| Babbling Bazzar |
My group and I are planning on running a mythic campaign through Rise of the Runelords and I am playing on running a human barbarian. I am new to the class and need some pointers. I know that one of my party members is going to be a wizard and he recommended that I go with the Invulnerable Rager Archetype
My stats are:
Str: 19 (17+2)
Dex: 14
Con: 14
Int: 12
Wis: 13
Cha: 11
We rolled off for everything and I have 170g to buy starting item. Any tips on what feats other than Power Attack that I should get and what items I should buy? I also am wondering what favored class bonus I should go with
| Renegadeshepherd |
Thinking out of the box....
Fast learner feat is a strong contender IMO as it allows for two different favored class bonus. Especially for rune lords, the human favored bonus of 1/3 to superstition is too good to pass up on. But then you lose out on the extra HP. Hence fast learner, you can pick both right out of the gate.
As for equipment, get you medium armor with a max dex of +2 and a good weapon and your fine for level 1. Make sure it's a two handed weapon but the rest is up to you.
| chaoseffect |
1. I would suggest against a two handed weapon and get a one handed instead. That way you can two hand it for the extra damage, but also one hand it should you ever need to, for instance if you get grappled. By doing so you get a smaller damage die, but I think it's a good trade off.
2. Invulnerable Rager is a great archetype, so take that one as your Wizard suggested. Superstition FC bonus; TAKE IT.
3. I'm not sure what feat to take at level one besides PA as you don't really qualify for anything amazing besides the standard +2 to a save, Improved Initiative, or Toughness. If you don't have a clear concept in mind for what you want then you can't even begin gathering worthless prerequisites.
| Alexandros Satorum |
I would say remain with str 17 and put that +2 into constitution. Then raging vitality. No matter how high is your DR, you will recive damage, better if you do not die for it.
Now, the strongest option for barbarian is superstitious + beast totem + spell sunder/eater of magic.
But probably you do not need the strongest option, so, it woudl be better to tell us what character concept do you have in mind so to give you suggestion with that in mind.
| Renegadeshepherd |
Here's a thought...
You will need improved initiative at some point. The reason is simple, you start your raging before enemy casters get a chance to cast and you are as protected as any non full caster can possibly be ( and better than some fulls too). The only question is when to take it not if. So I'd say the competition for your free feat is improved initiative and toughness.
It has not escaped my notice that so far everyone has said get more health though.
| Azten |
If traits are allowed I'd add Reactionary(+2 Initiative) to that as well.
If you really want the two-handed extra damage(and trust me, you'll need it...) then pick up a spiked gauntlet or even a regular and you'll have a decent option if you're grappled or disarmed. Heck, armor spikes would work too.
| chaoseffect |
If traits are allowed I'd add Reactionary(+2 Initiative) to that as well.
If you really want the two-handed extra damage(and trust me, you'll need it...) then pick up a spiked gauntlet or even a regular and you'll have a decent option if you're grappled or disarmed. Heck, armor spikes would work too.
The variable damage of the weapon dice seems to matter a lot less when you consider you're adding like +30 to it per hit, but true every little bit can help.
| Tangaroa |
Here's a thought...
You will need improved initiative at some point. The reason is simple, you start your raging before enemy casters get a chance to cast and you are as protected as any non full caster can possibly be ( and better than some fulls too). The only question is when to take it not if. So I'd say the competition for your free feat is improved initiative and toughness.
It has not escaped my notice that so far everyone has said get more health though.
Alternatively, you can buy a headband of havoc
Another fun feat is Tribal scars Appropriate if you're a Kellid barbarian, from People of the North.
| Babbling Bazzar |
I was considering just going with a scythe for the flavor or with a greatsword. I was considering putting the two into con just because I will be able to make up any extra strength with the mythic tiers. I am definitely going to take the extra bonus for superstition. So I should take improved initiative and toughness eventually, and start with raging vitality and power attack?
| Daenar |
If I wait until the fifth level to get raging vitality, I can put the +2 into strength because we are playing that you get one stat increase every four levels. I will grab toughness for now and get raging vitality later.
I am trying to see if my DM will allow UE armor so I can grab a kikko
that should work. Good luck.
| Rerednaw |
Babbling Bazzar wrote:that should work. Good luck.If I wait until the fifth level to get raging vitality, I can put the +2 into strength because we are playing that you get one stat increase every four levels. I will grab toughness for now and get raging vitality later.
I am trying to see if my DM will allow UE armor so I can grab a kikko
If he's allowing UE, Four-Mirror isn't too shabby for starting armor.
| Babbling Bazzar |
I already brought up the Four Mirror armor with the DM and he said I wouldn't be able to use it right now because it is a complex armor to put on. He is allowing almost everything but he doesn't want us to use the eastern armor so I went with a hide instead which is like Kiki, but with one less AC bonus
| Gregory Connolly |
Some things to think about as you go up in level:
Rage Powers: Greater Beast Totem, Come And Get Me, Spell Sunder. These are the big 3 rage powers you want by level 12. Greater Beast Totem gives you pounce. You can get by without it because you are mythic and you can spend mythic power to swift action move and attack, but that is a much more limited resource than rage rounds or rage powers. Come And Get Me gives you an AoO whenever anyone makes a melee attack against you that is resolved before the attack at the cost of giving everyone +4 to hit and damage against you. Spell Sunder lets you attack spells with the sunder combat maneuver, and unlike the Greater Beast Totem line the prerequisites are awesome not ok.
Feats: Combat Reflexes, Don't bother getting CAGM if you don't have this feat. Lunge, you don't like taking AoOs and this helps with that. Improved Critical, this feat is almost mandatory for 18-20 crit range weapons.
Sir Thugsalot
|
In no particular order....
* Put your racial bump into CON (for a 16) and take Raging Vitality at 1st level (for a raging CON of 22).
* four-mirror armor is 50gp. Greatclubs are free. Save your money for masterwork equipment -- like a MW cold-iron nodachi.
* Don't take Improved Initiative -- the odds of you beating a caster geared to go first will only improve from miserable to lousy.
* Reckless Abandon is a fantastic rage power; always make room for it if the iconic "shirtless barbarian" is the end goal.
* Combat Reflexes is better than Power Attack at low level, and a prerequisite for Come And Get Me later on.
* Consider the Dual Talent alternate racial trait -- A +2 to a second physical stat will arguably be worth more over the long run than an extra skill point in an already smarter-than-average barbarian plus the least useful feat he would otherwise eventually pick up.
So....
STR+19
DEX:14
CON+16
racial trait: Dual Talent
character traits: Accelerated Drinker, Survivor
starting equipment: four-mirror armor, club, greatclub, sling, dagger, rations, misc
01 b1 Raging Vitality
... INIT +3, HP 15 or 18 raging
02 b2 [rage power: reckless abandon +1]
... +9 att at 2nd
03 b3 FEAT(g)
04 b4 [reckless abandon +2][RAGE POWER], STR>20
... +13 att and d10+13 dmg prior to enhancements or feats
... HP 43 or 55 raging
Skills 4th (maxed): Intimidate+8, Perception+9, Sense Motive+10
Skills 4th (1 rank): Acrobatics+7, Climb+10, Survival+6, Swim+10
Equipment at 4th: +1 cold-iron nodachi, +1 cloak of Resistance.
-- So, you're already very badass with two open slots left for a feat and a rage power. Assuming Power Attack at 3rd, looking at +12 for d10+20 every swat at 4th. You're one-shotting everything except bosses, whom you two-shot.