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Hello,
I just received a boon to be able to play an Undine. Now I decided to make him into my first spell caster. At second level, I am going to dip into Bard (possible second level of Bard later). I having trouble trying rounding out the character at this time. If anyone has any advice I would appreciate it. Also if you think I should change something, I would like to hear it.
Info:
Str - 7
Dex - 17
Con - 10
Int - 12
Wis - 14
Cha - 16
Initiative 5 = 3 + 2
AC 16 = 2 + _ + 3 + _ + _ + _ + 1
Fort - 0
Reflex - 3
Will - 4
CMB = -2
CMD = 1
Skills
Appraise - 1
Bluff - 3
Craft - 1
Fly - 3
Intimidate - 3
Knowledge Arcana - 1
Knowledge Planes - 5
Profession - 2
Spellcraft - 5
Use Magical Device - 7
Feats
Combat Casting
Special
Sorcerer Bloodline - Elemental (Water)
Character Traits
Focused Mind - +2 on Concentration Checks
Reactionary - +2 on Intiative

avr |

Why take a bard dip? It will hurt your spellcasting (& sorcerers have little else) and won't give you much.
Rime Spell should definitely be on your list to get. Since you can convert any elemental damage spell or cantrip to cold, it can make even acid splash useful.
You might consider making use of the racial wisdom bonus by taking the wildblooded Empyreal sorcerer archetype. You don't appear to be getting social skills and wisdom's bonus to will saves and perception can be useful.

andreww |
What do you actually want to be able to do with the character?
As a general rule multiclassing primary spellcasters is a bad idea. You are already a level behind prepared casters as a sorcerer. Losing another level for a few rounds of bardic performance is a pretty bad idea.
Feat wise Combat Casting is OK at very low level but quickly loses much of its attraction as casting defensively becomes an automatic success. As far as generic feats go Improved Initiative is generally excellent on any caster.
Which spells do you plan on taking?

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I didn't think of Rime Spell as a feat to pick up. I was thinking of going Empyreal at first, but wanted the benefit from Elemental because of Undine race.
I was thinking of taking Bard as level because I can unlock some finese weapons I could use with my character.
As for the build I was thinking of having a character that having a spells that could deal damage and carry scrolls/wands to assist the party. Spells such as level one:
Level 0 -
Ray of Frost
Acid Splash
Resistance
Daze
Level 1 -
Mage Armor
Magic Missile
As for the Feats, Combat Casting, and I was thinking of taking Rime Spell.

andreww |
I would not take ray of frost and acid splash at level 1, it is a bit redundant. I would probably pick up something like Mage Hand or Prestidigitation. I might be tempted to drop Resistance as well.
For level 1 magic missile is really weak. More potent offensive spells include Colour Spray, Sleep, Silent Image, Grease or Snowball. If you want to stick with damage then you really want caster level increases. The trait Gifted Adept would give you +1 and the feat Spell Specialisation would add another 2 (but requires spell focus).
Weaon Finesse is next to useless to you. As a sorcerer you pretty much never want to be in melee and even if you are you want to be casting defensively and then getting out of there rather than trying to stab someone.

Gregory Connolly |
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I would drop Focused Mind for Magical Lineage (Fireball) if I had a Marid or Elemental Water sorcerer. Rime Fireball is nasty and hard to achieve.
Maybe for feats grab Spell Focus Evocation, Spell Specialization (Burning Hands, then Fireball), Rime Spell, Intensified Spell
You can do a lot with rime evocation blast spells, seeing as you both put out some damage (nice) and entangle everyone (amazing.)

avr |

The reason to go Empyreal sorcerer (or cleric as MeriDoc suggests) is that an 18 wisdom costs the same as a 16 charisma for an undine. The racial bonus with the elemental (water) bloodline only makes up the difference, it doesn't surpass it.
With a 7 strength you do not care about using finesse weapons. Say you pick up a rapier and get the weapon finesse feat; you will still be doing only 1d6-2 damage which is a bad joke.