| CrownlesssKing18 |
I was thinking of picking up the quick draw feat and carrying around multiple spell storing weapons all with intensified shocking grasp in them. Game plan would ultimately be:
1) draw weapon
2) expend spell during full attack
3) drop weapon
4) repeat
Aside from this being a bit pricey would this be a viable strategy, or would I be better off coming up with something else? At later levels I could pick up a ring of Telekinesis and just hurl all the dropped weapons at an enemy afterwards. Anything else I could do to make this more viable?
| Rerednaw |
Perhaps less spendy to go with traiting down the metamagic cost of your favorite level 1 touch spell and stocking up on pearls of power to recharge after combat?
Each POP1 runs 1k or 500gp if you can craft them. By 4th level you have a base of 3 level 1 spells per day (plus int bonuses). Unless something is off baseline you'd have 4 shocking grasps per combat...assuming you had enough Pearls to recharge out of combat. Given you are considering multiple spell storing weapons which are much spendier this may be more viable.
If you have your heart set on full attacks...polymorph into your favorite humanoind (even alter self allows say a troglodyte) with claw, claw, bite+more as you rank up...and mix it up with something like Frostbite.
Again using a 4th level baseline:
Alter self(troglodyte)
Touch spell(frostbite)
16 base strength (+2 for alter self)
BAB: +3
Sword is sheathed.
Cast Frostbite.
Atk: Claw,Claw,Bite all +7 to hit. (+3 from BAB, +4 from strength)
Hit: 1d4+4(claw or bite)+1d6+4(frostbite, nonlethal+fatigue), 3 attacks.
Granted your to hit isn't that great. Some tweaking may be in order.
Throw in a amulet of mighty fists+1 and you are looking at
3 attacks at +8, with each hit doing 1d4+5+1d6+4. Not terrific but not terrible.
Or you could draw your sword (assuming scimitar)and go for spell combat with spellstrike. Using same stats, assuming +1 sword
Atk: +8 (+9 with arcane pool)
Hit: 1d6+6+4d6(shocking grasp.)
Course this is all theorycraft, YMMV.
| revaar |
Your concept is a solid idea, If what you are looking to do is make a nova build. At 10th level, you would be able to throw out 40d6 of lightning damage, assuming you hit with all 4 attacks. After that, you'd be stuck doing normal spell combat and spell striking like any other Magus, but I'd hate to fight anything that could withstand that sort of onslaught at that level.
| CrownlesssKing18 |
@Rerednaw
I was intending for more of a nova build, rather than just adding more attacks. Dropping the weapons was so that I could draw another spell storing weapon and essentially cast Shocking grasp multiple times in one turn.
@Revaar
Is there anything you think I should add to the build? so far i'm trying to work out how to deal with the dropped weapons. Is there any way for them to just teleport back to me so I can redraw them so I don't have to worry about enemies picking them up? I mean they are sorta pricey. Is there perhaps some method of refilling the spell slot in them? Or perhaps is there some feat that allows a person to pick up weapons as a free action?
| jesterle |
you could add the Called property to the weapons.
A called weapon can be teleported to the wielder's hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. This ability has a maximum range of 100 feet, and effects that block teleportation prevent the return of a called weapon. A called weapon must be in a creature's possession for at least 24 hours for this ability to function.
| Zathyr |
Unseen Servant should be able to pick up your dropped weapons and get them back to you, as long as you don't use anything too heavy. I'm not sure what kind of action getting the weapon back to you would be, but even if it's a standard action for something to put a weapon on a willing recipient, one unseen servant per weapon would be able to handle the job each round, every round. Well, until some area damage dissipates them.. Or maybe your unseen servants can just hold them out to you and you quick draw from them on your own action - that would seem reasonable too. It eats into your spells for the day but if they stick around they're long duration.
I'd suggest hirelings but they're even more vulnerable.
| Rerednaw |
Rerednaw wrote:Weapon cords are move actions now.@CK18
Ah, sorry.
I think you are limited to 1/swift. 2 weapons could be on cords. that would 1/swift and 2 move actions to recover 3 weapons in 1 round?
Um yes...what's your question? Called weapon as swift...and two move actions. The main problem I see is two different hands mean fighting with an off-hand.
Mathwei ap Niall
|
If you are really planning on spending this kind of gold for this idea to work then spend a little bit more and buy a Blinback Belt and just throw spell storing daggers/kukris.
By the time you can afford to do this (8,000 GP per weapon x3 weapons minimum) the extra 5,000 for the belt will be nothing. It also makes sure you never lose a weapon, makes sure you can always full attack every fight and with 2 arcane points per fight (Grab Accurate Strike to target touch AC's) you'll pretty much never miss.
Have fun, I hope you can afford it.
| Durngrun Stonebreaker |
Durngrun Stonebreaker wrote:Um yes...what's your question? Called weapon as swift...and two move actions. The main problem I see is two different hands mean fighting with an off-hand.Rerednaw wrote:Weapon cords are move actions now.@CK18
Ah, sorry.
I think you are limited to 1/swift. 2 weapons could be on cords. that would 1/swift and 2 move actions to recover 3 weapons in 1 round?
My bad. Misunderstood what you were saying.
| CrownlesssKing18 |
If you are really planning on spending this kind of gold for this idea to work then spend a little bit more and buy a Blinback Belt and just throw spell storing daggers/kukris.
By the time you can afford to do this (8,000 GP per weapon x3 weapons minimum) the extra 5,000 for the belt will be nothing. It also makes sure you never lose a weapon, makes sure you can always full attack every fight and with 2 arcane points per fight (Grab Accurate Strike to target touch AC's) you'll pretty much never miss.
Have fun, I hope you can afford it.
Hey thats a neat idea, since I plan on getting the mythic item creation feat, I can just make everything at half cost so this is a lot more doable now, thanks!