Elf's Summoner FCB - How Does It Work?


Rules Questions


Hi Everyone,

Elf Summoner FCB:
From the SRD wrote:
Summoner: The amount of time the summoner must spend to summon his eidolon is reduced by 1 round, to a minimum of 1 round.

Most FCBs say something like "+Y bonus every X level(s)" but this one is worded differently, so I am a little confused.

Normally, it takes a summoner a full minute to summon their eidolon - or, 10 rounds.

So, is this saying, that if the elf takes this bonus at lvl 1, the time to summon the eidolon is reduced to 9 rounds? So, by level 10, the summoner can summon his eidolon in one round?

Is this FCB that TERRIBLE? Or, am I missing something?

Paizo Employee Developer

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Yes, you are understanding the favored class bonus correctly.

LibraryRPGamer wrote:
Is this FCB that TERRIBLE? Or, am I missing something?

I can't quite tell if you're suggesting the favored class bonus is really bad or really good, though I'm guessing it's the former. Personally, I find it's pretty neat to be able to conjure the eidolon in just one round, as that make it fairly viable to walk around without the outsider present. That enables one to use the summon monster class ability yet still bring in the eidolon at the drop of a hat if necessary.


I agree with John that it's a very attractive option, especially now that you can take it 9 times with a half-elf and then start buying evolution points once you have it down to 1 round.


Follow up question - would it be worth taking the FCB for a PFS character (max 12th level)?

Liberty's Edge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

everytime I see John's avatar, I keep thinking he is gonna say "Mister Anderson."

So, what does FCB stand for?


It really depends on your playstyle with the eidolon. If you always leave it out, it's not as useful.

Scarab Sages

Yep. you still have 3 levels of one round summoning time for the eidolon, and there are several places in PFS scenarios where having your eidolon out all the time isn't feasible.


thaX wrote:

everytime I see John's avatar, I keep thinking he is gonna say "Mister Anderson."

So, what does FCB stand for?

FCB = Favored Class Bonus

Sczarni

LibraryRPGamer wrote:
Follow up question - would it be worth taking the FCB for a PFS character (max 12th level)?

Sure.

You only need to take it 9 times, which means you'll have 9 more games before you hit 12th with which you get the full benefit.

And 12th level isn't the maximum anymore. You can take a character all the way to 20th if you plan it right.

Grand Lodge

Don't think you can take it to 20th yet, but I do know 19.2 is possible.

Grand Lodge

Taenia wrote:
Don't think you can take it to 20th yet, but I do know 19.2 is possible.

Race to the Runecarved Key doesn't have an upper level cap, so you can use it to go from 19.2 to 20.

Sczarni

If you search the PFS forums you'll find the exact path.

I know it ends with playing Race for the Runecarved Key.

Silver Crusade

LibraryRPGamer wrote:
Is this FCB that TERRIBLE? Or, am I missing something?

You did not miss anything. It is really that terrible.

Here's Why.

The only real advantage you get is that you don't have to re-summon it later...but when you use the spell you could get benefits from your Summon feats like this one. Which is a benefit you don't get when using the class feature instead.


I thought of this too. But, to counter, the summoner only gets so many spells a day. So, wouldn't this FCB help? Or, does saving a spell slot not really matter by 9th level?

Sczarni

It's really up to you.

The spell has a limited duration, but you can apply the benefits of feats like Augment Summoning to it.

Is being able to summon your Eidolon in 1 round worth the 9 hit points or skill points you could have had otherwise?

Sczarni

Actually, just to make sure I'm not wrong here..but as an Elf you cannot take the Half-Elf FCB correct? I know that Half-Elves can take human and elf FCB as well as their own, but it doesn't work the other way does it?

Sczarni

It does not work the other way around.

Half-elves may choose from Human/Half-elf/Elf.

Half-orcs may choose from Human/Half-orc/Orc (except in PFS).

But Elves only get Elf.

And Orcs only get Orc.

Sczarni

Thought so..thanks nefreet.
So you have to decide as an Elf which is more important:
Having more HP or Skill points and using your second level spells to keep your summons flexible.

Or

Having more second level spells free for other things (at level 9) and still have the flexibility of not having your eidolon out but have less skills or HP.

Sczarni

Oh! Didn't realize it was a 2nd level spell.

For some reason I thought it was a 1st.

This whole time I've been thinking to myself it would probably be more advantageous to just have the spell on your list, and get some extra hit points.

But knowing it's a 2nd level spell actually makes choosing the FCB more justifiable in my mind.


I can see both being handy. Extra HP is always nice. The elf's -2 con hurts.

But, on the other hand, with this build, I'm going First Worlder and a small eidolon with this build so the Eidolon will have d6 HD. As a scout, it will probably die a lot - especially at higher levels. So, not having to waste spells on summoning the thing could really save resources.

Silver Crusade

Nefreet wrote:

Oh! Didn't realize it was a 2nd level spell.

For some reason I thought it was a 1st.

This whole time I've been thinking to myself it would probably be more advantageous to just have the spell on your list, and get some extra hit points.

But knowing it's a 2nd level spell actually makes choosing the FCB more justifiable in my mind.

I feel the absurdity of the favored bonus comes from practical implementation. As a Summoner you will not have your Eidolon with you in combat for one of two reasons: It's dead or there's a tactical advantage to not using it. In the case of death, you cannot summon it again for 24hrs, so summoning time is meaningless. If there's a tactical reason, then you only may want access to summon it in combat. Of the two methods, the spell is much cheaper. You can essentially get it for the cost of a Page of Spell Knowledge(Level 2). Which also makes it optional for when the situation arises. The summoning reduction is a 9 level investment for a widget you will need only on occasion.

LibraryRPGamer wrote:
As a scout, it will probably die a lot - especially at higher levels. So, not having to waste spells on summoning the thing could really save resources.

You can still summon it regularly. Once it's dead you cannot summon again for another day (see above). However if it is Banished or Dismissed then being able to resummon it is good. The opponent will be unlikely to ever try that trick more than once in any given combat, due to the high value of upper level spell slots.

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