| Katydid |
I've been working on a build granting lots of dodge bonuses, so searching for all potential weak points has been rather high on my list.
Things I've been able to recall are:
Being flat-footed
- Not acting first in the combat round.
- Failing on a balance check
The Defensive Strategist trait seems rather handy in fixing this, as do, to a lesser extent, high numbers in initiative and acrobatics.
Losing Dexterity bonus to AC
- Being feinted against
- Something invisible attacks you
- Being helpless (paralyzed, bound, held, sleeping, or unconscious)
- Climbing
- Lifting heavy things, and therefore, also taking STR damage past your threshold
- Being blinded
- Cowering
- Pinning something or being pinned
Having ranks in Sense Motive, access the Uncanny Dodge class ability, and spells like Glitterdust and Freedom of Movement all seem like methods to counter, though I can't think of anything to fix blindness at the moment. Fear immunity also helps, though I'd strongly question how my character had advanced to Cowering in the first place.
I do have several questions regarding this most likely incomplete list:
1. Is there a distinction between losing your Dodge bonus and losing your Dexterity bonus to AC? I think they're the same - if you have other sources you lose those too, right?
2. What other ways to lose your Dodge bonus have I missed?
3. What ways to counter these conditions have I missed?
Thanks!