conquest of wherever


Advice


hi I'm new to the pathfinder world and have little knowledge of the geography we are planning to conquer a place so is there any place like the borderlands from warhammer or other less put up place or should we make up some random country in the ocean like in the way of the wicked campaign?


I don't know of the borderlands, or much about war hammer, but the river kingdoms might be along the lines of what you are looking for.

There is an Adventure Path called Kingmaker that takes place here and involves runni g kingdoms and fighting between nations and such. I don't know if that's what you are looking for.


The Stolen Lands.

Conquering the Stolen Lands and forming your own country is the prime goal of the Kingmaker AP.

[edit]Ninja'ed[/edit]


thanks for the tips on kingmaker

ps the border princes are basically a frountier ruled by hundreds tiny kingdoms most city/town states mostly ruled by petty dictators/ thugs with delusions of grandure.


The River Kingdoms are a good match.

If you'd like something more Viking-esque, then adventurers in the Lands of the Linnorm Kings working their way towards killing a Linnorm to become a King is another way to go. Similarly, for a pirate and sea flavour, you can do the same with the Shackles - becoming powerful pirates, establishing a base of operations, rising to the rank of Free Captain, Pirate Lord, and so on.

Liberty's Edge

wabbitking wrote:

thanks for the tips on kingmaker

ps the border princes are basically a frountier ruled by hundreds tiny kingdoms most city/town states mostly ruled by petty dictators/ thugs with delusions of grandure.

This describes the River Kingdoms (where Kingmaker takes place) pretty well, really.


thank you all
ps for already had idea for the shackles pcs as goblin pirates I call it

Goblins of the shackles!


I first read this as "Conquest of whatever" and figured it was the most passive aggressive adventure module in history.


Another possibility is Iobaria.

Two previous human kingdoms have existed in this wild and rugged region, but only scattered settlements remain.

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