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Not forever - just for a few minutes.
Say it's in a room with a doorway but no door and the walls are more than 5' thick so it can't actually go through the walls.
A Wall of Ice is too thin. Death Ward works. Anything else?
What I'm looking for is the lowest level solution.
Richard
P.S. Do people think a Wraith should be able to rise up through the ground if it's more than 5' thick? What about sand? Pebbles?

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Best low level options are a Cleric of Sarenrae, Paladin or Bard.
For cleric, Sun and Glory domains. A level 3 Cleric with decent charisma is looking at a save of 10 + 5 charisma + 2 improved channel + 2 Glory domain + 2 level for a DC of 20-21 with 2d6+3 damage. Plus Wraith doesn't get his channel resistance. For more fun add the Turn Undead feat. Level 3 human cleric could have Extra Channel, Improved Channel and Turn Undead feats. At later levels, Clerics are using things like Searing Light, Disrupting Weapon, Undeath Ward or even Undeath to Death. High level battle Cleric can throw on Dust Form.
Bards can buff. Throw Bless weapon on the melee's weapon. Throw out ghostbane dirge spell.
Paladins can toss out a smite evil. Paladins can likewise channel energy, throw Axiomatic or Holy on their weapon with Divine Bond. Undead Scourge variant and Oath of Vengeance go nice with this. Inquisitors and Paladins both get ghostbane dirge at level 4.
For non-Cleric parties:
Ghost salt weapon blanhce. Oil of Bless weapon. Empowered magic missiles. empowered healing spells. Use bless weapon on a packet archers and get a zen archer. Alchemist with holy bombs. Barbarian with ghost rager can own wraiths all day.
Best way to take down undead is often using Clerics and Paladins. An anti-undead Cleric can absolutely trivialize most undead heavy encounters.
Wraiths are tough customers, but low level adventurers can beat them... if they are prepared.

quibblemuch |

Options:
- Lesser rod of threnodic spell + charm person + luck = your own personal wraith.
- A scroll of wall of force costs 1,125 gp, and a 1st level wizard can use it with a caster level check of 10 or higher. That'll give you 10 rounds to run.
- Depending on adjudication, undead anatomy 1 (1st level spell) + whistling nonchalantly = a minute of time.
- Find a plucky battle-maiden from Rohan and let her do her thing.

Orfamay Quest |
1 person marked this as a favorite. |

Not forever - just for a few minutes.
Say it's in a room with a doorway but no door and the walls are more than 5' thick so it can't actually go through the walls.
A Wall of Ice is too thin. Death Ward works. Anything else?
What I'm looking for is the lowest level solution.
A net, treated with ghost salt. Level 1.

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A real save or suck way... But other than what is mentioned a good old "Command Undead" can work wonders here. A wizard or necromancer can just order it to retreat. Turn Undead can rape a wraith pretty badly too. If DM allows mythic tier stuff, this gets really nasty too. Myself and most DMs do not allow mythic content though..

stuart haffenden |
2 people marked this as a favorite. |

stuart haffenden wrote:Antimagic Field makes them wink out.No, it doesn't. They are incorporeal but that is not a magical feature for them. That is just a trait they have in the same sense that someone can be a native outsider, and it is (EX).
Damn it, my players pull a fast one on me!

Verteidiger |
1 person marked this as a favorite. |

wraithstrike wrote:Damn it, my players pull a fast one on me!stuart haffenden wrote:Antimagic Field makes them wink out.No, it doesn't. They are incorporeal but that is not a magical feature for them. That is just a trait they have in the same sense that someone can be a native outsider, and it is (EX).
Maybe that is the easiest way to stop a wraith...