| Hunter Deadeye |
okay the DM asked me to recruit people. We need one gunslinger or Arcanist or summoner for Kingmaker. I might take 2 if there are good submissions, but there can only be 1 gunslinger.
20 point buy
2 traits, drawbacks allowed
level 2, multi-classing allowed
races allowed paizo material
classes allowed paizo material
archtypes allowed
stat dropping is fine.
If interested pm me for further details.
1-2 days for selection.
| Kyras LeBlanc |
Dotting with this summoner.
A young half-elf who's bit of a hobby historian and in search of planar lore, partially due to him getting his best-friend eidolon several years back.
Speaks with a slight cajun accent.
Everything is already set in profile.
Edit: i'll update eidolon's sheet later today/tomorrow.
| Bane88 |
Male Elf Arcanist 2
CN Medium humanoid (elf)
Init +7; Senses low-light vision; Perception +2
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 12 (2d6+2)
Fort +1, Ref +1, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Arcanist Spells Prepared (CL 2nd; concentration +6):
1st—burning hands (DC 15), color spray (DC 15)
0 (at will)—dancing lights, detect magic, ghost sound (DC 14), mage hand, prestidigitation
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Statistics
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Str 10, Dex 12, Con 12, Int 18, Wis 10, Cha 14
Base Atk +1; CMB +1; CMD 12
Feats Improved Initiative
Traits magical lineage, reactionary
Skills Knowledge (arcana) +9, Knowledge (nature) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +9, Perception +2, Spellcraft +9 (+11 to determine the properties of a magic item), Use Magic Device +7; Racial Modifiers +2 Perception
Languages Abyssal, Common, Draconic, Elven, Gnome, Goblin, Infernal, Sylvan
SQ arcane reservoir, arcanist exploits (potent magic), consume spells, elven magic, weapon familiarity
Other Gear 1,000 gp
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Special Abilities
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Arcane Reservoir +2 DC or CL (4/day) (Su) An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist's arcane reservoir can hold an amount of magical energy equal to twice the arcanist's level. Each day when prep
Consume Spells (Su) The arcanist can spend a standard action to expend an available arcanist spell slot, making it unavailable for the rest of the day just as if she had used it to cast a spell. In doing so, she adds a number of points to her arcane reservoir equal to t
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (Fireball) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
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| Jenya P. |
Ok, created a new alias for the game. Very much damage focused gunslinger. Would need someone else to carry some of her stuff because her strength ain't great :)
AC 18, touch 15, flat-footed 13
hp 20
Fort 4 ,Ref 7 ,Will 2
Speed 30 ft
Range 20 feetMasterwork Pistol +7 (1d8/x4)
Space 5 Reach 5
STR 9 DEX 18 CON 12 INT 12 WIS 15 CHA 10
She would have too if it wasn’t for a discarded gun she found in a trash heap outside one of the many factories, specializing in cheap and poor quality weapons, that make up a large part of the Jovoxx economy. She noticed it during a regular delivery run of acid and other substances from her mother’s shop to the factory and, even though it was obviously rubbish, something about its exotic curves and handsome profile appealed to her greatly. She inquired within and learned that the gnomish weapon-smith who ran the place had got it in his head to experiment with making firearms. To say the experiments had gone poorly would have been an understatement and the pistol, flung outside in a fit of pique, was the latest failure. With permission Jenya retrieved the battered gun and thus began her obsession.
With her mother’s help, as well as that of the many metal workers and weapon-smiths around, Jenya tinkered and toyed with the gun, trying one thing or the other, until finally, learning its habits and quirks, she managed to get it working. She could have used her newly learned skills to become an accomplished gunsmith in her hometown but her wanderlust caught a hold of her. Her gun (nicknamed ‘Misfire’) could be her ticket out of Jovoxx and out into the wider world that she yearned to see. Her natural dexterity and determination served her well as she taught herself to become an expert markswoman. Finally when she thought herself ready she bid her mother farewell and set out to fulfill her dreams of travel and adventure.
