surprise you in more than one way. ;)

Just don't tell me that your kobolds are evolved turkeys...


I'd think kobolds would be more like de-evolved things.


You could do Kobolds as a Dog Clan, with the Dog Clan heritage feat. But it seems these days only Japan remembers that Kobolds were dogs and not reptiles pre-3.x (and in myths) ...

Yes, I'm old(ish) and crotchety. :p

And I'm not entirely sure what WoW Kobolds are meant to be. Rats or something.


WoW Kobolds are rats, they look that way and I think that they are described that way in rpg.

I never seen anything showing mythical, pre-D&D kobolds to be dog-like.


Kobolds were described as "dog-like" goblinoids in 1e and 2e at least. I could swear I read somewhere that some of the German myths also called them dog or wolf like, but now I can't find anything.

Well at any rate, whenever they show up in JRPGs they're dogs! :D


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well, here is one interpretation of kobolds in German- not dog-like, but decidedly 'different'. The most popular German kobold is Pumuckl, and generally speaking, kobolds' appearance and depictions in German folklore and legends depends a lot on who is telling the story.

In the 1st edition monster manual nothing is explicitly said about them being 'dog-like', although the image is somewhat canine. It is noted that they are hairless, and although the picture shows a scaly hide, the text doesn't mention this at all.

The 2nd edition Monstrous Compendium clarifies that they have scaly hides, and describes them as smelling like damp dogs (and stagnant water), and that their speech sounds like dogs yapping, but it doesn't go so far as to describe them as 'dog-like humanoids'. The MC picture makes them look kind of like a pug, but the artist forgot that they have 'non-prehensile rat-like tails'.

In Hackmaster 5e (the current edition) they are specifically called out as being canid's, and are commonly referred to as 'dog-men' (and they also warrant a 4-page entry in the Hacklopedia of Beasts)

Edit: minor formatting oopsies


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I like my reptilian, dragon-descended kobolds waaaaay too much to reskin them as doggy things.

I am not averse to having a doglike race around though, hence why I adapted the Lupin from Dragon Compendium for my homebrew setting.


FWIW, the kobolds from the Dragon Mountain Boxed set (2nd Edition, 1993) look neither dog-like nor reptilian. If anything, they more resemble the old-world mischievous sprites where the name 'kobold' even comes from (or at least in some of the Märchenbücher I've seen). Not sure what exactly inspired Tony DiTerlizzi to depict them that way.

RPG Superstar 2009 Top 16, 2012 Top 32

Orthos wrote:
I am not averse to having a doglike race around though, hence why I adapted the Lupin from Dragon Compendium for my homebrew setting.

Don't forget Animal Races: Clan of the Dog. You can always mine that for additional mechanics and fluff.


Epic Meepo wrote:
Orthos wrote:
I am not averse to having a doglike race around though, hence why I adapted the Lupin from Dragon Compendium for my homebrew setting.
Don't forget Animal Races: Clan of the Dog. You can always mine that for additional mechanics and fluff.

It's on the to-do list along with the rest of the series, when finances permit =)


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Do you plan on doing any aquatics? Delphites aka dolphins? I figure smart dolphins would have to have some kind of psychokinesis or other psionics or SLAs to make up for not having hands. OR they have "the power" like Niven's Thrint: they dominate other life forms and compel them to serve as manual labor as needed. Kind of a cross between a b*h*lder and an ill*th*d. (Scary thought)


Or, they could just be anthropomorphic and have full hands, like the rest of them.

RPG Superstar 2009 Top 16, 2012 Top 32

Matthew Shelton wrote:
Do you plan on doing any aquatics? Delphites aka dolphins?

Dolphins, orcas, and other cetaceans are members of the Orca Clan, which appears in Animal Races: Clan of the Pig (because real-world dolphins are closely related to ungulates, including hippos and pigs).

In addition, Clan of the Dragonfish, Clan of the Seal, and Clan of the Shark are all in the early stages of production.

Before I get to those aquatic races, though...

---

Animal Races: Clan of the Bat will be uploaded to stores in the next day or so, and should be available for purchase next week. So get ready for some vampire-themed, playable-undead action just in time for Halloween.

After that, I'll be finishing out 2014 with Animal Races: Clan of the Bear and Animal Races: Clan of the Deer.


A question I freely understand if you don't want to answer it ... are there going to be any insect clans? I'm working on an all Animal Races world, but I didn't want the anthropomorphic races alongside their feral counterparts, so I was thinking that the various forms of giant insects would be a good replacement. Giant beetle pulling a plowshare? Why not? And giant ants would be incredible pack animals ...

