Empyreal Knight of the Holy Light!...?


Rules Questions

Scarab Sages

I've been contemplating a Paladin with the Warrior of the Holy Light and Empyreal Knight Archetypes. How does the The fact that the Empyreal Knight removes the Lay on Hands ability interact with the Warrior of the Holy Light's Power of Faith ability, which gives more Lay on Hands uses and a new power to apply them to? Would I only get the extra uses bestowed by Power of Faith? Does Power of Faith count as having Lay on Hands for the purposes of the Extra Lay On Hands feat? Do I get the full suite of "Lay On Hands" uses, that simply can only be used to generate the nimbus of light? The two Archetypes CAN be combined....


If an archetype changes an ability, you can't add another archetype which changes the same ability. Why do you think they can be combined?

Sczarni

The OP believes the two Archetypes can be combined because the Warrior of the Holy Light's ability doesn't technically modify or replace the base Paladin's Lay on Hands ability, it replaces the base Paladin's Spells class feature.

To answer the OP's question, you're left with a dead ability, since you have no uses of Lay on Hands to increase.

Scarab Sages

Bummer. Thanks.

Scarab Sages

Okay. Uncle. I wouldn't mind some help here: I want an...unorthodox Paladin ('weird' might be too much to ask), and find myself partial in particular to the Empyreal Knight Archetype - what are some interesting things I could combine it with?

Scarab Sages

*BUMP*


For combining with other Paladin archetypes? Not much. Oath against Corruption/Grotesquery, Oath of Charity/Loyalty, Undead Scourge. Maybe one or two more that I've missed. Multiclassing might be the answer, depending on your concept.

Scarab Sages

Darn. Well, I'd also thought a little about the Sacred Servant (possibly a weird one who somehow gave up Channel Positive Energy, but beaucoup de CL) - what could I do with that?


Well, you are kinda giving up everything but smite, for hodgepodge of resistances (eh) summoning (which is kinda good) and slightly improved mount.

You get okay underlings, but you give up anything you could trade away to support them. You are giving up a full round to summon (which you can't even augment!), which is bad because you have full BaB and you want to be out and about and smiting. Your spells also aren't that good and plentiful for buffing them.

Depending on what AC your DM lets you use (celestial tigers? Sign me on!), you could be bringing 3 fighter-equivalents to every combat, which means you have a lot of skills and possibly access to some spells compared to the normal paladin, but you are more generally useful instead of being specialized in something.

So basically, it depends on your allies. If there's a Bard and a Cavalier in the party, that's a LOT of bodies to get boosted.


I'm Hiding In Your Closet wrote:
Darn. Well, I'd also thought a little about the Sacred Servant (possibly a weird one who somehow gave up Channel Positive Energy, but beaucoup de CL) - what could I do with that?

Sacred Servant modifies Sacred Bond, which Empyreal Knight also does, so it's a no go.

Scarab Sages

Justin Sane wrote:
I'm Hiding In Your Closet wrote:
Darn. Well, I'd also thought a little about the Sacred Servant (possibly a weird one who somehow gave up Channel Positive Energy, but beaucoup de CL) - what could I do with that?
Sacred Servant modifies Sacred Bond, which Empyreal Knight also does, so it's a no go.

I understand - what I'm asking there is, "If I go back to the drawing board, give up on the Empyreal Knight, and look at the Sacred Servant instead, what interesting things could I do with that?"

Scarab Sages

Help?

Grand Lodge

I'm Hiding In Your Closet wrote:
Justin Sane wrote:
I'm Hiding In Your Closet wrote:
Darn. Well, I'd also thought a little about the Sacred Servant (possibly a weird one who somehow gave up Channel Positive Energy, but beaucoup de CL) - what could I do with that?
Sacred Servant modifies Sacred Bond, which Empyreal Knight also does, so it's a no go.
I understand - what I'm asking there is, "If I go back to the drawing board, give up on the Empyreal Knight, and look at the Sacred Servant instead, what interesting things could I do with that?"

You can do "interesting things" with either archetype. It depends on how narrow your interests are. Are any of them residing outside of the land of "get bigger numbers?"

Scarab Sages

LazarX wrote:
It depends on how narrow your interests are. Are any of them residing outside of the land of "get bigger numbers?"

I daresay so!

Scarab Sages

I'm Hiding In Your Closet wrote:
LazarX wrote:
It depends on how narrow your interests are. Are any of them residing outside of the land of "get bigger numbers?"
I daresay so!

So...anyone have anything to say?

Scarab Sages

I'm Hiding In Your Closet wrote:

I understand - what I'm asking there is, "If I go back to the drawing board, give up on the Empyreal Knight, and look at the Sacred Servant instead, what interesting things could I do with that?"

I'd still be interested if anyone has input on this....

Scarab Sages

An-yone? I've never made a Paladin before (I'm not usually the type to play them), and I'm hoping to make something halfway interesting and unorthodox.


It would really help if you could give us an idea of what you want to see.


Create a Paladin/summoner archetype.

Scarab Sages

Justin Sane wrote:
It would really help if you could give us an idea of what you want to see.

Well, as the header said, my initial vision was to combine the Empyreal Knight with the Warrior of the Holy Light, primarily trading out both spellcasting and positive energy channeling for other things.

I'm not averse to keeping spellcasting, though, depending.

Scarab Sages

Actually, I think I've got it: Sacred Servant of Tsukiyo, and with the Unsanctioned Knowledge feat to boot!

...I'm Batman?


I'm Hiding In Your Closet wrote:
I'm Hiding In Your Closet wrote:

I understand - what I'm asking there is, "If I go back to the drawing board, give up on the Empyreal Knight, and look at the Sacred Servant instead, what interesting things could I do with that?"

I'd still be interested if anyone has input on this....

I can give some, as someone who's currently playing a gunslinger 1/sacred servant of Falayna 6.

Sacred Servant is much closer to the cleric than the typical paladin, with the whole shtick of being intimately connected to a deity. If you've enjoyed clerics, the Sacred Servant takes a hand closer to them and becomes better (!) at channeling than their cleric compatriot, as well as, at very high levels, potentially having a caster level higher than their own hit dice.

I'd say the greatest draw from the roleplaying perspective is playing a character with a more well-fleshed out code; the base paladin code extends to all, but adding to those edicts via the tenets of a deity can really help establish a personality. For example, never striking first for Shelyn, or to aid graveskeepers and lead the way through the dark, for Tsukiyo.

If you're not a fan of heavier codes, you probably wouldn't like the Sacred Servant. If you don't mind it, it's got some fun abilities and a good GM gets a lot to work with when providing plot hooks and thinking of challenges for the players.

Dark Archive

Slightly over a month old but. What about this:

APG wrote:
The warrior of the Holy Light gains one extra use of lay on hands every four levels

Would that allow this?

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