I assumed HP progression was average+1. Let me know if that isn't the case.
| Orfamay Quest |
Presenting Norberta:
Partial character sheet is available here
Norberta is a relatively young gnome, honest and honorable to a fault, who has dedicated herself to the ideals of honor, service, and civilization. She is much more book-learned than practical, considering, for example, that there's no particular reason why a noble knight should ride a pony or a dog instead of a bright pink frog. She has an extensive collection of maps (and simply loves cartography), and will spend hours poring over a map of Irrisen instead of wondering what's right across the brook she's camped next to -- and would probably scribble notes on a hand-made map if for some reason she had to go gather firewood there. She is not particularly tactically minded but will presumably have lots of opportunities to learn.
Despite the fact that she's not the sharpest knife in the drawer, she is nevertheless a loyal and brave companion who will cheerfully accept rough conditions as part of the job she needs to do.
| Hunter Deadeye |
I recruited one already, but Chief White Eagle is welcome to pick one as well and he accepts other submissions as he said. I just had a preference because I was trying to find what our team lacked and some team combinations. I was trying to avoid redundancy in what the team already had in class or in concept.
| Viluki |
ah, got it now here is the character backstory...
When people think of Diabolism they naturally think of foul rituals conducted in fetid basements and the screams of infernal sacrifices as the sacrificial knife digs into their flesh... Summoning however is far from the only thing a student of the diabolical arts can learn however. Another infernal art exists for those with the patience to coax it's secrets from the tongues of devils and from the pages of byzantine tomes of hellish lore...
That art is known in the mortal tongue as "corruption", this sinister form of abjuration does not just counter other magic... It twists it and forces it to the user's will, why destroy what you can corrupt? This form of magic is naturally useful for anyone who desires to crush magical rivals. It also is useful for dealing with all manner of magical monstrosity as well, magic is useless when another controls it.
Namon came upon this art as a slave of a student at the Egorian Academae, while his master was off partying and whoring Namon Nazaar studied the tomes of diabolism he left scattered across the floor. Namon avoided devil summoning simply because his master would have eventually noticed the materials required had disappeared from his own stores. So Namon turned to the diabolical art of corruption, he learned fast for he was driven by the need to kill his master.
Namon prepared a subtle method of killing his master, using the magic of corruption he slightly altered the summoning circle that his master used to summon devils... The results were predictably grizzly. Namon then took all of the man's books and fled into the night, never to be seen again in Cheliax. He then floated through every land under the sun until he reached the Stolen Lands...
Namon desires power, control over his own destiny and of course the funds to continue his particular line of spell research... To do this he needs staggering resources to fund his particular brand of diabolical research and he needs test subjects... Fortunately the more malevolent varieties of Fey and Magical Beasts provide plentiful opportunities to test out his diabolical magic...
Alignment wise Namon is LN, he truly doesn't have any dreams of diabolical world conquest. Yet he has no love of the common good or man, this combined with the immense (magical) discipline required to turn and corrupt the magic of others suggests LN as his alignment...
In terms of personality Namon Nazaar is an inquisitive soul, he is willing to search in the dark corners of the mind and in the hidden crevices of the psyche just as much as in a forgotten dungeon to find the knowledge he seeks. Namon can be fairly ruthless in acquiring knowledge he is after, although he will cut a deal with another to get said knowledge if possible. If however attacked first Namon feels that the creature/person in question and everything they possess is fair game.
Namon's one mayor dislike is the Self Righteous Holyman shouting in the square going "convert, repent in the name of XXXX!" When paladins role around this gets even uglier, Namon won't actively engage such foes unless necessary however if he does he won't be taking any prisoners...
statistically Namon will be an arcanist focused around manipulation of magic and perhaps the summoning of a few things from the planes (besides Devils Namon is particularly fond of elementals).
Also I would like to use the rules for creating spells found here (it isn't blue I know, I got a bad case of Murphy's law of Links)
http://www.d20pfsrd.com/magic#TOC-Research-and-Designing-Spells
I've got an eye to creating more "offensive minded" abjuration spells, things that will really wreck your average magical creature or wizard's day...
Do you like?