Grand Lodge

I keep expecting "Eric Morton Presents" to be the title of an old Black and White TV show... the kind usually sponsored by Camel Cigarettes. :)

RPG Superstar 2009 Top 16, 2012 Top 32

Zhayne wrote:
... are there going to be any insect clans?

Insects fall outside the family tree this series uses to tie anthropomorphic animals together as a single, cohesive unit, so there will not be any anthropomorphic insects. (Non-insect invertebrates play a prominent role in Clan of the Shark, but they are neither humanoid nor available as a playable race.)

LazarX wrote:
I keep expecting "Eric Morton Presents" to be the title of an old Black and White TV show... the kind usually sponsored by Camel Cigarettes. :)

You will probably be amused by a certain something mentioned in Clan of the Camel. :)


Any chance this whole series might get compiled into a HC or some-similar? I can 'get' how many people might be interested in picking things up piecemeal, but I'd much rather have the whole series together, if possible.


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Thanks for answering, that'll make my GMing life that much easier.

A friend of mine wanted me to ask, are any bird clans in the works?

On an unrelated note, I do like the little references you make in the supplements ... like the raccoon gunslinger archetype, and the mutant turtle bit. Highly appealing to my sense of humor.

RPG Superstar 2009 Top 16, 2012 Top 32

Changing Man wrote:
Any chance this whole series might get compiled into a HC or some-similar? I can 'get' how many people might be interested in picking things up piecemeal, but I'd much rather have the whole series together, if possible.

I won't be compiling all of the information from the Animal Races PDFs into a single product. If and when I produce a hardcover entry in this series, it will reprint a small percentage of the content found in the PDFs, but will then move on to present entirely new material not found anywhere else.

That being said, I do have plans to eventually organize the PDFs in this series into product bundles (possibly in late 2015 or early 2016). That will allow folks to download groups of related PDFs all at once, as if they were chapters in a single book that has been broken into multiple PDF files for ease of viewing.

Zhayne wrote:
A friend of mine wanted me to ask, are any bird clans in the works?

Your question is answered by the genealogy chart in Animal Races: Clan of the Turtle. To expand upon the information found there:

Clan of the Raptor includes eagles, owls, and vultures;
Clan of the Raven includes ravens, parrots, and songbirds;
Clan of the Seabird includes albatrosses, gulls, and penguins;
Clan of the Shorebird includes ibises inspired by the Egyptian god, Thoth;
and Clan of the Swan includes... some things you probably aren't expecting. ;)


That's what I get for overlooking those genealogy charts. Thanks!


Got the Bat Clan book. As usual stunning stuff, but I have two questions.

1. I'm not sure I understand the Nosferatu-clan Oracle-class interaction. Am I reading it correctly that, if you take Bat Clan Heritage as your level 1 feat, that your Oracle's Curse becomes (or can become) Curse of the Vampire, overriding/replacing the usual curse options?

2. Are the Heraldry feats race-restricted, or can anybody of any animal race take any heraldry trait?

RPG Superstar 2009 Top 16, 2012 Top 32

Zhayne wrote:

Got the Bat Clan book. As usual stunning stuff, but I have two questions.

1. I'm not sure I understand the Nosferatu-clan Oracle-class interaction. Am I reading it correctly that, if you take Bat Clan Heritage as your level 1 feat, that your Oracle's Curse becomes (or can become) Curse of the Vampire, overriding/replacing the usual curse options?

If you use your nosferatu ancestry to take Bat Clan Heritage as your first oracle revelation, you can also choose to take Curse of the Vampire as your oracle's curse. If take one of the standard oracle revelations as your first revelation, you also have to take one of the standard oracle's curses. (Note that Bat Clan Heritage has to be your first oracle revelation, not your 1st-level feat, to 'unlock' the new oracle's curse option. That allows you to unlock the new curse even if you multiclass into oracle after 1st level.)

Quote:
2. Are the Heraldry feats race-restricted, or can anybody of any animal race take any heraldry trait?

Any character of any race (even a non-animal race) can take any heraldic symbol trait.

Hope that answers your questions. Let me know if you have any more.

---

(For those who missed it, Animal Races: Clan of the Bat is currently available in the Paizo store.)


Thank you very much!


I believe my campaign will be needing some rabbit folk in the near future, is there a Clan of the Hare in the planning stages?

RPG Superstar 2009 Top 16, 2012 Top 32

Ken Pawlik wrote:
I believe my campaign will be needing some rabbit folk in the near future, is there a Clan of the Hare in the planning stages?

Clan of the Rabbit is in the works, but the next two releases will be Clan of the Bear and Clan of the Deer.


