| Pupsocket |
Orfamay Quest wrote:So if there were a way to get immunity to unconsciousness..... i don't know of any off-hand, but that would be quite cool, yes?For the record a zero strength would leave you paralyzed not unconscious. They are different conditions.
3.5-ism. Ability damage (that isn't Con or Dex) greater than or equal to the relevant ability score leaves you unconscious.
James Risner
Owner - D20 Hobbies
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Is there a reason you think it doesn't work Tiny Coffee Golem?
If it is:
Casting Time 2 rounds
Then yes it works because you had the material component at the beginning of the spell casting. We don't have a hard rule saying so, but it makes sense and is backed up by James Jacobs saying it works.
There is another line rejecting Blood Money/Permanency depending on GM interpretation. The personal spells section says to cast the spell then follow with Permanency.
| Tiny Coffee Golem |
Is there a reason you think it doesn't work Tiny Coffee Golem?
If it is:
Quote:Casting Time 2 roundsThen yes it works because you had the material component at the beginning of the spell casting. We don't have a hard rule saying so, but it makes sense and is backed up by James Jacobs saying it works.
perfect. Thanks.
| DominusMegadeus |
I would let the player create the diamond, but it is tainted by the necromancy. What special powers does this give it? Are certain creatures drawn to it? Did the necromantic surge catch the eye of something powerful?
Do your players catch the eyes of Great Old Ones everytime they use Death Ward?
Are all your Paladins haunted by horrors from beyond the stars when they apply a Mark of Justice?
Or are you telling me Blood Money, this 1st level TRANSMUTATION SPELL, causes more necromantic activity than actual 5th/4th level Necromancy spells?
| Korlos |
Korlos wrote:I would let the player create the diamond, but it is tainted by the necromancy. What special powers does this give it? Are certain creatures drawn to it? Did the necromantic surge catch the eye of something powerful?Do your players catch the eyes of Great Old Ones everytime they use Death Ward?
Are all your Paladins haunted by horrors from beyond the stars when they apply a Mark of Justice?
Or are you telling me Blood Money, this 1st level TRANSMUTATION SPELL, causes more necromantic activity than actual 5th/4th level Necromancy spells?
Gems are magical things. Diamonds or diamond dust are required for all the major resurrection spells. It's an interesting theme there.
My other point is that PCs printing money is disruptive. Add some interesting consequences.