| Dr. Gherklen |
A while back I stumbled upon a write-up for an extra-dimensional tavern and cant seem to remember where. From what I can remember the front door would every so often open to a new location and the basement was a maze of tunnels that lead to more doors. I think it was a RPG Superstar submission or maybe something out of an issue of Dungeon/Dragon Mag. Anyone else remember seeing this or something like it?
| Eric Jarman |
There's the World Serpent Inn web enhancement for the 3.0 Manual of the Planes. I think I remember something similar in Beyond Countless Doorways, but it has been a long time since I've read that book. I'll need to dig through the storage unit to find it.
| Arnwyn |
Yes, it's the World Serpent Inn.
Mentioned originally in OP1 Tales of the Outer Planes, it also appeared in:
- Volo's Guide to Cormyr (Arabel; Wild Goose Inn is the 'front')
- Dragon Magazine #351
- Manual of the Planes web enhancement (3.0)
- In the Cage: A Guide to Sigil
- Greyhawk sources related to the Free City of Greyhawk also have the Wild Goose Inn (which, just like in FR, is a 'front' to the World Serpent Inn)
| Gladior Franchisee - Game Kastle College Park |
Tales from the Floating Vagabond could fill that role for certain campaigns.
| Dr. Gherklen |
Thank all of you, I wasn't sure I would find any help as it seemed a bit obscure. I'm currently writing a campaign for my group based around a twice revised game. Our original game was cut short due to a few of our players moving and our GM losing interest. Since the move to Pathfinder I've found that Ustalav fits the original setting almost, and quite eerily, to a T. The main problem I ran into was keeping our player founded tavern super-tower (The Rusty Tankard), within the realm of reason. With the rise and fall of the Whispering Tyrant, emergence of the Pharisman Inquisition, and Ustalavs borderline xenophobia I feared I would have to scale back the heart and soul of our core concept to little more than shadow of its former glory. Using The World Serpent Inn as a template and the fact that one of our original players had aspirations of building a demiplane I may still be able to salvage this game.
| Feylin |
Thank all of you, I wasn't sure I would find any help as it seemed a bit obscure. I'm currently writing a campaign for my group based around a twice revised game. Our original game was cut short due to a few of our players moving and our GM losing interest. Since the move to Pathfinder I've found that Ustalav fits the original setting almost, and quite eerily, to a T. The main problem I ran into was keeping our player founded tavern super-tower (The Rusty Tankard), within the realm of reason. With the rise and fall of the Whispering Tyrant, emergence of the Pharisman Inquisition, and Ustalavs borderline xenophobia I feared I would have to scale back the heart and soul of our core concept to little more than shadow of its former glory. Using The World Serpent Inn as a template and the fact that one of our original players had aspirations of building a demiplane I may still be able to salvage this game.
Back in 3.0 there was a very problematic book called "The Stronghold Builder's Guide." It can help you advance and customize such a building.
LazarX
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This reminds me of Neil Gaiman's World's End
And William Shatner's idiotic "Captain's Table".