Epic Meepo wrote:
Ken Pawlik wrote:
I believe my campaign will be needing some rabbit folk in the near future, is there a Clan of the Hare in the planning stages?
Clan of the Rabbit is in the works, but the next two releases will be Clan of the Bear and Clan of the Deer.

I can't wait. I'll finally feel like I have enough racial options for running a game world. :)

Another in the 'question I totally get if you don't want to answer it because I should wait for the supplement' kind of way ... are Bears going to have a STR bonus for their basic racial attribute? There aren't a lot of STR options in the six supplements so far (that I can recall), and I'm hoping this will have one.

And ... are you filing Pandas under Bear? :)


Zhayne wrote:
Epic Meepo wrote:
Ken Pawlik wrote:

Another in the 'question I totally get if you don't want to answer it because I should wait for the supplement' kind of way ... are Bears going to have a STR bonus for their basic racial attribute? There aren't a lot of STR options in the six supplements so far (that I can recall), and I'm hoping this will have one.

And ... are you filing Pandas under Bear? :)

Oh yeah, been wondering this too. I'd like to play a strong bear :)


Epic Meepo wrote:
Ken Pawlik wrote:
Clan of the Rabbit is in the works, but the next two releases will be Clan of the Bear and Clan of the Deer.

I'll keep on the lookout for Clan of the Rabbit! Clan of the Deer sounds intriguing as well.

RPG Superstar 2009 Top 16, 2012 Top 32

Zhayne wrote:
... are Bears going to have a STR bonus for their basic racial attribute? ... are you filing Pandas under Bear? :)

Instead of answering your questions directly, I'll just drop a few hints about things you're going to see in Clan of the Bear.

Regarding your first question, larger creatures tend to be stronger. Not all members of the Bear Clans are Medium, but none of them are Small.

Regarding your second question, a certain character voiced by Jack Black is one of my favorite animated bears.


Have I mentioned yet, Mr. Morton, that you are awesome?


Epic Meepo wrote:
Zhayne wrote:
Regarding your second question, a certain character voiced by Jack Black is one of my favorite animated bears.

Sorry this is off-topic but that character has always irritated me, with those moles above his mouth. Real pandas don't have them, why does he?


A quick scan of Giant Panda images shows that they do tend to have some kind of darker spots under their noses. Perhaps the Dreamworks guys altered it so it didn't look like a mustache, which would make Po look older?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Will there be cave bears with special smutty abilities?

:)


Zhayne wrote:
A quick scan of Giant Panda images shows that they do tend to have some kind of darker spots under their noses. Perhaps the Dreamworks guys altered it so it didn't look like a mustache, which would make Po look older?

Well cut my calories and call me skinny, I just looked and they did have the darkish spots. You have to zoom in though to see them. I think it's the fur becoming sparse showing the black skin underneath. Anyway, I've derailed enough.

Been loving the Animal Races series so far :) !


Epic Meepo wrote:
Regarding your first question, larger creatures tend to be stronger. Not all members of the Bear Clans are Medium, but none of them are Small.

I also wanted to address this. This hints that one of the bear varieties is large size. I remember reading about a DM who didn't allow players to play large-sized characters because it was too difficult to keep track of what they were doing, along with other things like too long a reach. Is this true, that large-size characters are hard on the DM? I'd hate to have the STR-focused bear be unplayed because of that :(


They CAN be problematic to some degree due to how much battlefield control they can do, with a 10' space and a 10' natural reach, especially if the GM is a fan of cramped dungeons. That can also be a problem for PCs, if the room is so small that the large PC takes up half of it. On the not-so-mechanical side, they may have issues going through normal doors, using typical furniture, etc.

Increased STR + Increased Reach + Increased Weapon Size = Battlefield Brutality. Add in feats like Stand Still where your AoOs get more benefits ... yeah. Lockdown fighter.

I don't think these things are necessarily troublesome enough to outright ban said Large PCs, but I can see where they could in certain types of games. A compromise might be to give the bears the Powerful Build ability, but keep them Medium otherwise.

RPG Superstar 2009 Top 16, 2012 Top 32

Barong wrote:
This hints that one of the bear varieties is large size. I remember reading about a DM who didn't allow players to play large-sized characters because it was too difficult to keep track of what they were doing, along with other things like too long a reach.
Zhayne wrote:
Increased STR + Increased Reach + Increased Weapon Size = Battlefield Brutality. Add in feats like Stand Still where your AoOs get more benefits ... yeah. Lockdown fighter.

I took all of these size-related balance concerns into consideration when designing Clan of the Bear, along with hundreds of hours of first-hand experience playing Large-sized characters in Paizo adventure paths.


I never doubted you. :)


I'm sorry I doubted you. You obviously know what you're doing. Now, if only I can find a DM who'll let me play these races...

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